Someone's looking to get banned from Spectrum
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Who posted that? deleted already?
EDIT: NM, found it
Someone's looking to get banned from Spectrum
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LOL, i didn't know OA threw so much shade at CR/CIG in that video.
80% average-review-score so far on OpenCriticbummed that the star wars game is not good.
80% average-review-score so far on OpenCritic
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Star Wars: Squadrons Reviews
Star Wars: Squadrons isn't the epic Star Wars tale found in the rest of the franchise's games, but it is still a lot of fun and perfectly delivers what it sets out to do.opencritic.com
We've known for awhile that Turbulent has been designing levels and planets for Star Citizen and Squadron 42, but I found the wording of "our entirely new gameplay team" pretty interesting.Turbulent Job Postings said:Join the Turbulent craftery!
We’re looking for a Senior Technical Designer to join our entirely new gameplay team. At Turbulent, we see every project as an opportunity to challenge thinking, change our perspectives and generate excitement.
Day to day, you would be involved in the creation of entirely new planets and locations for the intergalactic game Star Citizen, a record-shattering crowd-funded video game that combines classic space sim gameplay with amazing visuals.
Our approach is that of hungry inventors, propelled by our shared instinct to break boundaries and shake things up.
Come activate your creative turbulence!
Please forgive the crossposting, but this is pretty interesting:
We've known for awhile that Turbulent has been designing levels and planets for Star Citizen and Squadron 42, but I found the wording of "our entirely new gameplay team" pretty interesting.
Seems like the leaks several months ago about Turbulent taking over more and more of the development might be somewhat true. Time will tell, I guess.
Haven't got my hands on it yet, but from the Twitch streams it looks pretty good. I wouldn't say highly detailed or complex, but for an arcade-y space-WW2-fighter-dogfight game the flight model looks pretty decent.if you like the flight model in the star wars games, well.......
if you like the flight model in the star wars games, well.......
At least the have a finished FMif you like the flight model in the star wars games, well.......
Please forgive the crossposting, but this is pretty interesting:
We've known for awhile that Turbulent has been designing levels and planets for Star Citizen and Squadron 42, but I found the wording of "our entirely new gameplay team" pretty interesting.
Seems like the leaks several months ago about Turbulent taking over more and more of the development might be somewhat true. Time will tell, I guess.
Turbulent is building a whole new video game team on behalf of Star Citizen! You will help build this new team, that will create fully interactive new worlds from scratch, such as this one. A unique opportunity to contribute to the largest AAA space sim game ever. The only limit is your imagination. Day to day, you will work closely with designers in creating high-poly modular environments of the intergalactic video game Star Citizen, a record-shattering crowd-funded video game that combines classic space sim gameplay with amazing visuals.
Nice one. Seems like it might be the team they were dialling up around June? Going by the text at that time:
Is there a reason to believe that new team is solely dedicated to SC and does not work for other projects or clients?
I was going to say blame General Dynamics with the F16's Dogfight Mode switch on the throttle, which is memory serves immediately sets the aircraft up with a close range radar mode (boresight possibly), selects sidewinders (if available) and M61 gun and adjusts the HUD accordingly, but these A10 ninja's got in firstI blame X:Rebirth for this "HUD mode" shyte.