Or is there another reason it might not be?
Really? We are telling other people what we are 'fine' with them writing and whats 'acceptable'? Just think about that. think about the implications and where it leads.
Im a historian, I was taught not to write 'I think' all the time, the fact that I wrote it means its what I think, thats obvious. Unless its in "quotes" or 'this type of quotes'.
LA is reading SC statements in a 2nd language, nothing in there is written as will be or might be, its all written as 'now' tense. Yes people are dreamers but thats their right.
If you get upset or wound up at their posts, just block them so you dont see them. They are all within forum rules and if not its up to someone else to moderate it anyway...
at least we know it will be released in a few months, unlike SC.YAY! getting off the hook excited at pre-alpha development footage is good again!
They didn't. It's an idea that goes back to the 1930s.Speaking of jump gates and wormholes, didn't realize that CIG took the idea from Freelancer and made it more complex.
The thing that always amuses me is that NMS isn't even in the same genre of game as ED and SC. Yes, it's a space game, but it's actual competitors are games like Space Engineers and Empyrion: Galactic Survival... two games that are rarely even mentioned, yet are, IMO, superior in many ways to NMS.There's a definite hierarchy - NMS seem to be able to develop fastest, so often have a laugh at ED (NMS:Beyond) and SC (Wurms etc). ED is slower so mainly takes a dig at SC (bartenders). SC never actually delivers, so can't really fight back (though they do have walkable ships and more realistic planets than NMS, but that's hardly new).
Most of the comments I've seen are comparing ED vs SC, but I'd rather ED was compared to NMS - as they have more players and move faster : I fear comparisons with SC will not help ED as it's not even released yet.
Maybe when SQ42 goes to beta in a few hours it will be a better comparison
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Speaking of jump gates and wormholes, didn't realize that CIG took the idea from Freelancer and made it more complex.
I know this thread moves fast, but just catching up as I prepare to log in for a mission.
Loved Warcraft, played a lot with my older brother.
Then taught my daughter.
Debating buying the remaster to play with my son, but heard it was a bit of a let-down.
I'm I think that says 3020... 100 year ban hammer!
The point is new players may start on foot and not even have a ship. They need a way to get around. Existing players can choose this as well. You are buying a ticket on a ship to drop you off somewhere, roundtrip? This is if you find yourself without a ship or just want to avoid the wasted time travelling (I hope), to get to a planet station you want to be or near mission location.
You could still get into your own ship and go if you want, and spend 20 minutes jumping there. Or hopefully use Apex travel to get a brief cutscene and just arrive there in a sensible time, like 30 seconds.
I feel for them...I really do...
...but to perhaps inject some objectivity into their overworked 40+ hours per 5 or 6 day week lives sitting at a monitor, they should all spend a mandatory 7 day week with me on the farm where I can introduce them to 14-18 hour days and crippling physical labour for a third or less of their current wages...and no, that's not overtime (doesn't exist in subsistence farming) and the boss (me) does the same or longer hours and has the same workload
The mandatory crunch in my line of work is where you're so physically tired, you accidentally reverse the tractor over one of the minions who's collapsed with exhaustion on the floor of the byre...
How many systems is SC going to have again? I can see maneuvering in hyperspace doable for a few jumps without a disaster but the risk of a hyperspace crash out must loom large after too many jumps.
NMS's chief advantage is its procedurally created universe, and personally I find that NMS's universe is so fake looking, that I feel like I'm playing on a 50's sci-fi B-film set, complete with Mr. Potato-head life-forms. I expect games with a limited budget to do some faking, but I never expected the illusion to fall apart so fast in NMS.
YMMV.
I did mention "....for a third or less of their current wages.." Should have used the word salary instead or phrased it as it as you suggested.Only hear good things about it....but mostly from young folks who never experienced it back in the day. I havent jumped in because unlike most I actually have played through the first days and remember the bad things very well. I miss the old days because WoW was so much harder back then, not a mindless click-myself-to-riches whack-a-mole that it is today and gear described as rare actually was rare, but I m not going to enjoy the hardcore running around (through a whole lot bigger maps) without a mount cuz 40 gold was a fortune, die a few times on the run and start over and similar things (like actually firing arrows on my hunter which required a specific container - or going OOM on any caster quick).
I think my memories of it are much better than it actually was. I m going to preserve that for myself
I m sure I m missing something but +0?
For this scenario to happen death has to have actual consequences ingame which it doesnt right now. You currently lose your mission stuff, cargo and the gear you carry (?) but thats it, this isnt really frightening....its simply annoying. But if I run into a situation where I face multiple hours of waiting ingame for somebody to arrive or better, begging for a pick-up I d rather commit suicide and start over from the last station I was on.
And if Star Citizen becomes so hard-core that it will severely punish you for dying to a degree where people really try to avoid it then it further reduces its accessibility and charme to the broader public becoming even more niche than it already is. The problem isnt hard-core. Plenty of hard-core games out there who enjoy a big community with die-hard fans but those games actually offer something else then simply being hard. Content and quality. SC doesnt have those right now and after 8 years of active development I doubt they can get there.
You forgot "for signigicantly less pay"I ve been raised on a farm and actually have given up on a desktop job to switch back to warehouse management where I work with people and enjoy the fruits of my physical labor ^^ I m probably masochistic ^^
Just like "waking up in your bed than running through the station" sounds good on paper it ll become tedious and an accepted reality rather then pure "fun" after a certain amount of repetitions. This mini-game while in hyperspace transit sounds nice at first (because its new) but try to think 100x ahead and you ll shiver at the very thought of jumping to another system.
This reminds me of the antic (yet awesome) Space Rogue (from Origin Systems, designed by Paul Neurath)They didn't. It's an idea that goes back to the 1930s.
Best description everNMS feels like playing an episode of 1960s Dr Who. Complete with every planet being the BBC quarry, and all the rubber monsters. Which is fine if you want to immerse yourself in that aesthetic.
Well you don't lose gear in ED, if you have enough for insurance co-pay. If you don't, then you lose whole ship, with its gear and its starter Sidewinder for you...Nowadays though money is so much easier to get that co-pay, or so called rebuy is nuisance. At least for somewhat experienced players. I have something like 20 rebuys for my Cutter (most expensive ship on my fleet), and if I get so stubborn that I lose my ship 20 times in row, well then bankcruptcy is justified consequenceFor this scenario to happen death has to have actual consequences ingame which it doesnt right now. You currently lose your mission stuff, cargo and the gear you carry (?) but thats it, this isnt really frightening....its simply annoying. But if I run into a situation where I face multiple hours of waiting ingame for somebody to arrive or better, begging for a pick-up I d rather commit suicide and start over from the last station I was on.
From recent IGN article,That describes 2 separate game modes with an option of one or t'other, not one organic game mode where both are combined...as in Star Citizen combined.
Game designer Luke Betterton : "You'll be able to fly around, you'll be able to step out of your ship, you'll be able to do things that are on foot and then just hop back in your ship and continue an experience that is fairly seamless."
Well you don't lose gear in ED, if you have enough for insurance co-pay. If you don't, then you lose whole ship, with its gear and its starter Sidewinder for you...Nowadays though money is so much easier to get that co-pay, or so called rebuy is nuisance. At least for somewhat experienced players. I have something like 20 rebuys for my Cutter (most expensive ship on my fleet), and if I get so stubborn that I lose my ship 20 times in row, well then bankcruptcy is justified consequence![]()
Even this is merely annoying. It wouldnt prevent me from killing myself ingame to get out of a tight situation.
Apparently CIG are now limiting transfer of ships
Comments in general reasonable i think.
As someone said, it will limit ship giveaways for content creators, but that isn't a terrible thing in my opinion.
Are you sure that's not rust?I practically live outdoors and I have a permanent weather beaten tan all year round![]()