Game Discussions Star Citizen Discussion Thread v12

And from a VPN with reseted browser
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Yeah but for the vast majority, it's just reading titles on a gaming sites. Most gamers don't buy/test alpha.
Show me a general gaming site that has even a slightly positive review of Star Citizen...or a Steam review even. Outside of the Star Citizen bubble, it doesn't really exist except to be described with mild ridicule at best.

It's not a released game...purposely some might add...to simply avoid any such reviews and criticisms whilst it hides beneath the safety blanket of permanenet alpha.
 
Show me a general gaming site that has even a slightly positive review of Star Citizen...or a Steam review even. Outside of the Star Citizen bubble, it doesn't really exist except to be described with mild ridicule at best.

It's not a released game...purposely some might add...to simply avoid any such reviews and criticisms whilst it hides beneath the safety blanket of permanenet alpha.

Technically speaking, it can't be reviewed yet, because its not released yet.

Like Batfink with his wings "Your critique cannot harm me! My alpha state is a shield of steel!"
 
Sound advice. But with one small problem. If people stop buying ships, CIG go under.
That's probably more of a solution than a problem.

TL;DR: last year's quantum demonstration was faked (I am Jack's complete lack of surprise), because bits of Quantum may start being added to SC sometime late next year, and no it doesn't require server meshing.
So it will have taken them 10 years to roll out a first untested iteration of the basic background sim around which all activity in the game will revolve, and which will then most likely require a few years worth of tweaks — or quite a bit more than “a few” since this is serial-incompletionists CI¬G we're talking about — before it's ready for prime-time.

Answer the call 2025 at the very earliest? Maybe it will be ready perfectly timed to cater to 20-teen nostalgia gaming :ROFLMAO:
 
Over the next couple of quarters the team is going to work on further fleshing out Quanta behaviors and variety (tourists, entertainers, blue-collar workers, white collar office workers, etc.)

So ... will this actually be gameplay? I can't think why I would care that there are blue & white collar workers - ever. Entertainers ... could be anything - so I get to watch a juggler maybe? Tourists - do they wander around while T-posing - or are there tourist missions like ED has had for a while?

If there are tourist missions then I guess they'll need to navigate to your ship (for the immersions), which will be a whole other can of worms ('my passenger got stuck in a lift on the way to my ship - what do I do!)

Fuel and repair costs are likely to be the first instance of pricing driven by the backend simulation
... so only a year until they find out (like every other game) that people don't like that, and that once you have enough money it doesn't matter at all :)
 
So ... will this actually be gameplay? I can't think why I would care that there are blue & white collar workers - ever. Entertainers ... could be anything - so I get to watch a juggler maybe? Tourists - do they wander around while T-posing - or are there tourist missions like ED has had for a while?
No. Quanta is a background sim — it may at some point feed into and generate gameplay, if they get a bunch of years to develop more mission templates for it to trigger, but there is no gameplay inherent in the sim.
 
No. Quanta is a background sim — it may at some point feed into and generate gameplay, if they get a bunch of years to develop more mission templates for it to trigger, but there is no gameplay inherent in the sim.
Well yeah, like I said, it's SC's BGS. But the question is - what will I ever - at any point - care about whether an NPC is a blue or white collar worker? Will the blue collar worker send me on a mission to retrieve a wrench, whereas the white collar worker wants more post-it notes?

It seems like a very weak set of NPC archetypes Chris has in mind. Most ppl would start with 'we'll have pirates, and gangs, and drug-lords, and military types and criminals' (and for each of these the types of mission kinda write themselves). But ... having white / blue collar workers and entertainers wandering around ... that screams 'these will only ever be eye candy - they won't even be interactive (i.e. interesting)' IMHO.
 
It seems like a very weak set of NPC archetypes Chris has in mind.
Welcome to Chris Roberts' mind. You could generalise that to apply to his entire body of work, since it all just consists of weak rip-offs of the latest thing he saw on TV: his entire “vision” consists of “a very weak set of [whatever] archetypes” since expanding that set would require him having a bit of imagination of his own. He probably just saw Office Space recently, and this is now his reference pool. :p
 
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