I have no evidence.
Thank you. In short, you are speculating.
Welcome to the club you FUDster!
I have no evidence.
Dear sir, what you provided was enough to reach the conclusion. Adding manpower to a late software project makes it later. That's called Brooks's Law, it is 45-years old and well-known.
Or would you say 'NO'At the risk of seeming OT (I'm not) I'll post this.
https://getpocket.com/explore/item/...ne-else?utm_source=pocket-newtab-global-en-GB
Read it through, and then cast your mind back to 10-for-the-waver-of-hands.
I think you'll say 'yes' (this is belatedly topical)!
...and hilarious ED: Odyssey memes.The Frontier forums SC thread has been overrun by Star Wars Squadrons.
Illfonic would like a word with you about parallel teams.![]()
At the risk of seeming OT (I'm not) I'll post this.
https://getpocket.com/explore/item/...ne-else?utm_source=pocket-newtab-global-en-GB
Read it through, and then cast your mind back to 10-for-the-waver-of-hands.
I think you'll say 'yes' (this is belatedly topical)!
Another Turbulent advert
https://emploi.afjv.com/emploi-jeux.../EDEV1847-18619
What you will do with us![]()
As a member of the Game Services team for Star Citizen, you will be responsible for building the online MMO backend services and related tools, acting on both the server and the game client. The team is based in Montreal, but operates primarily online with studios located in the US and UK.
Your main objectives will be:
Design service APIs to optimize game functionality by working closely with Game Designers
Develop scalable online macroservices in a vast ecosystem of interrelated services
Program in tandem with gameplay developers to activate the game client
Take ownership of the game's features in the MMO architecture from start to deployment and operation
You will work with the following technologies:
Communications with gRPC and Protobuf
Gameplay services under Node.JS with Typescript
High performance services with C ++ and gRPC
C ++ Game Client (StarEngine) Communications with gRPC
Distributed message queues (Kafka)
Deployment with Kubernetes, Docker and Linkerd2
Your talents
Communicate effectively with people and translate technical jargon
Adapt to different contexts, sometimes changing priorities
Manage your schedule to ensure productivity and efficiency in projects
Demonstrate autonomy, thoroughness and curiosity about new technologies
Get things done, share best practices in backend development, contribute to the implementation of efficient processes
Candidate Profile
Your previous achievements and experiences
Relevant programming experience or bachelor's degree in computer science
4 years + experience in backend programming
2+ years of programming experience with Node.js and experience with TypeScript
Good understanding of Linux command prompt, git, and build procedures
Good understanding of real-time network communication via gRPC, WebSocket
Knowledge of event sourcing and Domain-Driven Design (DDD)
Experience with C / C ++
Experience with Docker and Kubernetes; an advantage
Experience working in a video game studio, an asset
What you're dying to accomplish
Create macroservices in a multilingual environment
Be part of a fast iterating development environment
Estimate the effort to complete specific tasks, meet delivery deadlines and help the team collectively define and meet the production schedule
Provide mentorship to other developers on technologies you have learned to master
Design innovative online services with an emphasis on fault tolerance, scalability and security
Understand the functionality of the game in order to provide clean, well-defined and documented service APIs
Use Cloud Native Technologies to Ensure Star Citizen is Built on a Sustainable Ecosystem
Provide tools and applications to enable LiveOps teams to manage the game
Interact with infrastructure engineers to analyze, inform, review, and improve the reliability and scalability of the game backend
Required Skills
gRPC 1 to 2 years
Node.js 3 to 5 years
C ++ 3 to 5 years
Kafka 3 to 5 years
Kubernetes 3 to 5 years
Protobuf 1 to 2 years
TypeScript 3 to 5 years
Docker 1 to 2 years
Linkerd2 1 to 2 years
Saw this on SA. I'm sure there are enough backers qualified to fill this role...
This will bring them under Robert's direct control, though, so win some/lose some.
For me it's just a step forward the industrialization of system's creation.
Which situation ?
The 'supposed' tools will be used in house AND by contractors. CIG want to multiply the creative teams and that's what they do. More parralel teams on same work with same tools = faster delivery of systems.
Wouldnt that be a complete loss based on what we know about the man?
Good to see Sandi still earning a director's salary.
In the future elevators only work when you are wearing a helmet.I always used to like the fact you can walk around the stations in SC, but it seems in 3.11 you now have to use elevators to get around more? Do they still kill you?
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Good to see Sandi still earning a director's salary.
I always used to like the fact you can walk around the stations in SC, but it seems in 3.11 you now have to use elevators to get around more? Do they still kill you?
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Yes. And building solid tools to control all those metrics when you work with contractors is one way to avoid those problems. And that's what CIG do since several years. The Illfonic fail should have taught them the hard way how to work with contractors.Oh Christ, yes. Years of work scrapped due to incorrect scaling & etc. Something that fundamental should have been in the design document from the beginning.
Dear friend, you teach me nothing about those laws (Brooks, Hofstadter, Peter's principle, etc). I started to code 35 years ago, hard to miss them when you are a coder. The Brooks law is about late project, not overdue projects that doesn't care about deadlines (talking for SC only). Re-read the law.Dear sir, what you provided was enough to reach the conclusion. Adding manpower to a late software project makes it later. That's called Brooks's Law, it is 45-years old and well-known.
Based on what you know about CIG, do you think Sandi is earning a director's salary?I started to code 35 years ago, hard to miss them when you are a coder.