Game Discussions Star Citizen Discussion Thread v12

my opinion is that Due Diligence was maybe not carried out due to personal relationship or friendship

There is just no way this is a valid assessment. Calders are an investment company, they are not about to be taken in by tall tales of "I had a dream of being a pilot of a spaceship since I was 8 years old" and what not. All investment carries risk, sure, but you bet your bottom dollar the contract will stipulate what happens if a saleable asset, SQ42, is not released within X amount of time after said investment, followed by further conditions the more time passes without a release.

Worst case scenario for the Calders is no release happens and they are forced to asset strip and sell off all assets and IP. Physical assets they do not have, IP is the art and models that have already been created. This, contrary to some belief, is actually valuable and a lot of companies are valuated highly based on nothing more than IP. Someone will want to buy all those meticulously created models, maybe FDev can get a good deal on them.

how much to finish it, what state is the game actually in to be released, how much work and time is needed to even get to this stage at all?

Calders will also most certainly have insisted on seeing what they have of SQ42 so far, no roadmap to roadmap manure the customers swallow, and will have seen some cutscenes, some mocap, a level or two, whatever.

It's really not that much work to take that and make a semi-interactive cutscene heavy movie-game in the Wing Commander/Metal Gear style, much like that cutscene video with Gary Oldman or whatever that thing was. The engine is literally built for doing this. They do not have to use the franken engine from SC, nor do they need broken network code, iCache, meshing, or whatever other manure they come up with.

The direction from new management is definitely, IMO, finish SQ42. Add nothing. No features, no extra work, no gameplay loops, no trading, no space exploration, no NPC AI. Barely there minimal space ship combat between cutscenes so can sell as space combat game. Finish cutscenes, tell story in game engine. Sell. And it will sell, there are many cheap clones of games made in similar fashion than sell enough to recoup costs.

Why are you guys so obsessively angry at the guy, get a grip.

You are imagining things that are not real. At best, it's a mildly interesting business case study. Not even an unusual one, just one that happens to be publicly funded.

That is what will attract the journalists in the end. Psychologists might be interested in what motivates customers to continue pumping cash into the fire, and people that see emotion where there is none, however.
 
It is interesting that still the wider perception of SC is that it is a joke. $1000s for a ship!? Thats a joke, who are these people?

If you spend $1000 on a pretend ship then you need look no further for someone to blame than yourself.
And, as far as I know, most if not all ships are available for in game purchase with in game earnable money.
 
If you spend $1000 on a pretend ship then you need look no further for someone to blame than yourself.
And, as far as I know, most if not all ships are available for in game purchase with in game earnable money.

Agreed, that if you spend money on a "pledge" and don't get what you wanted, that's entirely on you for not doing due dilligence or by choosing to take the risk.

As for the second part, in theory, all (or most) ships that are flyable and purchasable with in-game credits assuming a) you can gain enough credits before the next server wipe and b) you'll lose it anyway at next server wipe.... or the next time CIG mess up the account saved data.

Remember, this is alpha, and until they move it into some sort of early access phase, anything you earn at this point is going to face a wipe sooner or later. Only ships you have bought for real world money or credits you have bought for real world money persist between wipes.
 
You are imagining things that are not real. At best, it's a mildly interesting business case study. Not even an unusual one, just one that happens to be publicly funded.

That is what will attract the journalists in the end. Psychologists might be interested in what motivates customers to continue pumping cash into the fire, and people that see emotion where there is none, however.

Yes, a mildly interesting business case study that many folks here and on other forums are trying their best to derail, presumably just so they could say "I told you so" and have a brief moment of satisfaction in their otherwise pointless and miserable lives.
 
Yes, a mildly interesting business case study that many folks here and on other forums are trying their best to derail, presumably just so they could say "I told you so" and have a brief moment of satisfaction in their otherwise pointless and miserable lives.

Hold on. Are you claiming that anyone who is criticising SC/CIG/CR have pointless and miserable lives?

Listen to the guard frequency episiode linked by Viajero. Do those guys sound angry? Do they sound like they have pointless and miserable lives? To me they sound quite reasonable.
 
Agreed, that if you spend money on a "pledge" and don't get what you wanted, that's entirely on you for not doing due dilligence or by choosing to take the risk.

As for the second part, in theory, all (or most) ships that are flyable and purchasable with in-game credits assuming a) you can gain enough credits before the next server wipe and b) you'll lose it anyway at next server wipe.... or the next time CIG mess up the account saved data.

Remember, this is alpha, and until they move it into some sort of early access phase, anything you earn at this point is going to face a wipe sooner or later. Only ships you have bought for real world money or credits you have bought for real world money persist between wipes.
It's clearly stated that it's alpha and beta... you know the rest if you've got half a brain, what happerns with Elite Dangerous Beta participation?...the same thing... wiped
 
Hold on. Are you claiming that anyone who is criticising SC/CIG/CR have pointless and miserable lives?
Nope... just the ones that will say "I told you so" should their wishes (and they are wishes) come true.

I'm the guy that bought Medieval Engineers 3 days before they called time, all the things we expected and never got...So what, we have what we have and I play that happily, I don't harp on about the way it was done nor do I feel mistreated. I'm fine.
 
Nope... just the ones that will say "I told you so" should their wishes (and they are wishes) come true.

So... we have to wait and see if SC fails, then see who says "I told you so" and then we can assume that anyone who says "i told you so" are angry people with pointless and miserable lives!

You know... i think there is something a bit off with your thoughts there.
 
Yes, a mildly interesting business case study that many folks here and on other forums are trying their best to derail, presumably just so they could say "I told you so" and have a brief moment of satisfaction in their otherwise pointless and miserable lives.


Lol, nobody's trying to derail it. It's doing a fine job of that on its own. We're just observing the slow-motion train wreck.

You seem quite het up about it though. How much are you in for dear Skip? ;)
 
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