I'm just going by past form. Maybe they'll surprise everyone - who knows?
But in every other case where they've dropped support for something, they've never gone back later and re-added. VR would be the first time.
There won't be VR for Odyssey any time soon, if ever. Personally, I'm calling never delivered, given their track record. The lack of ship interiors on launch - unless they decide to pull a 180 between now and launch - only further proves the point. I'm a console player for this game, but their choice to not do VR is really astounding because Elite is one of a handful of titles that executes VR really well and it's becoming a bigger selling point as time goes on.
FPS VR is a devil to develop, though, and given how they've handled 'development in general', I wouldn't be surprised if they just lack the chops to do it well, or even passable. Fact is, they shot themselves in the foot before ever taking their first steps (pun intended) with Odyssey:
- Krait Mk. II Trailer with heavy emphasis on walking in interior of ship
- Development of exciting new interiors
- 'Lord' Braben himself talking about ship interiors as an obvious feature on the road map since before launch
- The well known fact all ships are designed with interior dimensions taken into consideration for future usage in space legs
- The in your face marketing for VR capability - "built from the ground up" I believe they say? - but spending two years developing the "Next Era of Elite" without one of its most important selling features: VR
- The first dev diary being blatantly targeted at new players with no consideration for the existing community, as if Elite is a brand new game never before seen or heard of
- The launch of SRVs years ago...oh I'm sorry, that was plural. The launch of the SRV, years ago, the first encounter with anything close to space legs
- The launch and subsequent abandonment of multi-crew years ago
I could go on, of course, but history shows FDev has consistently made poor choices leading up to space legs. The irony is that on the surface level, you'd think Odyssey is a swan song for the existing community - we're the ones clamoring for it all this time, after all. Fleet Carriers, Squadrons, Powerplay, CQC...FDev has yet to launch a feature designed for the existing community, by its feedback, in a sensible manner.
We're totally getting NMS on Elite: cheap shooter with limited variety in gunplay and movement, scan some mold, and 'walk around' in basic, procedurally generated buildings with a handful of non-threatening targets, all after spending half an hour in supercruise there and back for a terrible reward given the time sunk just in traveling...reminding us all why we only take planetary missions for immersion, not actual progress.
But NMS has VR.
sigh
This feels like Destiny all over again. So much potential to be the best in the market, perfectly positioned and funded, absolutely wasted opportunity over and over again. I have spent years being glad I never invested in Star Citizen...but I have to admit, it's a lot easier to be excited about SC than Elite if only because you know what to expect and its understood it really
isn't a game at this stage. Elite? FDev? You never know what to really expect.
Except that your expectations are always too high.
Which reminds me...
CAN WE PLEASE GET A HUD COLOR SHADER IN THE GAME?!