We have our own laws because we're a Sovereign nationI've been out of the business since the early 90's, but unless the fundamental definition has changed in a later Consolidation Act, the definition of Insolvency in the 1986 Act was "being unable to pay debts when they fall due". There is very little, if any, grey area in this definition, as there is an instrument that acts as proof of it i.e. an unpaid Statutory Demand served under the Act, which a creditor (alleged or otherwise) is able to do for an amount owed (I think last time I looked) over £600 for corporates and £1,000 or £5,000 for individuals (the difference was to protect the "little man" from legal bullies, whilst making corporates accountable to almost anyone). You also don't need anything more than an unpaid invoice or evidence of unpaid wages etc. to serve a Statutory Demand, as the decision about the debt's validity is taken during the Petition hearing.
Assets owned as an individual or a company are irrelevant i.e. an entity can own £millions in assets, but if they don't pay against the service of a Statutory Demand within 21 days then the creditor (proven or otherwise) is then able to petition the High Court for Bankruptcy or Compulsory Winding Up (there were two halves of the Insolvency Act 1986 dependent on whether the entity is an individual or corporate). Having exercised both of these instruments, in my experience a petition is usually avoided at all costs, because if the court grants the petition (and that is done dependant on the evidence presented at the petition hearing i.e. none of this Small Claims junk), then notices are placed in the London Gazette for "all" to see.
This of course was only relevant for England and Wales, as Scotland has its own laws iirc in this respect (sorry Mole HD).
It's not about the waiting. It's about the journey and experiencing history of the Apollo Space Program of game development. From ambitious plans, evolution, spactacular launch failures to picking up the pieces and learning from them. This is a wonderful, bumpy adventure but without the Viking funeral. Backer since November 2012...or was it 2013. Anyhow I learned to cook my first turkey when I started my game account and so that's my test pilot handle.
I haven't realised that SC is just anMiribot as usual picking up on some good posts from la-la land.
SC is the Apollo Space Program of game development????It's not about the waiting. It's about the journey and experiencing history of the Apollo Space Program of game development.
When I stumbles upon the RSI website right years ago, I was f'ing elated. Finally, finally, someone was trying to make what I'd wanted for so long. And not just any someone, but Chris freakin' Roberts! The same guy whose Wing Commander games had been so awesome back in the day. I couldn't pledge fast enough (I'd have a four digit ID if I hadn't had to wait for payday to make my pledge, lol).
This thread is comedy gold
It wasn't supposed to be a discussion, it was a point in the right direction.![]()
STAR WARS™: Squadrons General Discussions :: Steam Community
STAR WARS™: Squadrons - Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Buckle up and feel the adrenaline of first-person, multiplayer space dogfights alongside your squadron. Pilots who enlist will step into the cockpits of starfighters from both...steamcommunity.com
Depends: it that supposed to be a discussion?Can we all agree on one thing. Star Citizen is fun/funny?
Or is that two things?
Well I vote for the second one anyway.
I am in no condition for a discussion.Depends: it that supposed to be a discussion?
SC is a bit like Mr. Bean: initially worth a chuckle or two because of the novelty and sheer stupidity, but ultimately endlessly tedious and repetitive, made worse by the laugh track telling you that you should be entertained.Can we all agree on one thing. Star Citizen is fun/funny?
Or is that two things?
Well I vote for the second one anyway.
Miribot as usual picking up on some good posts from la-la land.
SC is the Apollo Space Program of game development????
That's a bold statement.
Apparently the Apollo program cost 25 billion (156 billion adjusted for inflation). I hope this isn't an indication of how much SC will cost!
The program lasted 11 years. CIG looks set to beat that.
I seriously hope that diagram hasn't come from CIG towers...or maybe I've got it all wrong and in order to make it not rain so much, I should plant many olive trees on my property, or if I want snow I should seed my lawn with pines?
I seriously hope that diagram hasn't come from CIG towers...or maybe I've got it all wrong and in order to make it not rain so much, I should plant many olive trees on my property, or if I want snow I should seed my lawn with pines?