I have an inversion table and highly recommend it for those with back problems
I have an XOR gate and highly recommend it for those forwarding problems
I have an inversion table and highly recommend it for those with back problems
I suppose I'd better go download it then...3.11 is wave 1 PTU, so Concierge and paying subs
![]()
Star Citizen Alpha 3.11.0 PTU.6156962 Patch Notes - Star Citizen Spectrum
Star Citizen Patch 3.11.0 Alpha Patch 3.11.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.11.0-PTU.6156962. It is strongly recommended that...robertsspaceindustries.com
It looks like ED is going to be glossing over quite a few details, that, for better or worse, Star Citizen is not.
even the mission givers are fed up and leaving.![]()
Now, now. You know it's frowned upon to compare SC with actual games — it puts SC at a significant unfair disadvantage.![]()
"Time is money in Elite," Hughes said, "so we didn’t really want people to have to find it laborious to engage with these [social hubs] when they’ve got stuff to do. So we’re trying to find that really fine balance between them feeling unique within the three kind of categories that I outlined, that they’re efficient to navigate through.."
But the Odyssey update, on the surface at least, appears to bring Elite ever closer to its main competitor — the lavish, sprawling, multi-genre games in the Star Citizen universe.
Currently, there is more to do in SC.....
“You’re just trading and earning some money and upgrading your ship,” Roberts is quoted as saying, branding Elite: Dangerous as “the same game you had 20 years ago”.
He continues, “It’s better to have your engineering considerations taken care of now, rather than trying to retrofit as you go along. It definitely is a harder approach to take, but I think long-term it will build a better foundation.”
CIG spend years retrofitting stuff because they didn't do the tech first.
SC fantasy | ED (Oddssey) fantasy |
Me and my org mates get together, stand on the balcony, looking at the setting sun. Joe is stood there drinking a cocktail he got from the bar. We discuss our plans for our upcoming mission. We plan to go raid a base on Yela for drugs. Two will go in air support while two go in on vehicles and enter the base, get the goods, and get out. | Me and my squadron mates get together, stand on the balcony, looking out at the nearby planet. Joe is stood there drinking a cocktail he got from the bar. We discuss our plans for our upcoming mission. We plan to go raid a base on Buba 5g for drugs. Two will go in air support while two go in on vehicles and enter the base, get the goods, and get out. |
SC reality (when its released) | ED reality (when Odyssey comes out) |
o7 commando. What you doing? Grinding. Trying to save up for an Idris. You? Same! | o7 CMDR. What you doing? Grinding. Trying to save up for a Fleet Carrier. You? Same! |
Problem is, as demonstrated earlier, technology moves too fast for CI¬G to keep up. So no wonder they can't do the tech first, and no wonder that by the time they've retrofitted, it's already out of date.CIG spend years retrofitting stuff because they didn't do the tech first.
Server meshing and object containers means that the Jump Point can itself be an instanced space. Server meshing means star systems will not be monolithic spaces but discrete boxes of space handled by different server instances. As far as your client will be concerned, there should be literally nothing different to flying in the Stanton system to a jump point ring, flying through the Jump Point space, and emerging into space in Pyro and flying around in it -- your client is loading object containers. Once server meshing is in, going from one object container to another will sometimes be an instance transition and needs to happen seamlessly.
Object containers mean space isn't one single global gridspace that can't overlap with anything. CIG should be able to have an object container tunnel between two star systems and as far as the game is concerned it's just loading containers one after another.
Unless CIG totally throws away their own object container solution they've spent the last like 4 years making, jump points will not be a disguised loading screen but just another piece of space. CIG have described it as being "on rails" in the sense that you will not be flying with total freedom but needing to navigate the tunnel from one end to the other.
As for failing to traverse the jump point correctly, they've said you'll die or, if you're lucky you'll take massive amounts of damage and get dropped out into some random place in space - presumably in either the star system you left or the one you were trying to go to.
Doubly so since CI¬G themselves have said — and even demonstrated — that they're not doing something that pointlessly silly.There is no sane reason for CIG to actually do it like this guy is claiming they are doing it.
Blast from the past in 2016
![]()
Star Citizen right not to ape “basic, bare minimum” approach of Elite: Dangerous, claims Chris Roberts
When a game takes as long in development as Star Citizen, it’s only natural those on the outside would look to compare it to other, arguably similar titles that have managed to reach the market in far less time. For those eagerly awaiting Cloud Imperium’s epic space sim, the game that has them gwww.pcgamesn.com
CIG spend years retrofitting stuff because they didn't do the tech first.
I know backers love to pull stuff out of their rear ends, but this one has me laughing.
There is zero gameplay or technical reason why CIG should make seperate systems all part of the same map. It adds more technical challenges and from a player perspective it would make zero difference, unless they were going to allow travel between systems without using jump points.... which would presumably take forever (like in ED) and people would do like once and never do it again. Or they could simply use QT between systems to disguise the loading of different areas.
There is no sane reason for CIG to actually do it like this guy is claiming they are doing it.
Essentially what Agony said. Don't put future tense as a given fact and we are fine. "I think SC will fail" and "I think SC will succeed" are both acceptable, but "SC will succeed" is not.I use 'might' and 'maybe' because I'm not allowed to use 'will' in this thread.
One don't loose most of heat through his head while he isn't thinking it throughSo perhaps we simultaneously lose and don't lose most of our body heat through our heads?
With 8 consecutive posts from the same person it sure doesI know this thread moves fast
Meh, Odyssey has neither Sandi nor Sandurmies, therefore it isn't up to CI-G standards.R.I.P. SC
We'll figure that out in several months. In the mean time, commanders did put an SRV inside a station : Source: https://www.reddit.com/r/EliteDangerous/comments/6zeiov/srv_to_station_operation_daedalus/?utm_source=amp&utm_medium=&utm_content=post_body
Yes, they tell that in the post:They weren't the first to do it. https://forums.frontier.co.uk/threa...lub-for-every-skill-level.301466/post-5837949
The first guy to actually do this (give him some love, he deserves it): https://forums.frontier.co.uk/showt...nd-Stations-insanely-close-to-landable-bodies