Robert Maynard
Volunteer Moderator
In my opinion PvP is more of a play-style, in that it reflects ones choice of targets, than a game feature.And we are back to the "its optional" argument. I "optionally" do not touch exploration, trade or anything like that CG wise.
.... and yes, it is optional.
Probably less game time than earning them "properly".Thats one metric- to get 10 million in CZ bonds takes positive game time. But, on its own might not be enough so you need other values to generate your 'worth' to each side.
What should, or should not, be is a matter of opinion.And thus player BH is broken- it should be high value criminals / black mark players generate high sums of money, not just sitting drilling a rock all day which takes zero skill and is dull.
Indeed it would be for Frontier to find ways to stop, noting that the player bounty cap was brought in due to player collusion.And thats up to FD to find ways to stop- however FD have been rather elastic with such things.
Ah - so it means "PvP is worth more" - presumably enough "more" that Open players could dictate the outcome of any such CG?High stakes is having two CGs: the solo / PG is 'normal' in that bonds are the usual. The PvP CG is 'high stakes' because it acts like a Golden Snitch from Harry Potter (the other one) where a few high value player kills (or a few times more harder NPCs) can turn the tide. This way, you can risk going all out or go full grind but the incentive is there to risk it if you are losing.