Game Discussions Star Citizen Discussion Thread v12

At the end of the day, its a nightmare even getting off station without encountering a game breaking bug or server crash. Just not worth the effort to download it again.
For me since 3.10 and in an Aurora, less than 3 minutes in station and 5 minutes in cities. Also for me, no bugs encountered along the way since 3 months
(need at least 16Go RAM and a SSD).
 
For me since 3.10 and in an Aurora, less than 3 minutes in station and 5 minutes in cities. Also for me, no bugs encountered along the way since 3 months
(need at least 16Go RAM and a SSD).

No bugs for 3 months... that, frankly speaking, is unbelievable and i'm going to label it as horse manure of the highest grade.

There aren't even any stable released games that I played for 3 months without encountering any bugs.

If you are going to misrepresent the state the game, at least be somewhat believable about it.

And regardless, you are not me, and as you recall, you blamed all my bugs on my system spec (thereby absolving CIG), and my system spec is still the same.
 
No bugs for 3 months... that, frankly speaking, is unbelievable and i'm going to label it as horse manure of the highest grade.

There aren't even any stable released games that I played for 3 months without encountering any bugs.

If you are going to misrepresent the state the game, at least be somewhat believable about it.

And regardless, you are not me, and as you recall, you blamed all my bugs on my system spec (thereby absolving CIG), and my system spec is still the same.
I don't have a lot of the bugs that folk find so hilarious...falling through ramps/scenery/ships and the like...but I have more than my fair share of the common network induced nonsense. Anyone that would suggest they don't...they're just ignoring them or pretending they're a normal function of SC... which they are of course. Like I said, I don't have nearly as many bugs as most folk that I've seen reporting, but to even suggest I don't encounter any during a couple of hour session would be bordering on the ridiculous.
 
Its a nightmare even getting off station
...
No bugs for 3 months... that, frankly speaking, is unbelievable and i'm going to label it as horse manure of the highest grade.
What can I say to you ? I have no breaking bugs along the way (from the hab to the hangar + lift off) since 3 months. I will not lie to please you... I have breaking bugs elsewhere but not here on the way out.

you blamed all my bugs on my system spec
If I remember correctly, your system is below the minimum requirements with no SSD. Without SSD, you have a whole collection of bugs only related to your slow HDD.
A SSD is mandatory. The first thing everyone ask on reddit when someone have too much bugs is "have you installed it on a SSD?". If your system is the same, indeed it's of no use to download the alpha, it will be unplaybale on your computer.
 
What can I say to you ? I have no breaking bugs along the way (from the hab to the hangar + lift off) since 3 months. I will not lie to please you... I have breaking bugs elsewhere but not here on the way out.


If I remember correctly, your system is below the minimum requirements with no SSD. Without SSD, you have a whole collection of bugs only related to your slow HDD.
A SSD is mandatory. The first thing everyone ask on reddit when someone have too much bugs is "have you installed it on a SSD?". If your system is the same, indeed it's of no use to download the alpha, it will be unplaybale on your computer.
Patronising and condescending comments on other peoples hardware is a usual SC supporters tactic when someone reports poor/unacceptable performance. it's not the fault of the hardware directly, just badly programmed and optimised Cryengine rubbish with network code just one step removed from 2 cans and a bit of string that's the real issue here.

Fair enough on the SSD, but that's almost standard hardware nowadays for most games. Cryengine always ran better on an SSD several years ago when nothing else available required one...not because it was visually better than any other software that other game engines could produce...it's just a shyte game engine, now made infinitely worse through Ci¬G's tinkering with it.
 
Last edited:
I have no breaking bugs
The speed you twist from "no bugs" to "no breaking bugs" amuses me, dear sir.

No bugs for 3 months... that, frankly speaking, is unbelievable and i'm going to label it as horse manure of the highest grade.
It's easy, I saw not a bug in Morrowind for 14 years!! That's how long I haven't played it.

I think the only way CIG can achieve a good number of systems in a reasonable amount of time is to fall back onto using procgen for most of the stuff
Clearly you don't understand game developments. All 109 systems are already done, they are inside pipelines, just waiting when it's right time to pop.
 
What can I say to you ? I have no breaking bugs along the way (from the hab to the hangar + lift off) since 3 months. I will not lie to please you... I have breaking bugs elsewhere but not here on the way out.


If I remember correctly, your system is below the minimum requirements with no SSD. Without SSD, you have a whole collection of bugs only related to your slow HDD.
A SSD is mandatory. The first thing everyone ask on reddit when someone have too much bugs is "have you installed it on a SSD?". If your system is the same, indeed it's of no use to download the alpha, it will be unplaybale on your computer.

1) In that case, you seem to be have been inordinately lucky.

2) Once again, you seem to have memory holed the fact that I had SC installed on a SSD. I don't know how many times i needed to tell the faithful that it was on SSD after they immediately played the "you don't have it installed on a SSD card". Its like such a go-to card, its drilled into their heads to immediately make that assumption. My machine is under spec, especially memory, but its not the lack of a SSD. And, as has been shown, even PCs with good spec can also encounter a lot of the issues i encountered.
 
Without SSD, you have a whole collection of bugs only related to your slow HDD.
A SSD is mandatory. The first thing everyone ask on reddit when someone have too much bugs is "have you installed it on a SSD?". If your system is the same, indeed it's of no use to download the alpha, it will be unplaybale on your computer.
So what you're saying is that the game is complete, utter, unmitigated, wholesale, indefensible, 100% garbage?

That's not exactly shocking news, but it's shocking that you're the one to say it.
 
Patronising other peoples hardware is a usual SC supporters tactic when someone reports poor/unacceptable performance.
I don't patronise him, he just have less than the minimum requirement on a non optimised alpha. For sure the game run like hell. For what I recall he has 8Go where the minimum needed is 16Go.

1) In that case, you seem to be have been inordinately lucky.
As you see, the guy is out of the station in 3 minutes with no bugs (when on SSD). It's absolutely not uncommon.
 
I don't patronise him, he just have less than the minimum requirement on a non optimised alpha. For sure the game run like hell. For what I recall he has 8Go where the minimum needed is 16Go.


As you see, the guy is out of the station in 3 minutes with no bugs (when on SSD). It's absolutely not uncommon.
My load times... vid shot a couple of months ago with 3.9, but it's not changed much. I can also run MSFS 2020 on ultra settings, AC Odyssey on ultra high at over 100fps, Metro Exodus at 60fps on extreme ultra detail with full raytracing and DDS enabled, RDR2 with all bells and whistles settings, ultra detail at 70fps...Star Citizen still performs rather less than stellar average considering I run it from a 2TB NVME drive with 64Gb of 3300 DDR4 system RAM. It's not my PC...it's a shyte game engine that's poorly optimised if it's even optimised at all, full stop.

 
Last edited:
My load times... vid shot a couple of months ago with 3.9, but it's not changed much. I can also run MSFS 2020 on ultra settings, AC Odyssey on ultra high at over 100fps...Star Citizen still performs rather less than stellar average. It's not my PC...it's a shyte game engine that's poorly optimised if it's even optimised at all, full stop.

There are quite a few statues in SC
 
it's a shyte game engine that's poorly optimised if it's even optimised at all, full stop.
Yes and some optimisations are coming with Vulkan. But that was not the point of my last posts. The point started with Agony_Aunt claiming that the game is a nightmare to run. The fact is the game is mainly a nightmare for him because he only has 8Go of ram where 16Go is mandatory.

At the end of the day, its a nightmare even getting off station without encountering a game breaking bug or server crash. Just not worth the effort to download it again.
Just buy 8Go of ram and you'll be able to leave stations/cities without gamebreaking bugs.
 
Yes and some optimisations are coming with Vulkan. But that was not the point of my last posts. The point started with Agony_Aunt claiming that the game is a nightmare to run. The fact is the game is mainly a nightmare for him because he only has 8Go of ram where 16Go is mandatory.


Just buy 8Go of ram and you'll be able to leave stations/cities without gamebreaking bugs.
No, he won't. I'm lucky if I make it to the damned ship terminals in one piece even with my PC. By the time Ci¬G introduce the Vulkan Jesus patch, the rest of the gaming world will be using live holograms.

I'm running RDR2 in either Vulkan or DX12 with no discernable difference between the 2. Both are just graphics APi's that balance the workload between CPU and GPU a bit better than DX11 does...nothing else. It certainly won't fix what's wrong with Star Citizen.
 
Last edited:
I'm running RDR2 in either Vulkan or DX12 with no discernable difference between the 2. It's just a graphics APi...nothing else. It certainly won't fix what's wrong with Star Citizen.
You have missed the main point, RDR2 offer DX12 or Vulkan (same generation). SC is DX11. A lot a graphic tasks in the Cryengine/Lumberyard with DX11 are tied to the CPU. With Vulkan (or DX12), you can switch those tasks directly to the GPU. The benefit of Vulkan on DX11 is not DirectX vs Vulkan but gen 11 API vs gen 12 API.
 
You have missed the main point, RDR2 offer DX12 or Vulkan (same generation). SC is DX11. A lot a graphic tasks in the Cryengine/Lumberyard with DX11 are tied to the CPU. With Vulkan (or DX12), you can switch those tasks directly to the GPU. The benefit of Vulkan on DX11 is not DirectX vs Vulkan but gen 11 API vs gen 12 API.
I edited my post a bit just before you typed that ...missed that bit out initially, well spotted :)

However...the lack of Vulkan isn't what's wrong with Star Citizen...the network code is what's wrong, Vulkan won't fix that either...not at least until Ci¬G re-invent yet another 4 year old lump of renamed and re-imagined techno-babble that everyone else has been using for years whilst Ci¬G continue to sell ships instead of making their 'game' work.
 
Last edited:
Back
Top Bottom