Game Discussions Star Citizen Discussion Thread v12

So that's what a Scottish accent sounds like. 😛

In my younger days I spent a few months up in Glasgow. Took me about a month before i could understand a word the natives were saying.

However, it prepared me well for later in life. My wife had a friend from Glasgow and one night we were having drinks with them. After some time my wife said to me she could no longer understand them. I said it was ok, its just their native brogue coming through and that she should just smile and nod and i would "translate" for her. :D

That's Glasgow... i can imagine the Orkney accent being an order of magnitude worse!
 
I kind of like this philosophy.

Star Citizen is more complicated than any other game before it -- it stands to reason that it will therefore take longer to develop than any other game before it.

Star Citizen is more nowhere being released than any other game before it -- it stands to reason that it will therefore take longer to be even more unreleased than any other game before it.

Buy an Idris!

Glaswegians aren't too difficult to understand for an North-Easterner like me, after a couple of bottles of buckie anyway. Orcadians always sound more like Norwegians to my untrained ear :D

Buy another Idris!
 
Last edited:
I found Glaswegian not so hard to understand. Some hillmen in another group thought his accent was more unintelligible but it was really just his mumbling and sloppy pronounciation.
It gets hard when differnt vocabulary is used than standard English.
 
Some changes in the Law System in 3.10

As we continue growing closer to Alpha 3.11, teams are putting the final touches on their work that you’ll be able to see in the ‘verse come patch day. We wanted to take the opportunity to highlight some of the polish and bug fixing work we’re doing that doesn’t necessarily result in a card on the Roadmap.

It’s been great watching everyone interact with the Law System in the past couple updates, and we’re excited to let you know that we’re going to be making a good amount of improvements and fixes to the system in Alpha 3.11 in line with your feedback. We wanted to give you a sneak peak of what’s to come and explain some of our reasons for making the changes, so we caught up with Luke Pressley (@PickledAtRandom) and the design team to break it down:
  1. Players attacked by any NPC or player valid to arrest them should have a start/reset arrest timer started on them. If the player then dies by any means whilst this timer is active, they will be arrested. This timer is ended should the player manage to quantum travel, and will be between one and three minutes, extended by level of engagement with the NPC. This is to get around the unfairness of being arrested simply because an actor valid to arrest you is nearby as now that actor would have had to have attacked you recently.
  2. Players are now briefly offered the option to press charges/forgive on crimes committed against them. This is defaulted to press charges for crime committed by non-party members and defaulted to forgive for party members should the notification be ignored. This allows player lured into a party only to be killed to press charges after the fact. Organizers of massive PVP battles, this change is for you too! Assuming all parties involved are willing to forgive offenses, you can duke it out without the fear of a Crimestat ruining the fun. We’ll be keeping a close eye on this particular change to see how we can improve it based on how you use it in the PU.
  3. We have converted the indirect killing of players from homicide to the lesser crime of manslaughter in some cases. This includes crushing players with a vehicle, killing via triggering an explosion such as an explosive barrel or a ship-self-destruct. We have also made it manslaughter for every kill aboard a ship other than the pilot.
  4. Locking a missile on a ship will now count as hostility and allow that ship to attack you in self-defense. It will cause AI to attack and trigger an “Assaulting an Officer of the Law” infraction if done to law enforcement. This feature will be developed in line with future changes to the missile locking system.
  5. Quantum snaring now only gives the player an infraction should they snare a ship and it will give one for every ship snared. Previously it would give an infraction the moment the device was enabled.
  6. Quantum dampening an actor the player has the right to arrest should no longer be a crime.
  7. Players should no longer be able to avoid security scans by getting out of their seat.
  8. We have fixed several ATC/pad loitering and impounding bugs to ensure the experience is more reliable and consistent.
  9. Pad ramming will now be ignored as a crime if committed by a party member. This is mainly to not punish party members for small bumps along the way. You’ll still be able to give a party member a crime stat if the pad ramming is so severe it ends with your death or ship destruction.
 
Wow, they introduced prison time without giving players to opt out of crime flagging in the first place? Must have been a really popular update.

The rest reads like "We hadn't thought this through and players thought of ways to game the system." Well, surprise, surprise - players will always find loopholes.
 
Wow, they introduced prison time without giving players to opt out of crime flagging in the first place? Must have been a really popular update.

The rest reads like "We hadn't thought this through and players thought of ways to game the system." Well, surprise, surprise - players will always find loopholes.
True, though I'm not choosy when I sense hints of gameplay designers doing their jobs, like if there wasn't a Perfectionist looking over their shoulders. It's too rare in the 'verse to not enjoy.
 
The rest reads like "We hadn't thought this through and players thought of ways to game the system." Well, surprise, surprise - players will always find loopholes.
They release by iteration. It's not because you don't see a mechanism in the first iteration that the mechanism is not in the plan. They have to code it and the Law System is not in their priorities. For instance, the surender option was pushed back in the roadmap.
It's like the actual tag system on bounties, it's just the first iteration and will be improved.
 
They release by iteration. It's not because you don't see a mechanism in the first iteration that the mechanism is not in the plan. They have to code it and the Law System is not in their priorities. For instance, the surender option was pushed back in the roadmap.
It's like the actual tag system on bounties, it's just the first iteration and will be improved.
Ah yes, the fabulous tier 0 and iterations. 9 years if shyte. I'm surprised early alpha, pipelines and reboot weren't mentioned this time. :D
 
I'm sure others will be able to give you a more detailed history but essentially, he's a super-shill. Probably the shilliest shill of them all. A very shilly boy indeed. He spends roughly the same amount of time as I do at my full-time job defending SC against any and all criticism, no matter how valid it may be. He seems to pop up in the comments section of pretty much any online media outlet's coverage of SC, mounting his charger and polishing his lance (not a euphemism, well OK maybe a little...) ready to do battle with the assorted FUDsters, naysayers and essentially anybody who might challenge the assertion that the sun rises and sets in Chris Robert's arx, as well as shining from there all day long to illuminate gaming with its benevolent glow.

Power word: Derek.
Has he ever joined the party here?
 
They release by iteration. It's not because you don't see a mechanism in the first iteration that the mechanism is not in the plan. They have to code it and the Law System is not in their priorities. For instance, the surender option was pushed back in the roadmap.
It's like the actual tag system on bounties, it's just the first iteration and will be improved.
Nollocks.
 
Has he ever joined the party here?

Not that I'm aware of, but with 11 previous iterations of this thread and the fact that I don't follow it religiously, it's entirely possible that he has and I've missed him. He may have an account on here anyway, although he shills for SC he's not a hater of other games in general and I've seen him say on several occasions that any space sim fan should play E D.
 
Ah yes, the fabulous tier 0 and iterations. 9 years if shyte. I'm surprised early alpha, pipelines and reboot weren't mentioned this time. :D
Nothing fabulous here, you are a little too enthusiastic when you see improvments in the alpha ;)
That's what they use when they release gameplay, iterations...
 
What's mean "Nollocks" ?
"Nonsense".
It means I don't believe that tosh. It appears much more likely that they just react to player reception. MP cluelessness isn't unique to CIG either. I've seen it so often of devs trying their hands at MP and having to frantically try to fix when players find ever more inventive ways to circumvent their intended gameplay.
It's as if MP is prone to be re-invented over and over again and the very same mistakes are done again and again.
 
Back
Top Bottom