Open only story arcs please

I guess "Seperate but equal" probably doesn't have the same historic connotations for everyone. no. I would not support separate but equal. It's not my job to be your content, and I shouldn't be punished by the game developers (who have no intention of doing so) for not providing you with entertainment.
I'm curious of what your idea of what an open only CG would look like and why you think you would become "my content". I'm not trying to attack your opinion, I'm genuinely curious.
 
there's NPC's....we fight opposing NPC's in other modes. That's something. Those that DO want PVP go into open. what's the problem?

NPCs are no match for players. I can go 10 on 1 and visit the toilet, and come back to little danger.

And while we can go into open, there is no point to it because that effort is not rewarded- an open CG crafted around more confrontational lines would remedy that. Not for everything, but isolated and contained for those who want a challenge.
 
And thats the issue- some should for once, to provide variety for those who want it.

they DO. it's just that the PVP isn't required. much like the CG's that involve both fighting and cargo runs. You can opt into the PVP or not. A CG that requires PVP won't force more people into PVP, it'll just keep those that don't want it out.
 
I guess "Seperate but equal" probably doesn't have the same historic connotations for everyone. no. I would not support separate but equal. It's not my job to be your content, and I shouldn't be punished by the game developers (who have no intention of doing so) for not providing you with entertainment.

You can't be someones content if you don't join the CG.
 
they DO. it's just that the PVP isn't required. much like the CG's that involve both fighting and cargo runs. You can opt into the PVP or not. A CG that requires PVP won't force more people into PVP, it'll just keep those that don't want it out.

it's just that the PVP isn't required.

And this is the problem- its about low level grind x over time, rather than focussed activities between players. Not to mention there is no urgency if you skip to other modes- you can carry on as normal rather than adapt to the danger. But thats the thing, if you try and wrap PvP around solo activities you get dull grind.

A CG that requires PVP won't force more people into PVP, it'll just keep those that don't want it out.

Well what a shock! People who don't like something don't do it! Tell me, do you blindly join every CG?
 
I'm curious of what your idea of what an open only CG would look like and why you think you would become "my content". I'm not trying to attack your opinion, I'm genuinely curious.

I don't think you're trying to attack me at all! For a PVP player, other players are the content. Whether they want to participate in PVP or not, when you attack another player that player becomes your content. In the case where that player isn't interested in PVP, you attacking them gives them nothing in return for becoming your content and entertainment and wasting their time/effort. In consentual PVP, both players get entertainment and value out of the exchange. In cases where a PVP player attacks a player who is not interested, there is no value in the player being attacked. The attacker gets content and entertainment. The player attacked gets nothing of value out of the exchange.
 
And this is the problem- its about low level grind x over time, rather than focussed activities between players. Not to mention there is no urgency if you skip to other modes- you can carry on as normal rather than adapt to the danger. But thats the thing, if you try and wrap PvP around solo activities you get dull grind.

I don't see the problem. Some people aren't interested in pvp. if you think the solution is to force the players who don't play the way you do to play the way you do, I don't think it's the players' fault.

And no, I don't join every CG blindly. I would definitely opt out of the ones that require me to fight with other players because quote frankly, I'm not that good. I don't want to be that good. I can enjoy the game as much as I like at my current skill level, and having no interest in PVP I just stay out of it. I would also say that I don't really care if my "contributions" to the BGS are counted. That's for me personally. I don't care. However for the game overall I think it would be a detriment to exclude the plurality of players from contributing to BGS.

Now...if you said that the way CG and BGS are designed that players feel that the only "legitimate" way to make gains should be through PVP combat, I would agree. The solution however is not to force players to fight. it's to change the game design so players don't see PVP as the only legitimate way to affect the universe.
 
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I don't think you're trying to attack me at all! For a PVP player, other players are the content. Whether they want to participate in PVP or not, when you attack another player that player becomes your content. In the case where that player isn't interested in PVP, you attacking them gives them nothing in return for becoming your content and entertainment and wasting their time/effort. In consentual PVP, both players get entertainment and value out of the exchange. In cases where a PVP player attacks a player who is not interested, there is no value in the player being attacked. The attacker gets content and entertainment. The player attacked gets nothing of value out of the exchange.

And if you don't opt in (I assume you still have to these days) you can't be 'content' in that CG. So anyone who signs up is signing up in full knowledge of whats going on.
 
That because you can't. I've never complained about content except for bugs. I put forward ideas for content I think would be fun for myself and others that enjoy open. You seem to just have a problem with players that enjoy the game in different ways from yourself.

Play on sweet Commander. I'm sorry I mentioned your sore spot.
 
I don't see the problem. Some people aren't interested in pvp. if you think the solution is to force the players who don't play the way you do to play the way you do, I don't think it's the game that's at fault.

Some people aren't interested in pvp.

Hence why its an optional, occasional CG- I don't like doing mining or hauling unless I have to so I ignore that CG.

if you think the solution is to force the players who don't play the way you do to play the way you do

LOL! I'm going to come round your house and grab your hand and push YES to join that optional CG! Its optional, no one is being coerced into joining. Only those who read the description and go "I fancy a bit of that" and press join are going to play that way. This is a CG which is geographically hyper focussed, that can have solo PG mirror CGs too.
 
I don't think you're trying to attack me at all! For a PVP player, other players are the content. Whether they want to participate in PVP or not, when you attack another player that player becomes your content. In the case where that player isn't interested in PVP, you attacking them gives them nothing in return for becoming your content and entertainment and wasting their time/effort. In consentual PVP, both players get entertainment and value out of the exchange. In cases where a PVP player attacks a player who is not interested, there is no value in the player being attacked. The attacker gets content and entertainment. The player attacked gets nothing of value out of the exchange.
So what I would propose, is a powerplay centered CG where players could get double the bonds/merits/influence for killing players from opposing powers which would influence the outcome of which power would assume control of the system. And only in that system would PvP kills count.
Then at the same time, have another CG, in another system where players could run cargo or something to influence the outcome of the "story" or what have you.
By doing this, I think it would attract all the pvpers to the CG that relies on PvP kills and and solo/co op players to the CG that relies on running cargo.
Just an example of course and as Brrokk said, knowing Frontier, there would be numerous exploits but still, I think it could be fun while not making players like yourself "my content".
 
I don't think FD sees enough interest in PvP to conger special "make 'em fealies good" stuff around that aspect of the game. Conversely FD seem to continue to ensure players can tailor their gaming experience as they like. I wonder what that would indicate to the average Joe on the street?

Plus, every CG offers PvP content for those interested. This seems like a manufactured issue made up to express the Fealies PvP players have because FD haven't made them something special, just for them. I guess just fighting with those who chose to engage in PvP isn;t enough. The thread running through all of these conversations is the desire for FD to coerce or force people into PvP. Nothing else will do.

"Oh, Please! Won't someone think of the PvP?"
 
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Hence why its an optional, occasional CG- I don't like doing mining or hauling unless I have to so I ignore that CG.



LOL! I'm going to come round your house and grab your hand and push YES to join that optional CG! Its optional, no one is being coerced into joining. Only those who read the description and go "I fancy a bit of that" and press join are going to play that way. This is a CG which is geographically hyper focussed, that can have solo PG mirror CGs too.

as long as non PVP players aren't ignored with NO alternative content I don't see a problem with this.
 
So what I would propose, is a powerplay centered CG where players could get double the bonds/merits/influence for killing players from opposing powers which would influence the outcome of which power would assume control of the system. And only in that system would PvP kills count.
Then at the same time, have another CG, in another system where players could run cargo or something to influence the outcome of the "story" or what have you.
By doing this, I think it would attract all the pvpers to the CG that relies on PvP kills and and solo/co op players to the CG that relies on running cargo.
Just an example of course and as Brrokk said, know Frontier, there would be numerous exploits but still, I think it could be fun while not making players like yourself "my content".

as I just said in the other post, as long as non-PVP players aren't just ignored and "punished" by making them sit out the event with nothing to do I don't see a problem with this. The problem I have is when the quantity of content and events that one can participate in if one chooses to opt out of PVP is not the same.
 
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