Game Discussions Star Citizen Discussion Thread v12

Really? We are telling other people what we are 'fine' with them writing and whats 'acceptable'? Just think about that. think about the implications and where it leads.

Im a historian, I was taught not to write 'I think' all the time, the fact that I wrote it means its what I think, thats obvious. Unless its in "quotes" or 'this type of quotes'.

LA is reading SC statements in a 2nd language, nothing in there is written as will be or might be, its all written as 'now' tense. Yes people are dreamers but thats their right.

If you get upset or wound up at their posts, just block them so you dont see them. They are all within forum rules and if not its up to someone else to moderate it anyway...

We all use rules to come along with each other. Sure you can play around them along but in the end if you keep on crapping on the rules it's like crapping on everyone else. If he can't bother keeping to some simple conventions that got us through centuries of social interactions - sure, that's gonna backfire.
I know people might think Trumpistan has lowered overall standards, but I think we can dismiss such claims.
 
There's a definite hierarchy - NMS seem to be able to develop fastest, so often have a laugh at ED (NMS:Beyond) and SC (Wurms etc). ED is slower so mainly takes a dig at SC (bartenders). SC never actually delivers, so can't really fight back (though they do have walkable ships and more realistic planets than NMS, but that's hardly new).

Most of the comments I've seen are comparing ED vs SC, but I'd rather ED was compared to NMS - as they have more players and move faster : I fear comparisons with SC will not help ED as it's not even released yet.

🤔 Maybe when SQ42 goes to beta in a few hours it will be a better comparison ;)
The thing that always amuses me is that NMS isn't even in the same genre of game as ED and SC. Yes, it's a space game, but it's actual competitors are games like Space Engineers and Empyrion: Galactic Survival... two games that are rarely even mentioned, yet are, IMO, superior in many ways to NMS.

NMS's chief advantage is its procedurally created universe, and personally I find that NMS's universe is so fake looking, that I feel like I'm playing on a 50's sci-fi B-film set, complete with Mr. Potato-head life-forms. I expect games with a limited budget to do some faking, but I never expected the illusion to fall apart so fast in NMS.

YMMV.
 
Speaking of jump gates and wormholes, didn't realize that CIG took the idea from Freelancer and made it more complex.

Its not a surprise really given that it was Chris Roberts' company (Digital Anvil) that made Freelancer in the first place.

Well, until Microsoft booted him from the project in order to get it finished after it was severely delayed.

So it looks like he is copying Freelancer's development in more ways than one! ;)
 
I know this thread moves fast, but just catching up as I prepare to log in for a mission.
Loved Warcraft, played a lot with my older brother.
Then taught my daughter.
Debating buying the remaster to play with my son, but heard it was a bit of a let-down.

Only hear good things about it....but mostly from young folks who never experienced it back in the day. I havent jumped in because unlike most I actually have played through the first days and remember the bad things very well. I miss the old days because WoW was so much harder back then, not a mindless click-myself-to-riches whack-a-mole that it is today and gear described as rare actually was rare, but I m not going to enjoy the hardcore running around (through a whole lot bigger maps) without a mount cuz 40 gold was a fortune, die a few times on the run and start over and similar things (like actually firing arrows on my hunter which required a specific container - or going OOM on any caster quick).

I think my memories of it are much better than it actually was. I m going to preserve that for myself :)


I'm I think that says 3020... 100 year ban hammer!

I m sure I m missing something but +0?


The point is new players may start on foot and not even have a ship. They need a way to get around. Existing players can choose this as well. You are buying a ticket on a ship to drop you off somewhere, roundtrip? This is if you find yourself without a ship or just want to avoid the wasted time travelling (I hope), to get to a planet station you want to be or near mission location.

You could still get into your own ship and go if you want, and spend 20 minutes jumping there. Or hopefully use Apex travel to get a brief cutscene and just arrive there in a sensible time, like 30 seconds.

For this scenario to happen death has to have actual consequences ingame which it doesnt right now. You currently lose your mission stuff, cargo and the gear you carry (?) but thats it, this isnt really frightening....its simply annoying. But if I run into a situation where I face multiple hours of waiting ingame for somebody to arrive or better, begging for a pick-up I d rather commit suicide and start over from the last station I was on.

And if Star Citizen becomes so hard-core that it will severely punish you for dying to a degree where people really try to avoid it then it further reduces its accessibility and charme to the broader public becoming even more niche than it already is. The problem isnt hard-core. Plenty of hard-core games out there who enjoy a big community with die-hard fans but those games actually offer something else then simply being hard. Content and quality. SC doesnt have those right now and after 8 years of active development I doubt they can get there.


I feel for them...I really do...

...but to perhaps inject some objectivity into their overworked 40+ hours per 5 or 6 day week lives sitting at a monitor, they should all spend a mandatory 7 day week with me on the farm where I can introduce them to 14-18 hour days and crippling physical labour for a third or less of their current wages...and no, that's not overtime (doesn't exist in subsistence farming) and the boss (me) does the same or longer hours and has the same workload ;)

The mandatory crunch in my line of work is where you're so physically tired, you accidentally reverse the tractor over one of the minions who's collapsed with exhaustion on the floor of the byre...

You forgot "for signigicantly less pay" :) I ve been raised on a farm and actually have given up on a desktop job to switch back to warehouse management where I work with people and enjoy the fruits of my physical labor ^^ I m probably masochistic ^^


How many systems is SC going to have again? I can see maneuvering in hyperspace doable for a few jumps without a disaster but the risk of a hyperspace crash out must loom large after too many jumps.

Just like "waking up in your bed than running through the station" sounds good on paper it ll become tedious and an accepted reality rather then pure "fun" after a certain amount of repetitions. This mini-game while in hyperspace transit sounds nice at first (because its new) but try to think 100x ahead and you ll shiver at the very thought of jumping to another system.
 
NMS's chief advantage is its procedurally created universe, and personally I find that NMS's universe is so fake looking, that I feel like I'm playing on a 50's sci-fi B-film set, complete with Mr. Potato-head life-forms. I expect games with a limited budget to do some faking, but I never expected the illusion to fall apart so fast in NMS.

YMMV.

NMS feels like playing an episode of 1960s Dr Who. Complete with every planet being the BBC quarry, and all the rubber monsters. Which is fine if you want to immerse yourself in that aesthetic.
 
Only hear good things about it....but mostly from young folks who never experienced it back in the day. I havent jumped in because unlike most I actually have played through the first days and remember the bad things very well. I miss the old days because WoW was so much harder back then, not a mindless click-myself-to-riches whack-a-mole that it is today and gear described as rare actually was rare, but I m not going to enjoy the hardcore running around (through a whole lot bigger maps) without a mount cuz 40 gold was a fortune, die a few times on the run and start over and similar things (like actually firing arrows on my hunter which required a specific container - or going OOM on any caster quick).

I think my memories of it are much better than it actually was. I m going to preserve that for myself :)




I m sure I m missing something but +0?




For this scenario to happen death has to have actual consequences ingame which it doesnt right now. You currently lose your mission stuff, cargo and the gear you carry (?) but thats it, this isnt really frightening....its simply annoying. But if I run into a situation where I face multiple hours of waiting ingame for somebody to arrive or better, begging for a pick-up I d rather commit suicide and start over from the last station I was on.

And if Star Citizen becomes so hard-core that it will severely punish you for dying to a degree where people really try to avoid it then it further reduces its accessibility and charme to the broader public becoming even more niche than it already is. The problem isnt hard-core. Plenty of hard-core games out there who enjoy a big community with die-hard fans but those games actually offer something else then simply being hard. Content and quality. SC doesnt have those right now and after 8 years of active development I doubt they can get there.




You forgot "for signigicantly less pay" :) I ve been raised on a farm and actually have given up on a desktop job to switch back to warehouse management where I work with people and enjoy the fruits of my physical labor ^^ I m probably masochistic ^^




Just like "waking up in your bed than running through the station" sounds good on paper it ll become tedious and an accepted reality rather then pure "fun" after a certain amount of repetitions. This mini-game while in hyperspace transit sounds nice at first (because its new) but try to think 100x ahead and you ll shiver at the very thought of jumping to another system.
I did mention "....for a third or less of their current wages.." Should have used the word salary instead or phrased it as it as you suggested.

Manual labour may not pay nearly as much as skilled office work for 100 times the physical effort, but it sure has it's benefits...I don't need to fork out for gym membership to keep the 'photoshopped' 6 pack and good muscle tone. I eat food like 3 people yet I haven't gained a single pound of weight in over 10 years since it's all merely fuel and calories I burn off in a couple of hours every day. I practically live outdoors and I have a permanent weather beaten tan all year round :)
 
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For this scenario to happen death has to have actual consequences ingame which it doesnt right now. You currently lose your mission stuff, cargo and the gear you carry (?) but thats it, this isnt really frightening....its simply annoying. But if I run into a situation where I face multiple hours of waiting ingame for somebody to arrive or better, begging for a pick-up I d rather commit suicide and start over from the last station I was on.
Well you don't lose gear in ED, if you have enough for insurance co-pay. If you don't, then you lose whole ship, with its gear and its starter Sidewinder for you...Nowadays though money is so much easier to get that co-pay, or so called rebuy is nuisance. At least for somewhat experienced players. I have something like 20 rebuys for my Cutter (most expensive ship on my fleet), and if I get so stubborn that I lose my ship 20 times in row, well then bankcruptcy is justified consequence :D
 
That describes 2 separate game modes with an option of one or t'other, not one organic game mode where both are combined...as in Star Citizen combined.
From recent IGN article,
Game designer Luke Betterton : "You'll be able to fly around, you'll be able to step out of your ship, you'll be able to do things that are on foot and then just hop back in your ship and continue an experience that is fairly seamless."
 
Well you don't lose gear in ED, if you have enough for insurance co-pay. If you don't, then you lose whole ship, with its gear and its starter Sidewinder for you...Nowadays though money is so much easier to get that co-pay, or so called rebuy is nuisance. At least for somewhat experienced players. I have something like 20 rebuys for my Cutter (most expensive ship on my fleet), and if I get so stubborn that I lose my ship 20 times in row, well then bankcruptcy is justified consequence :D

Even this is merely annoying. It wouldnt prevent me from killing myself ingame to get out of a tight situation.
 
Even this is merely annoying. It wouldnt prevent me from killing myself ingame to get out of a tight situation.

If youre looking for hardcore just turn down the rebuy.

Its optional and well thought out. At the beginning, credits matter as does rebuy, as you get better and better the mechanics at the beginning become boring tedious repetitive tasks and not immersion. I hate having to request docking every single time, its a 3 button press that I can do blindfolded while at the same time flying into the station as though I already have permission, knowing its coming before I trespass. the later game shortens distances reachable, rebuys dont happen as often if at all, a lot of stuff you do is permanent and once you have it you have it forever, the later game becomes more freedom to do what you want in the way you want. A lot of people run out of things to do at that point, a lot dont.

Nobody asks for more journey time in any format, very few ask for cutscenes or game interruptions. Very few complain about the fade to SRV undocking / SLF launching. If the other option is to run through the same scenery for 3-5 minutes to get into the SRV or SLF every time there would be a LOT of complaints.

Maybe you want a different type game where you can eat a hotdog looking at the view, very nice, I did that stuff in GTA and always loved it. But its not the game. Its a nice addition but if thats the gameplay, feeding myself and looking at things, well Ill go for Fallout.
 
Apparently CIG are now limiting transfer of ships

Comments in general reasonable i think.

As someone said, it will limit ship giveaways for content creators, but that isn't a terrible thing in my opinion.

I was lucky enough to sell off my ships when CIG was still making money hand over fist and the grey market was still red hot. No restrictions then and if you had an LTI ship for sale the middlemen could sell it off for you in less than a week at well above the purchase price.

Don't envy the backers who're still in it, CIG is trying to claw back money by suppressing the grey market and getting people to buy new ships instead. Even the gifting mechanism has been compromised.
 
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