Game Discussions Star Citizen Discussion Thread v12

Our very own sovapid pops up in a spectrum thread.


I'm laughing at this thread because i remember all the times the faithful argued that SC wouldn't have a problem with griefers/gankers/random kills because CR would implement a crime and punishment system that would discourage it, and let us not forget, the 10 (or 100?) to 1 NPC to PC ration with NPCs indistinguishable from players!

PvP slider is for sure in the pipelines 😂
 
Our very own sovapid pops up in a spectrum thread.


I'm laughing at this thread because i remember all the times the faithful argued that SC wouldn't have a problem with griefers/gankers/random kills because CR would implement a crime and punishment system that would discourage it, and let us not forget, the 10 (or 100?) to 1 NPC to PC ration with NPCs indistinguishable from players!
It's a one month event to give heavy incentive on pvp and it has purpose. They test a new 'heat' system. You can check news related to 'exterior Space Station Green Zone Removal'.

Exterior Space Station Green Zone Removal
The initial introduction of the relaxation of Green Zones will be removing the armistice zone around the exterior of Rest Stops. This update will allow players to fire ship weapons around Rest Stop exteriors and comes with many updates to the law system and station defenses to help accommodate this. Destructible defenses of a few sizes and varieties have been added on and around the rest stops. These range from the small S4 turrets (now destructible) placed on landing pads, through S6 sentries seen in the Claim Jumpers missions, to ALL new S10 turrets on and around the perimeter of the stations. Once destroyed, these currently respawn after 5 minutes (subject to balancing), but in future we aim improve this simplistic system. We have created a Security Response system which while still quite simplistic, adds the CrimeStats of all players in the area (we’re calling this internally the “heat”) and spawns security ships of increasing number and strength in response. The system responds quickly to increases in an area’s heat by spawning in new ships and despawning out any weaker ships they replace. The system responds slower to the killing of its own members (should the heat not be raised by this) and slower still to decreases in heat (to keep security patrolling for a time to ensure the threat doesn't return any time soon). We will develop this system further in the future to also take into account the type of ship the players are using. A new infraction has been created called the Armistice Violation. This is a felony and is given should players damage other ships or station defenses within the Armistice Zone. It does have a grace period and allowance in which the player is warned that further infractions will result in a felony. For it the first implementation, this new infraction will only remain active on the player’s criminal record of 1 day. Should the player enter the Armistice Zone while having a CrimeStat or gain a CrimeStat whilst within the zone, they will be shown a warning telling them to leave immediately. Players attacked by any NPC or player valid to arrest them should have a start/reset arrest timer started on them. If the player then dies by any means whilst this timer is active, they will be arrested. This timer is ended should the player manage to quantum travel, and will be between one and three minutes, extended by level of engagement with the NPC. This is to get around the unfairness of being arrested simply because an actor valid to arrest you is nearby as now that actor would have had to have attacked you recently. Criminals will now respawn at GrimHex if they die without being arrested or log out without using a ship bed. Players are now briefly offered the option to press charges/forgive on crimes committed against them. This is defaulted to press charges for crime committed by non-party members and defaulted to forgive for party members should the notification be ignored. We have converted the indirect killing of players from homicide to the lesser crime of manslaughter in some cases. This includes crushing players with a vehicle, killing via triggering an explosion such as an explosive barrel or a ship-self-destruct. We have also made it manslaughter for every kill aboard a ship other than the pilot. Locking a missile on a ship will now count as hostility and allow that ship to attack you in self-defense. It will cause AI to attack and trigger an “Assaulting an Officer of the Law” infraction if done to law enforcement. Quantum snaring now only gives the player an infraction should they snare a ship and it will give one for every ship snared. Quantum dampening an actor the player has the right to arrest should no longer be a crime. Players should no longer be able to avoid security scans by getting out of their seat. We have fixed several ATC/pad loitering and impounding bugs to ensure the experience is more reliable and consistent. Pad ramming will now be ignored as a crime if committed by a party member. This is mainly to not punish party members for small bumps along the way. You’ll still be able to give a party member a crime stat if the pad ramming is so severe it ends with your death or ship destruction.
 
Then again, now all these years later we know that when Chris said he "promised to treat backers with respect" he wasn't talking about SQ42 so it's ok I guess.

Technically he promised to 'treat backers with the same respect as developers'. Which means show them a video, claim its a finished game and cash the checks until everyone wakes up or actually tries the game. Then leave it for someone else to sort out and move onto the next thing.

To save them some time...I already banned myself ;)

Tell them you're banning them and dont reply for 30 days :)

re: mining gameplay dev popularity - i think the dream is to mine raw materials, refine & process them & combine all these to build things. Unfortunately, few games ever get to the building part much less get it right.

Fallout has a pretty good go, similar idea, get the raws and build up, other games do it too. The idea of steps is not new, To the computer its all zeros and ones, doesnt matter if we call it mineral or scrap or material or whatever.

The Mole is only useful for multicrew mining.
For solo mining it's the Prospector.
You have also the Greycat Roc (small mining buggy) for mining on planets and moons, and the Pyro multitool (hand mining device) to mine by foot on planets, moons, caves and prison. When mining by foot, a Rucksack armor is a must have (a lot more inventory than usual armor).
You have normal and instable ore (that can explodes in your cargo on certain conditions). You can also boost your mining with multiple consumables and you can buy better mining head equipment for your ship.

See if CR spoke like this we'd all actually have a better idea of what is actually happening.
 
https://robertsspaceindustries.com/...sc-won-t-be-the-best-damn-space-sim-ever-not-

„It's the Paralympics of development where it's up to backers to keep the project going at steadily increasing cost and scale.“

Enjoyed reading the defensive replies.

Strange OP as well, when they started going on about etherium and blockchain.

But one thing he hit the nail on the head, if CR had said back in the day "it will be done when its done" rather than "2-3 years, any longer and things will become stale" then at least people would have gone into it with a better understanding of real timelimes.

Likewise, when CIG offered to keep increasing the stretch goals, it would have been better if CR had said "the more we add, the longer it will take to release" instead of "adding more won't significantly delay the release of features" (because, everyone knows, you can just add more devs to a project to speed things up!).
 
So 30 minutes just to get from waking up to get to his ship and take off.

Yeah and much of that was trying to figure out why his greycat ended up on its roof in the hanger with an insurance claim against it.

Hope he does do some more SC vids as it would be interesting to see if he can actually get into any of the real gameplay. His recent ED series went from complete noob crashing into things to unlocking engineers and exploring Sag A* and Colonia etc
 
Speaking of leaks, yamiks showed this snapshot of a mining pod in his recent video. My squadron mates and I were speculating whether this was one of the new vehicles planned for Odyssey ( which CR seems very worried about).

Unconfirmed of course, it's a leak after all.

unknown.png


What's mining currently like in SC? Is there any mining at all?


That is just the SRV cabin with a Size 1 mining Laser attached to the bottom
 
It's a terrible idea that alienates all the non-PvP players. It's hilarious that it runs for a full month.
It's almost as if every single last soul at CI¬G is utterly, massively, hilariously incompetent and unfamiliar with how games, players, and software testing including those two work even at the most basic and blatantly obvious level.

A deliberate and clear test protocol for your test alpha testers to follow? Guh, wuzzat?
Separate servers for separate testing protocols, scenarios, or use cases? Bluh…?
Hell, just standardised data gathering and metrics? Hurrr… mooo?

Kindergarden kids would offer more constructive, competent and stringent process, but then again, they're pretty much pre-programmed at that age to empirically test and evaluate the world around them and the rules by which it operates — skills that have long since been lost by the “devs” behind this farce.
 
That is just the SRV cabin with a Size 1 mining Laser attached to the bottom

Considering its an Horizons Concept art its pretty obvious it is the cabin of the SRV. The laser moved to a turret on top, but the shape and layout of most everything else is the same, dont think its meant to fly by itself, its just the cabin. Mining laser does mining as well as combat on the SRV, unlike the ships, no need to mess about with different SRVs or swopping equipment all the time, just do both jobs at the same time on one journey. Two smaller lasers instead of on big one. Small changes, presumably the gun sticking out the front got in the way of just about everything.

Whoever was saying its new, its not a new concept, its an old one that was improved and has been in game for 5 years now. in Elite I mean.

Edit: Interestingly the 'door' is on the front of the cabin, wonder if that will remain the same.
 
The Mole is only useful for multicrew mining.
For solo mining it's the Prospector.
You have also the Greycat Roc (small mining buggy) for mining on planets and moons, and the Pyro multitool (hand mining device) to mine by foot on planets, moons, caves and prison. When mining by foot, a Rucksack armor is a must have (a lot more inventory than usual armor).
You have normal and instable ore (that can explodes in your cargo on certain conditions). You can also boost your mining with multiple consumables and you can buy better mining head equipment for your ship.

That was very informative, thank you. At least they're getting mining right so far.
 
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