How much tritium is required to reach Colonia? I'm wondering if it is worth my time to stock my carrier with max tritium cargo plus 3 skeleton T9s with full tritium cargo holds, and possibly other pilot T9s filled, and then sell at Colonia. In other words, a massive Fuel Rat run that could potentially allow me to sell 10k tons of tritium at Colonia and still have enough tritium for the carrier round trip. Also, would pilots be willing to unload from my carrier if it were 5-10 jumps from the Colonia station? Do carrier owners also have a T9 or Cutter to ferry the tritium?Yeah, it looks like im going to have to wait until FDev fixes this. I have no realistic way of returning home to the bubble at this point, unless I decommission and rebuy.
For now, My Carrier, the USS Columbia, is in the Colonia System. I've put up a buy order for 15,000 Tons of Tritium at 175% markup - That will remain until a fix is in for station stock. Feel free to sell me any Tritium you want until such time.
How much tritium is required to reach Colonia? I'm wondering if it is worth my time to stock my carrier with max tritium cargo plus 3 skeleton T9s with full tritium cargo holds, and possibly other pilot T9s filled, and then sell at Colonia. In other words, a massive Fuel Rat run that could potentially allow me to sell 10k tons of tritium at Colonia and still have enough tritium for the carrier round trip. Also, would pilots be willing to unload from my carrier if it were 5-10 jumps from the Colonia station? Do carrier owners also have a T9 or Cutter to ferry the tritium?
I mean, if you're in Colonia and it's money you're after, you can make 50-100M/hour from missions easily. (You need to get to Allied with most/all the factions in the system you've chosen, but that can usually be done pretty fast if you're smart about it)Yeah... like that's gonna happen. I was having fun in Colonia until I realized I was trapped there.... But honestly, what is left to do in the game now? No LTD's, no more money, no more Tritium. LOL
I mean, if you're in Colonia and it's money you're after, you can make 50-100M/hour from missions easily.
Tweaks like this really remove a lot of the fun from the game and make it considerably more grindy. I play this game to relax, not to spend all of my time grinding.
Sorry, but grindy =/= fun.
Nerfing station supplies, nerfing mining for both tritium AND LTDs, various other tweaks have really reduced the excitement of the game for me. Instead of focusing on later-game stuff, now I'm having to mine and trade just to keep up credits. Wait long enough, and carriers will become really rare. Nice way to destroy something that so many resources were invested to create.
Oh, and those FCs stationed out in the expanse, relying on tritium mining and credits to keep the FC commissioned? Sucks to be you.
I know some people welcome these nerfs. FDev can't please everyone. But I think overall, after working to make the game much more accessible for newer players, this is a step back. Curious considering Odyssey is right around the corner. This isn't a good time to be alienating newer players.
I know, #FirstWorldProblems, but #FirstWorldGame.
There was planty and enough Tritium available in Colonia... many players were using it as a way-point to refuel their FC in order to reach their final destination... then Frontier "fixed" its availability and now you will find several stranded or being decomissioned. The remaining "option" now is to mine Tritium at half rate in t/h compared to what Frontier had "planned/stated" for it to be.... Poor planning I suppose, and the apparent assumption that Tritium was as available in Colonia as it was in the bubble...
I think the tritium situation out in Colonia and especially in deep space is still screwed. Colonia doesn’t have enough for sale. Mining tritium is too painfully slow for the fuel capacity of a fleet carrier. So unless you already carried enough tritium from the Bubble, venturing out to Colonia and deep space is a no-go in Elite Dangerous....so what's going on with? I arrived to Colonia 48hrs ago ... made my engees finally and ...could buy 8t of trit only
So .. will it be fixed or what? I'm thinking to go back to bubble to recharge to full, but that is so time wasting. Flying there then back. Then there again. Because I planned to go further.
I'm able to mine Tritium in a single hotspot at around 150t / Hour - faster if there are plenty of SSD bearing rocks - and I miss less often than normal.I think the tritium situation out in Colonia and especially in deep space is still screwed. Colonia doesn’t have enough for sale. Mining tritium is too painfully slow for the fuel capacity of a fleet carrier. So unless you already carried enough tritium from the Bubble, venturing out to Colonia and deep space is a no-go in Elite Dangerous.
That's what I am doing, just travelled from Bubble to Colonia last week, used over 4000t tritium. Tried mining in a tritium hotspot in Colonia with my Python 2 days ago, along with the currently busted pulse wave scanner, only able to mine 196t in about 2 hours. If anyone wants to venture into the deep space e.g. to Beagles Point, you won't be able to carry enough on the cargo for a return trip, mining is the only option and god knows how long you have to mine forI'm able to mine Tritium in a single hotspot at around 150t / Hour - faster if there are plenty of SSD bearing rocks - and I miss less often than normal.
Moving a FC doesn't require a full hold of Tritium (as well as being less efficient in fuel use) and a couple of hours mining gives a reasonable travelling distance available - after all, in the 'advertising' for FC's Frontier mentioned mining as an essential activity, not many corner shops out in the black to buy the stuff
Of course, if you wish to jump 22KLY in a single journey, then return the same way...
But, unless the trip to BP was just a 'tourist' trip rather than exploration (which seems a little pointless to drag a FC out to the edge when an exploration ship would do the job much faster), a couple of hours mining each week, coupled with exploration along the way, makes for an interesting and engaging expedition - so the counter provided is effectively self-negating...That's what I am doing, just travelled from Bubble to Colonia last week, used over 4000t tritium. Tried mining in a tritium hotspot in Colonia with my Python 2 days ago, along with the currently busted pulse wave scanner, only able to mine 196t in about 2 hours. If anyone wants to venture into the deep space e.g. to Beagles Point, you won't be able to carry enough on the cargo for a return trip, mining is the only option and god knows how long you have to mine for
Sol - Beagle in a lightweight carrier (mine has only 1180 tons equiped, refuel, rear, repair + secure warehouse)That's what I am doing, just travelled from Bubble to Colonia last week, used over 4000t tritium. Tried mining in a tritium hotspot in Colonia with my Python 2 days ago, along with the currently busted pulse wave scanner, only able to mine 196t in about 2 hours. If anyone wants to venture into the deep space e.g. to Beagles Point, you won't be able to carry enough on the cargo for a return trip, mining is the only option and god knows how long you have to mine for
I did my maths from Colonia - that is possible, I believe with a full tank - although, as you mentioned, why do it in a FC at all?Sol - Beagle in a lightweight carrier (mine has only 1180 tons equiped, refuel, rear, repair + secure warehouse)
you need ~14000 tritium to Beagle and another 10000 back.
So you need to mine roughly 1000 tons.
I'd say it's more tedious to do the carrier jumping then mining 1000 tons.
The next question is, why travelling with a carrier at all?
It's just not convenient to get a full tank in Colonia - as someone who beggars for Tritium from squad mates I should knowI did my maths from Colonia - that is possible, I believe with a full tank - although, as you mentioned, why do it in a FC at all?
I agree, it isn't convenient...It's just not convenient to get a full tank in Colonia - as someone who beggars for Tritium from squad mates I should know
Sol - Beagle in a lightweight carrier (mine has only 1180 tons equiped, refuel, rear, repair + secure warehouse)
you need ~14000 tritium to Beagle and another 10000 back.
So you need to mine roughly 1000 tons.
I'd say it's more tedious to do the carrier jumping then mining 1000 tons.
The next question is, why travelling with a carrier at all?
Yes, but that's from spansh. Ingame I'm still scraping together 3300 tons to get my Carrier to the bubbleIs that including the 1000 tonnes in the fuel tank? Currently just doing Bubble-Colonia-Bubble (with sagA* thrown in occasionally) Am trying to see if it's feasible to refuel other carriers out at BP, think I would have to charge over 300k per tonne though.
Regarding jumping/refuelling the carrier, there are other options.
Yes, but that's from spansh. Ingame I'm still scraping together 3300 tons to get my Carrier to the bubble