Why do people wait until a community goal, to be oles?

LMAO. I'm the one that killed you. You were flying a shieldless Phantom into a CG and you literally died in one shot.
My community goal is to stop everyone from doing the community goal. Why do I need to play by your rules?

If you change your mind about calling me names and decide you want to get better at the game instead, please join my Gank Evasion Academy and I'll teach you how to properly survive and build your phantom if you're interested.
Gank Evasion Academy... What a load of self promoting rubbish! You really are something else aren't you!
 
I mean, this is just beautiful in it's clarity.


Why should he have to play by your rules? Just saying it's possible and isn't prevented by the game isn't an answer. It's the imbalance, your rules are designed to annoy him, the opposite is not true. Why are you more important than him? (sidetrack - as I've said before, in tarkov everyone is playing the Same Game)

But the pièce de résistance once again ...

:ROFLMAO:


Lol and some people were upset at my characterisation of this as akin to a protection racket :)
Well said on all points!
 
This is not as stupid as it may sound: the main danger from the environment is heat, not damage from collisions or weapons. Shields only contribute to heat. So if this hadn't been in Open, it even might have made some sense.

The heat can be managed by being quick and having heat sinks. The main issue there is really all the rubble floating around in burning stations. Shields come in handy there. I've been using a shielded and heavily armoured T-10. It is meant for AX work and I thought it to be good precautionary thinking to bring an AX boat to wrecked stations showing splashes of green goo. So far no goids, but a few NPC pirates have been greeted with a lot of turreted salutes. And I've been swatted around aplenty inside the the burning stations so the shields have come in handy.

:D S
 
You say that in RL that you are nothing like the in-game villainous character you 'play'. So why do you need to play a villainous character if this does not meet some need in your character?

I think maybe that question answers itself. Whilst I'm sure that RL bullies continue to bully online, I think we'd have to accept that those roleplaying (any role) are unlikely to pick one that matched their RL, otherwise, what is the point? I once saw someone describe their CMDR that they role-play as 'Someone who gets the job done', it immediately made me wonder how much of the job the RL person behind the CMDR gets done? Of course a law abiding citizen is going to get a kick out of being the villain in a game that has no real consequences. I imagine it is why so many actors get a kick out of playing the bad person in a film. It is a chance to be something they are not.


I lived as a man for 40 years before I transitioned 17 years ago.

I couldn't let this go without commenting. I hope my words aren't clumsy, I genuinely mean it when I say, that is a brave admission and I'm impressed by the courage it must have taken to make it.
 
Simple answer: e-peening. Outside of CGs is the human commander population usually so thin that no one would care about an occasional random kill. But CGs seem to be a welcome opportunity to 'farm' humans and then bragging with the numbers. Sometimes I complain about that the game has no real PvP mechanics (not even statistics like kill ratios for instance) but then, if I think about it, I imagine the situation would be much worse if it actually had.


I've heard people make that claim, that ED doesn't have real PvP, but Isn't that what the ED Arena mode is for(the mode everyone ignores granted, but still)?
 
OP.
My sympathies.
Just do the CGs in solo if you dont want to be some kids' content. Alternatively stick to open and learn how to evade.
 
UA bombing Jacques was a hilarious piece of mischief that we have gotten a lot of good story out of. It was not a player ganking another player for no particular reason.

I’m not sure why you can’t tell the difference.

:D S
Wow. You genuinely aren't aware of everyone who claimed that was griefing, hey?

I think UA bombing jacques was just fine.
I think killing player without reason is fine

Meanwhile, plenty of people think:
UA bombing (was) griefing.
Killing players without reason is griefing

You're going to have to pick a side of the fence with this one if you want to maintain any sense of believability to this discussion.

UA bombing, whether Jacques or Dove Enigma, putting CG stations into Lockdown or whatever effects, heck, I was even told once that supporting League of Reparation/Scythe of Panem during the CG was "griefing". And yes, there is no difference because your claim is that griefing is entirely a case of the effect it has on someone.

So doesn't matter whether it's killing another commander or UA bombing a station; you tell me if someone has hurt feelings by either of these that I'm bullying. You can't split your thoughts on this one, you said bullying is "all about the impact on the other person"... well people got their feelings hurt over all these things, so no, it's no different to killing another commander.

And it's all completely fine.
 
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I think you mean 'hypocritical'. Low Life and Bully are descriptors for the thuggery that you wish to endorse as valid game play. For you perhaps. For me, I'd very happily live without PvP being a thing in this game. I wholesale reject the violent mindset of men. For me you are everything that is wrong with this RL world we live in.

Just a hypothetical: You say that in RL that you are nothing like the in-game villainous character you 'play'. So why do you need to play a villainous character if this does not meet some need in your character? Why do you feel you need to defend your right to seal club people who just want to play a game without getting people like you ganking them? Personally, I think the hypocrisy is right there...

Edit: and btw, you know nothing about me either. I lived as a man for 40 years before I transitioned 17 years ago. A life I'm very glad to put well behind me. But it did provide the opportunity to know very intimately how and why men think the way they do...
In Skyrim, there was a particular group called the Dark Brotherhood. To be part of this group you had to run round the region killing people for no reason other than someone had paid you. At one point you can even torture prisoners to get them to reveal the location of treasure (This likely at a point in the game where you were swimming in gold). Are you saying something about the character of every player who did that questline because it speaks about some part of themselves?

How this is better than ganking? Whether controlled by a player or not, these are all video game characters we're talking about. If a person attacks and kills your character (not targeting a specific player sat in front of the screen) this is intended gameplay. Otherwise, how could we do it?

No-one has a 'right' to do anything in this game, whether it's ganking, mining, crashing into stars... These are all things the game let's you do. I'd rather players didn't buy carriers and just leave them in the vendor system to clog the place up with orange sidewinders, but I'm sure there's a brick wall outside that will listen to me about that.
 
UA bombing, whether Jacques or Dove Enigma, putting CG stations into Lockdown or whatever effects, heck, I was even told once that supporting League of Reparation/Scythe of Panem during the CG was "griefing". And yes, there is no difference because your claim is that griefing is entirely a case of the effect it has on someone.
...buying all of the Palladium/Tritium
...sitting on a landing pad ignoring communications
...picking one of the two sides in an explicitly competitive event

killing player without reason
One thing I don't get is why people get so insistent on the "without reason" bit.

If someone attacks me I don't know if it's because they hope to see a shiny explosion or because they have an elaborate thousand-page backstory constructed over the last six years which means they need to stop me getting to that station at all costs. It's not as if I'm going to stick around long enough to listen in the latter case (I guess they could send it a couple of sentences at a time if they were persistent enough)

If player ships dropped engineering materials then everyone would have a quantitative "min-maxing my gameplay numbers" reason to shoot at them. That'd be popular, right, if it's the "without reason" bit that's the problem?
 
Low Life and Bully are descriptors for the thuggery that you wish to endorse as valid game play.
You see this is just nonsense. Ganksalot is no more a Low Life, Bully, or engaging in "thuggery" than the winner of a multiplayer game of Call of Duty, or War Thunder.

He's playing the game, spaceships pew pew.

I have my arguments with those who seal club, in my opinion they should exercise some restraint because unlike CoD or Tarkov they are not necessarily playing the SAME game as the seals they can club if they so choose, but that is their choice. It doesn't really bother me beside being a forum topic to argue about.

It's a game. Nobody is being a low life or a thug.
 
One thing I don't get is why people get so insistent on the "without reason" bit.

If someone attacks me I don't know if it's because they hope to see a shiny explosion or because they have an elaborate thousand-page backstory constructed over the last six years which means they need to stop me getting to that station at all costs. It's not as if I'm going to stick around long enough to listen in the latter case (I guess they could send it a couple of sentences at a time if they were persistent enough)

If player ships dropped engineering materials then everyone would have a quantitative "min-maxing my gameplay numbers" reason to shoot at them. That'd be popular, right, if it's the "without reason" bit that's the problem?

For me this comes from an immersion/roleplay (sorry!) thing.

Also for me, I go even further - to the point where if it isn't communicated in some way - then it may as well be no reason, as it's functionally the same.
It would be nice if Frontier allowed easier ways for people to communicate such reasons though. The comms panel is half decent for it but there could be better methods.

It also makes it very boring for me if other players are just shooting at you for no in game reason (that you know of ) and very interesting and exciting if there is an in game reason (you know of)

You can come up with more interesting interactions if there is a "decent" reason - even potentially join their "cause"

There's no (interesting) cause to join from a pew pew pal.

When there are players out there who could utterly crush your vessel real quick, it means they can (probably) disable it too. They could use this disabled time to communicate their intentions or do something interesting.

There was once a guy going around newbie systems knocking out thrusters and then getting sidewinders to pick up a unit of imperial slaves, then escorting them to the nearest federation station and getting them to sell them on the black market - their reasoning was something about sending them in as secret spies using less suspect vessels than their own.

This taught newbs about interdictions, how to reboot and repair, the fact other players exist, the comms panel, a little about the empire/federation and about smuggling and a "unique" good related to the empire, all while adding a little harmless story into the game. It also gave them a little boost of cash as imperial slaves are pretty valuable.

This is a much cooler introduction to "PvP" than being utterly murderised and told "lololol noob git gud or go git ded"

Don't know if that helps you understand my own viewpoint on shooty boom bros.
 
Usual bunch of replys to this topic i see, with name calling coming to the fore again.

The answers to this issue are already in game.

Sadly, people like the op do not want to use them,.

If you do not want to get attacked by other players there are several things you can do to stop it.

1: play in solo. Its then impossible to be shot by another player.

2: create or join a player group that forbids player fighting. Mobius comes recommended. He is a nice guy, and set up a player group just for this reason.

3: if you really MUST play in open mode, but do not want player interaction, use the block function.

4: this last one should be being done by all the people that do not understand the mode system, and think they can play in open without othdr players interacting with them in ways they do not want: petition fdev for a multiplayer pve mode.
 
One thing I don't get is why people get so insistent on the "without reason" bit.

If someone attacks me I don't know if it's because they hope to see a shiny explosion or because they have an elaborate thousand-page backstory constructed over the last six years which means they need to stop me getting to that station at all costs. It's not as if I'm going to stick around long enough to listen in the latter case (I guess they could send it a couple of sentences at a time if they were persistent enough)

If player ships dropped engineering materials then everyone would have a quantitative "min-maxing my gameplay numbers" reason to shoot at them. That'd be popular, right, if it's the "without reason" bit that's the problem?
I often wonder if the fix to all this is "Make player cargo drop on death", a change which would decidedly be in favour of the aggressor, and suddenly this would just all blow over.

I'm reminded of a time when I played an online game with a mate (on opposed sides), was a tournament, and I had just conquered some of his planets and captured the colonists. Normally, you'd put them to work. But I genuinely had no room or need for them anywhere, so I spaced them... which puts up a public news article about "the barbaric commander X jettisoning Y colonists into space". Conquering these planets gave points in the tournament, but my mate got ticked off, not because I beat them, but because I jet the colonists, suggesting that the "loot" of his empire wasn't even worth keeping.

So maybe that's it? The lack of loot cans on death making their death "not worth it"?
 
4: this last one should be being done by all the people that do not understand the mode system, and think they can play in open without othdr players interacting with them in ways they do not want: petition fdev for a multiplayer pve mode.

I would absolutely hate a PVE mode... bouncy ship hulls and invincibility flags would crush the suspension of disbelief even further.
But I do use block - because some people are just so boring.
 
I often wonder if the fix to all this is "Make player cargo drop on death", a change which would decidedly be in favour of the aggressor, and suddenly this would just all blow over.

I'm reminded of a time when I played an online game with a mate (on opposed sides), was a tournament, and I had just conquered some of his planets and captured the colonists. Normally, you'd put them to work. But I genuinely had no room or need for them anywhere, so I spaced them... which puts up a public news article about "the barbaric commander X jettisoning Y colonists into space". Conquering these planets gave points in the tournament, but my mate got ticked off, not because I beat them, but because I jet the colonists, suggesting that the "loot" of his empire wasn't even worth keeping.

So maybe that's it? The lack of loot cans on death making their death "not worth it"?

I see where you are going, but this would solve nothing, while destroying a whole raft of (sadly a bit neglected) gameplay of piracy.

Piracy is currently about not destroying your mark, so you can get the cargo and has a bunch of mechanics based around that. You'd be removing all of that fun stuff.

Also, it wouldn't solve anything because the shooty sally squad would just destroy people and leave the cargo, they probably don't have a cargo bay because they can cram one more hull reinforcement in there.
 
I'm not looking to pee in the punch bowl, I'm
Well, I tried the scientific approach last night. Cruising around in Open in the CG system in my E-rated Sidewinder, getting data by scanning all the ships. I only got exploded twice, maybe because I already have a good list from Deciat.

Interdiction
I submit
I go to 50% throttle to show I'm not logging.
I say "Hi" in chat.
I explode.
I rebuy, wait a minute to see if there will be message or friend request, then block when there's not.

Very awesome gameplay, very Elite. He wanted a dangerous combat activity (well it is Elite Dangerous)? No, this isn't what anyone looking for PvP combat would do.

The Sidewinder is named "Griefer Blocker" to test reading comprehension. There's been no evidence of anyone reading it so far.

I might try again tonight, to see whether I'm managing to split Open into two kinds of instances yet.

(Edit) I've been interdicted by NPCs several times too during the research. They just scan me and leave. Part of my method is to be "clean", have no cargo and "crimes on".
Very nice 😎 pity that you can't share the block list with other players as this would be an easier way of cleaning up Open. Could be repeated for all the hot spots that these people hang out in...
 
I see where you are going, but this would solve nothing, while destroying a whole raft of (sadly a bit neglected) gameplay of piracy.

Piracy is currently about not destroying your mark, so you can get the cargo and has a bunch of mechanics based around that. You'd be removing all of that fun stuff.

Also, it wouldn't solve anything because the shooty sally squad would just destroy people and leave the cargo, they probably don't have a cargo bay because they can cram one more hull reinforcement in there.
Just play solo and enjoy avoiding stupid players
 
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