So let me get this straight...

2) is understandable when you realise that Horizons is a dead platform as far as E: D goes. Odyssey will take the place that Horizons currently occupies going forwards, and become the defacto game.

If Odyssey is simply E: D's last hurrah, then that's one thing. But if the game carries on, it effectively means E: D no longer supports VR. Just like E: D no longer supports 32-bit, or Mac...
And CG and galnet , and it seem patches. it will maybe one day dont support player anymore =D
 
And CG and galnet , and it seem patches. it will maybe one day dont support player anymore =D

And no plans for the new consoles, and... yeah. Doesn't look promising for the game overall.

So maybe the VR crowd are just going to miss out on the Odyssey release parts, and the rest of the game really will stay as-is - complete with VR. You just don't get the SRV's on foot parts.
 
I'm just going by past form. Maybe they'll surprise everyone - who knows?

But in every other case where they've dropped support for something, they've never gone back later and re-added. VR would be the first time.

There won't be VR for Odyssey any time soon, if ever. Personally, I'm calling never delivered, given their track record. The lack of ship interiors on launch - unless they decide to pull a 180 between now and launch - only further proves the point. I'm a console player for this game, but their choice to not do VR is really astounding because Elite is one of a handful of titles that executes VR really well and it's becoming a bigger selling point as time goes on.

FPS VR is a devil to develop, though, and given how they've handled 'development in general', I wouldn't be surprised if they just lack the chops to do it well, or even passable. Fact is, they shot themselves in the foot before ever taking their first steps (pun intended) with Odyssey:
  • Krait Mk. II Trailer with heavy emphasis on walking in interior of ship
  • Development of exciting new interiors
  • 'Lord' Braben himself talking about ship interiors as an obvious feature on the road map since before launch
  • The well known fact all ships are designed with interior dimensions taken into consideration for future usage in space legs
  • The in your face marketing for VR capability - "built from the ground up" I believe they say? - but spending two years developing the "Next Era of Elite" without one of its most important selling features: VR
  • The first dev diary being blatantly targeted at new players with no consideration for the existing community, as if Elite is a brand new game never before seen or heard of
  • The launch of SRVs years ago...oh I'm sorry, that was plural. The launch of the SRV, years ago, the first encounter with anything close to space legs
  • The launch and subsequent abandonment of multi-crew years ago

I could go on, of course, but history shows FDev has consistently made poor choices leading up to space legs. The irony is that on the surface level, you'd think Odyssey is a swan song for the existing community - we're the ones clamoring for it all this time, after all. Fleet Carriers, Squadrons, Powerplay, CQC...FDev has yet to launch a feature designed for the existing community, by its feedback, in a sensible manner.

We're totally getting NMS on Elite: cheap shooter with limited variety in gunplay and movement, scan some mold, and 'walk around' in basic, procedurally generated buildings with a handful of non-threatening targets, all after spending half an hour in supercruise there and back for a terrible reward given the time sunk just in traveling...reminding us all why we only take planetary missions for immersion, not actual progress.

But NMS has VR.
sigh

This feels like Destiny all over again. So much potential to be the best in the market, perfectly positioned and funded, absolutely wasted opportunity over and over again. I have spent years being glad I never invested in Star Citizen...but I have to admit, it's a lot easier to be excited about SC than Elite if only because you know what to expect and its understood it really isn't a game at this stage. Elite? FDev? You never know what to really expect.

Except that your expectations are always too high.

Which reminds me...
CAN WE PLEASE GET A HUD COLOR SHADER IN THE GAME?!
 
What I don't get about the whole VR kerfuffle (I DO get why people who have it are upset at not having it, though), is why so many VR'ers are automatically assuming that "no VR at launch" means:

1) "No VR, EVER! and"
2) "We're going to strip the existing, functional parts of the VR code (flying, SRVs) from Odyssey as well (out of spite?)."

Number 1) is anybody's guess whether it will ever happen or not, number 2) I find utterly, completely baffling.
I think you answer your own question for No.2 - it is completely baffling, but other than they are now looking at "options" (whatever they may be), the last firm intel we had is:

"
5. @Alec Turner writes an e-mail to FDEV asking clarification to understand what we should expect and how this transition will eventually be handled in the game.
6. FDEV replies saying that it is safe to assume that VR will not be supported at all by Odyssey at launch. So the VR headsets will be disabled by launching the Odyssey option from the game launcher.
"
This is from an excellent summary post in the "no VR at Launch" thread, which is worth a read: https://forums.frontier.co.uk/threads/vr-support-not-at-launch-for-odyssey.546394/post-8659921

VR's removal is a retrograde step, but I can also sympathise with folks who are also getting disillusioned by other features which were expected, but now seem to be missing.

Either way the current state of affairs and what's been shown to date, is not exactly a compelling purchasing proposition, whether you're a VR player or not imho, and is Hutton Orbital "out there" if considering a pre-order.
 
5. @Alec Turner writes an e-mail to FDEV asking clarification to understand what we should expect and how this transition will eventually be handled in the game.
6. FDEV replies saying that it is safe to assume that VR will not be supported at all by Odyssey at launch. So the VR headsets will be disabled by launching the Odyssey option from the game launcher.
Thank you. I wasn't aware of that bit.

Which is definitely baffling. Would it really be that hard to keep the VR components that we currently have, even if it meant removing the headset for walking around? I don't know, I'm no coder, so perhaps it is.
 
2) "We're going to strip the existing, functional parts of the VR code (flying, SRVs) from Odyssey as well (out of spite?)."


Yeah as Mr Teatime says, FDev’s current stance is that no Odyssey content will be supported in VR. No flight, no SRV etc.

See here for the most pertinent quote:

Q: Can we fly ships under blue skies in VR? IE: Where's the cut off?
A: For now best to assume all Odyssey content is not VR compatible.

All the main FDev quotes on EDO VR can be found here.
 
Which is definitely baffling. Would it really be that hard to keep the VR components that we currently have, even if it meant removing the headset for walking around? I don't know, I'm no coder, so perhaps it is.

I am, and yeah it would be. Even taking away the technical aspect of dynamically switching display modes seamlessly on-the-fly (on every PC), it takes a few moments after you take off the VR headset to even reorient yourself to the 3D real world.

To then have to focus on a 2D screen to have that "Neil Armstrong moment" would be a step too far I think.
 
Thank you. I wasn't aware of that bit.

Which is definitely baffling. Would it really be that hard to keep the VR components that we currently have, even if it meant removing the headset for walking around? I don't know, I'm no coder, so perhaps it is.


At a guess the Legs dev is more involved, and they can’t sell EDO as VR compliant until it’s done. (It would be too unprofessional to have a major gameplay pillar of the DLC require you to take off the headset, or be delivered by sub-standard means). So for now, it’s all or nothing. And so that means nothing... :/

(The halfway house solution of an experimental branch is always an option though. Or it might be if enough players signal that they’d be ok with it ;))
 
Did anyone actually say that though ?.

"not at launch" means: "Not when we launch Odyssey" ,
which means: "although Horizon can be played in VR, Odyssey can not".

"Not at launch" is very ambiguous as a statement, and is a "safe" statement as it can keep hope alive with the faithfulls.

For the rest of us its a goodbye statement.
 
Likewise, I use VR & Pancake quite happily, more Pancake than VR currently - while I agree wholeheartedly that VR puts you 'in' the ship and presents scale in a way that Pancake doesn't - I still enjoy playing in both modes equally and have no misgivings in choosing whichever mode is most convenient at the time.
I think that is grand. It really does not matter what others think of playing on a monitor or in VR it is what you prefer what counts.
I wouldn't say monitor play is neutered, after all until VR that was what I had and ED is not worse than it would have been due to VR.

To me tho it is just flat both literally and figuratively. I am back in ED now wanting to tick off all the things. I am doing what I never wanted to do , ticking off the things I want to see on a list.
I had a gaming day off work and spent probably 6 hrs in ED all in VR (just putting that out there as reading this thread some may think that is not possible without being ill)
But here is the thing in ED:H you can choose to play in VR or flat screen. I don't think anyone begrudges you the ability to do that.

ED as a VR game (it is a VR game as it was marketed as such and sold as such on the oculus VR only store)
It is very poor that right from the get go ED:O was not made with the proviso that they had to keep it working in VR. It IS more work to add VR in down the line by try to patch in later which is why VR not at launch sounds so hollow to me. I hope it gets added after launch but the fact that FD knew it wasn't going to be in well over 6 months out (I believe it was far sooner hence DB playing down VR in that interview 18 months back despite previously him waxing lyrical about it)

I just want the same choice you have in ED:H in ED:O
 
Only a 32" screen here. Most of my Pancake is due to 2 ageing dogs who have peanut bladders - and likewise having other out-of-game resources easily available makes some play sessions Pancake just because I like EDSM giving me info about the system I'm in when exploring - and other things :)
You can pin those things inside your ship tho if you want (not your dog's tho ;) )

(Or you can on the oculus version anyway am not sure about steam or frontier )
 
I get the feeling the former 'pc elitists' have just evolved into 'VR elitists' and its more of an ego thing than anything else for those specific people where they need to be better and need to be right
It really isn't. I hate the PC master race memes and I have no problem people preferring flat screen over VR.... I really don't care how other people play ED. I just know I tried going back to a screen on a number of games and I just didn't enjoy it any more than I would want to go back to a 14 inch monitor or black and white telly despite using both of those things back in the day
 
What I don't get about the whole VR kerfuffle (I DO get why people who have it are upset at not having it, though), is why so many VR'ers are automatically assuming that "no VR at launch" means:

1) "No VR, EVER! and"
2) "We're going to strip the existing, functional parts of the VR code (flying, SRVs) from Odyssey as well (out of spite?)."

Number 1) is anybody's guess whether it will ever happen or not, number 2) I find utterly, completely baffling.
1) because other "not at launch" features did not pan out well
2) because the official stance from FD is that they are uncertain where the split will be but for now the official line is no VR in ED:O at all.

@virgle I am sorry you don't get on with ED (or NMS) in VR however that is not the case for many of us. I like NMS in VR as well and would love ED:O to offer the same VR support in VR (and still support hotas etc of course).

Also reading your later posts it seems you ignored the basic introduction to vr esp if you threw your friends into it right away and let them carry on till they were so sick they vomited.
It's a bit like scuba diving. You don't just dive in on your 1st go and sink right down until you burst your ear drums... And if you do that is not the fault of the equipment but the person using it.

But choices are good right?
 
Last edited:
Back
Top Bottom