Open only story arcs please

Robert Maynard

Volunteer Moderator
And we are back to the "its optional" argument. I "optionally" do not touch exploration, trade or anything like that CG wise.
In my opinion PvP is more of a play-style, in that it reflects ones choice of targets, than a game feature.

.... and yes, it is optional.
Thats one metric- to get 10 million in CZ bonds takes positive game time. But, on its own might not be enough so you need other values to generate your 'worth' to each side.
Probably less game time than earning them "properly".
And thus player BH is broken- it should be high value criminals / black mark players generate high sums of money, not just sitting drilling a rock all day which takes zero skill and is dull.
What should, or should not, be is a matter of opinion.
And thats up to FD to find ways to stop- however FD have been rather elastic with such things.
Indeed it would be for Frontier to find ways to stop, noting that the player bounty cap was brought in due to player collusion.
High stakes is having two CGs: the solo / PG is 'normal' in that bonds are the usual. The PvP CG is 'high stakes' because it acts like a Golden Snitch from Harry Potter (the other one) where a few high value player kills (or a few times more harder NPCs) can turn the tide. This way, you can risk going all out or go full grind but the incentive is there to risk it if you are losing.
Ah - so it means "PvP is worth more" - presumably enough "more" that Open players could dictate the outcome of any such CG?
 

Robert Maynard

Volunteer Moderator
Yeah. So what if they made a powerplay CG with where players had to get PvP kills to progress and win? Whatever system or systems they chose for it would be the "PvP zone".
It would likely suffer from 5th column activities in a similar manner to Powerplay itself - and PvP kills can occur in two of the three game modes.
 
Your fealies weren't mollified by my praise? Lol. Salty. How salty is it when you need, and constantly cry out for, special attention? For what? Playing in a PvP environment, that you choose to play in?

I wasn't complaining about murder-boats, just pointing out that those in them face no real risk, even in the dreaded open! But, don;y worry, we all know your pixels are extra 'hard'. Harder than mine, I'm sure.

Fly safe Sir Whinesalot. 7o
Can you explain to me what I, specifically, have been complaining or whining about in this thread?
 
I have no dog in this fight and I don't care about open only but I could easily say to you, why not go play Skyrim or one of the half a dozen solo space games?

You keep calling the open only crowd selfish and greedy, but aren't you being equally selfish and greedy for not wanting players that want more mmo content to have any because you want to be able to do everything solo?

I don't see what the big deal is with having some content that is open only. I'd have no problem with there being solo only content.

To me, it's the epitome of selfishness to demand that all content be playable in solo.

I could easily say stop trying to inflict the impact of your poor purchasing choices on the people who actually knew what they were buying when they bought ED. There's plenty of more PVP focussed games out there for those who like them.

That is exactly what I think about the entirety of the modes "debate". I rarely actually say it though instead I just never once bothered to post in Hotel California.
 
Can you explain to me what I, specifically, have been complaining or whining about in this thread?

I couldn't restrict it to just this one thread. Nor to just you. But, whatever. You're the big 'hard' gamer here. You can figure it out. Anyway, there are plenty of players in open to help you out.
 
ESO was designed from the beginning with massive PvP battles against different factions in a PvP battlezone, much like Guild Wars 2, it was designed and advertised that way. Elite Dangerous is a space game with Open, Group and Solo modes that all affect the galaxy equally, it was designed and advertised that way.

You see the point here? You use one game that was designed one way to argue that another game that was never designed that way should be changed. No, it was designed and advertised that all modes are equal, using games that were designed in a different way isn't a supporting argument for your position, in fact the only thing is supports is that maybe you are playing the wrong game!
 
I could easily say stop trying to inflict the impact of your poor purchasing choices on the people who actually knew what they were buying when they bought ED. There's plenty of more PVP focussed games out there for those who like them.

That is exactly what I think about the entirety of the modes "debate". I rarely actually say it though instead I just never once bothered to post in Hotel California.
I guess I can agree with you but for the sake of argument, I bought a game that said space combat mmo in it's steam description so maybe I expected it to be more of a space combat mmo and less if a solo space game.
 
In my opinion PvP is more of a play-style, in that it reflects ones choice of targets, than a game feature.

.... and yes, it is optional.

If its optional it means people have a choice to engage with it or not- more choice and variety is good.

Probably less game time than earning them "properly".

You'd have to sit down and work out something, but it would be like the Elite bonus CZs apply to kills- the main bond + extra.

What should, or should not, be is a matter of opinion.

Of course, but the game is horrifically skewed towards grinding lots of small things and not putting in time and effort to nab the big things, taking time to track them, chase them etc.

Indeed it would be for Frontier to find ways to stop, noting that the player bounty cap was brought in due to player collusion.

Which is amazingly antiquated now. I can mine a billion credits in a day, whats 2 million?

Ah - so it means "PvP is worth more" - presumably enough "more" that Open players could dictate the outcome of any such CG?

It depends- you have the bread and butter CZs with solo and PG to grind on, and that harder targets like other commanders (which are god like in comparison) are indeed worth more. It would be a matter of balance so that one does not dominate the other, but in the end it might tip the scales in your favour.
 
....... I bought a game that said space combat mmo in it's steam description.......

I think maybe your expectations coloured you interpretation of the Steam blurb:

steam elie.jpg


.. plus of course it is listed under "Simulation Games"

;)
 
I couldn't restrict it to just this one thread. Nor to just you. But, whatever. You're the big 'hard' gamer here. You can figure it out. Anyway, there are plenty of players in open to help you out.
That because you can't. I've never complained about content except for bugs. I put forward ideas for content I think would be fun for myself and others that enjoy open. You seem to just have a problem with players that enjoy the game in different ways from yourself.
 

Robert Maynard

Volunteer Moderator
If its optional it means people have a choice to engage with it or not- more choice and variety is good.
It's already entirely optional - so that's good then.
Of course, but the game is horrifically skewed towards grinding lots of small things and not putting in time and effort to nab the big things, taking time to track them, chase them etc.
For a long chase to be anything but an exercise in frustration, the chasing would need to be after NPCs - as players can leave the game at any time they choose.
Which is amazingly antiquated now. I can mine a billion credits in a day, whats 2 million?
I'd agree that it's a bit low nowadays.
It depends- you have the bread and butter CZs with solo and PG to grind on, and that harder targets like other commanders (which are god like in comparison) are indeed worth more. It would be a matter of balance so that one does not dominate the other, but in the end it might tip the scales in your favour.
Not all players pose a "god-like" challenge as 50% of players are at or below median combat skill and about 50% of the potential player-base can't engineer ships.
 
It's already entirely optional - so that's good then.

And any Open CG or part of Powerplay thats open is optional, so no one is forced to do it.

For a long chase to be anything but an exercise in frustration, the chasing would need to be after NPCs - as players can leave the game at any time they choose.

It depends- places like Colonia it would be interesting, or in features like Powerplay.

I'd agree that it's a bit low nowadays.

Scale it up to 50 million and then see. Low enough you need to do it a lot to farm, high enough to approach worthwhile.

Not all players pose a "god-like" challenge as 50% of players are at or below median combat skill and about 50% of the potential player-base can't engineer ships.

This is not about everyone. End game combat players complain there is nothing to use ships on- well this is ideal for that. For people who lack the skill or the ship you still have the 'vanilla' CG CZs in this hypothetical example. No one loses out.
 

Robert Maynard

Volunteer Moderator
And any Open CG or part of Powerplay thats open is optional, so no one is forced to do it.
If it were to have any effect on the direction of any game narrative then PvP-gating it would be unreasonable in this game.
It depends- places like Colonia it would be interesting, or in features like Powerplay.
Doesn't change where or what the player is engaged in - leaving the game takes no time or up to 15 seconds.
This is not about everyone. End game combat players complain there is nothing to use ships on- well this is ideal for that. For people who lack the skill or the ship you still have the 'vanilla' CG CZs in this hypothetical example. No one loses out.
There's always each other....
 
Serious Question here, so pardon my ignorance if it's been asked in the past.

Have fdev ever done an open only CG?

I only ask I can't recall one ever happening and because I don't think the present game code supports it.
 

Ozric

Volunteer Moderator
[Mod hat on]

Well what a surprise that I've had to come into a thread like this to tell you all to knock off the petty name calling and personal jibes. To be honest I'm surprised it took this long.

Discuss the post and not the poster, or you can take a break from the thread.
 
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