Obsidian Ant mentioned here that gear purchased when on foot in ports and bases will not be bought with credits, but rather some other valuable item required for trade.
Implementation details as yet unknown, personally I don’t think this sounds like a good idea on the surface of it. It seems that it would act as a sort of split between in-ship and on-foot gameplay, where financial progress in one doesn’t translate to financial progress in the other, which may make it feel like you’re playing two separate games.
This might be mitigated somewhat through currency conversion, and I think that may possibly be the case, with conversion from credits to the new currency almost certainly being significantly lossy, or perhaps even lossy both ways.
Whether there is no conversion to the new currency, or there is conversion at a loss, I think the reason for that would be so that existing progress in the current game doesn’t immediately put players in a position to have all top-tier gear without having “earned” it by working their way up to it through the new gameplay.
That’s understandable if it ends up being the case, but I don’t agree with it.
This is supposed to be one game in the same game world, so in the first place I don’t think it makes sense to have currency you spend at a station when in your ship invalidated when you’re in that same station on foot.
Secondly, segregating financial progress in this way means effectively splitting a player’s investment in the game, which is almost like playing on two different accounts.
This is of course mostly speculation at this point, and I’ll wait to see the full details before I judge, but it honestly doesn’t bode well in my opinion.
If any developer or community manager can provide some clarification on this, or point out if there has been some error in communication regarding the proposed new currency, or the current understanding of it, that would be much appreciated.
Implementation details as yet unknown, personally I don’t think this sounds like a good idea on the surface of it. It seems that it would act as a sort of split between in-ship and on-foot gameplay, where financial progress in one doesn’t translate to financial progress in the other, which may make it feel like you’re playing two separate games.
This might be mitigated somewhat through currency conversion, and I think that may possibly be the case, with conversion from credits to the new currency almost certainly being significantly lossy, or perhaps even lossy both ways.
Whether there is no conversion to the new currency, or there is conversion at a loss, I think the reason for that would be so that existing progress in the current game doesn’t immediately put players in a position to have all top-tier gear without having “earned” it by working their way up to it through the new gameplay.
That’s understandable if it ends up being the case, but I don’t agree with it.
This is supposed to be one game in the same game world, so in the first place I don’t think it makes sense to have currency you spend at a station when in your ship invalidated when you’re in that same station on foot.
Secondly, segregating financial progress in this way means effectively splitting a player’s investment in the game, which is almost like playing on two different accounts.
This is of course mostly speculation at this point, and I’ll wait to see the full details before I judge, but it honestly doesn’t bode well in my opinion.
If any developer or community manager can provide some clarification on this, or point out if there has been some error in communication regarding the proposed new currency, or the current understanding of it, that would be much appreciated.