Hey yo,
So I'm thinking a lot of people are asking for the different terrain paints for each biome, so they can paint savanna grass on a tropical map, and so on. I agree I would like to see this too.. but I also understand the 'realism' filter that savanna grass, just doesn't grow on the arctic.
So... wouldn't it be awesome if we had a new employee type - Botanist - who has to research the different biomes and as such we get the plants (all plants) and the biome paints unlocked one by one, and we would have the non-native biome paints cost money. After all, if I own a big fancy Zoo Franchise and I'm a millionaire.. Surely I can afford to buy some desert sand / tropical soil, etc. and ship it to my zoo, so that my animals can feel more homely, and my guests can experience different continents without having to travel there.
Botanists would also unlock more education for the guests, we could have some education boards for special trees and plants (Eucalyptus, Aloe Vera etc.), and they would visit the enclosures with the non-native biome-s and "work" (water the grass, or use a leaf blower to dry out the sand depending on the new biome vs the native biome, trim trees, remove weeds). Push it further (I would love this, but I might be asking for too much) make all the biome paints depend on temperature, like the snow... if its hot the grass gets yellower if its colder the grass gets greener, make the biomes and plants come alive! Now of course in real life how green the plants are depends more on the water than the temperature, so if we get some serious summer showers on a tropical map, everything will go green, but then if we put heaters down (even if ambient is 30deg and we set the heater to 30deg too) it would be as if it dried the ground up, so savanna grass would stay yellow none the less...and in general we could assume our botanists water/dry everything just right. You could also add some 'dual' research, where AFTER the botanist unlocks all the biomes the mechanic can research watering, 'drying' and cooling /snowing systems, finally giving us bigger area heaters and coolers, so we don't have to litter enclosures with the little heaters and coolers, and botanists could research bio fuel and mechanics could then research transformer upgrades, and we could have the option to upgrade our transformers so that they are fully Eco-Bio-Green but they give us a big electricity area, and our guests don't hate it? (or just a new transformer and we can replace the old ones)
I think it would be a great addition to the game play as well.. more things to complete, and manage in finances too...
What do we think?
So I'm thinking a lot of people are asking for the different terrain paints for each biome, so they can paint savanna grass on a tropical map, and so on. I agree I would like to see this too.. but I also understand the 'realism' filter that savanna grass, just doesn't grow on the arctic.
So... wouldn't it be awesome if we had a new employee type - Botanist - who has to research the different biomes and as such we get the plants (all plants) and the biome paints unlocked one by one, and we would have the non-native biome paints cost money. After all, if I own a big fancy Zoo Franchise and I'm a millionaire.. Surely I can afford to buy some desert sand / tropical soil, etc. and ship it to my zoo, so that my animals can feel more homely, and my guests can experience different continents without having to travel there.
Botanists would also unlock more education for the guests, we could have some education boards for special trees and plants (Eucalyptus, Aloe Vera etc.), and they would visit the enclosures with the non-native biome-s and "work" (water the grass, or use a leaf blower to dry out the sand depending on the new biome vs the native biome, trim trees, remove weeds). Push it further (I would love this, but I might be asking for too much) make all the biome paints depend on temperature, like the snow... if its hot the grass gets yellower if its colder the grass gets greener, make the biomes and plants come alive! Now of course in real life how green the plants are depends more on the water than the temperature, so if we get some serious summer showers on a tropical map, everything will go green, but then if we put heaters down (even if ambient is 30deg and we set the heater to 30deg too) it would be as if it dried the ground up, so savanna grass would stay yellow none the less...and in general we could assume our botanists water/dry everything just right. You could also add some 'dual' research, where AFTER the botanist unlocks all the biomes the mechanic can research watering, 'drying' and cooling /snowing systems, finally giving us bigger area heaters and coolers, so we don't have to litter enclosures with the little heaters and coolers, and botanists could research bio fuel and mechanics could then research transformer upgrades, and we could have the option to upgrade our transformers so that they are fully Eco-Bio-Green but they give us a big electricity area, and our guests don't hate it? (or just a new transformer and we can replace the old ones)
I think it would be a great addition to the game play as well.. more things to complete, and manage in finances too...
What do we think?