I just played with a Krait Mk2 fixed frag setup on Coriolis, after looking at that number above and thinking "that can't be right Shirley". All OC/Oversized I'm getting
1,900+ DamagePerSsecond. Range 2km with a damage drop-off of 1.8km. There are
lasers with lower drop off, and we're talking the equivalent of a space shotgun i.e. low range high impact weaponry.
Am I missing something here? If (and yes, that's the big "if") I manage to land hits on a ship with say 3,800 shields from 1.7km distance,
twice, that's their shields down? My 3000hp shieldless Viper 4 that I thought was pretty sturdy will last
less than two direct hits?
So, to slightly exaggerate the situation, I'm bringing a knife to a gunfight if I don't equip all my combat ships with an all-frag loadout, given many of them run shield-tanks stacked with SCBs, so by the time I get their shields down even just one ring (using non-frag weaponry) they have mine dropped already if time-on-target is largely the same between us?
Absolutely appalling balancing there by FDev. No wonder I see them so often often these days - and I realised they were OP'd but not by
just how much. Wow.
At least that would explain why that Krait ravaged my Corvette's Prismos so quickly (which have decent resistances all round, but then it'll just take an extra shot)... and also makes me conclude that if I see a hollow triangle stacked with frags that means 'don't even bother to engage'.