Game Discussions Star Citizen Discussion Thread v12

Meanwhile...I've gone for the blatantly plagiarised Mandalorian look with the personal armour since I'm shooting at other things besides rocks for the next month...

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Awwwww, how cute. Paper and paper recycling is still a thing in 900 years. I've always wanted to know (cough cough), and now the visionary game producer futurist has answered the question for us.
 
Awwwww, how cute. Paper and paper recycling is still a thing in 900 years. I've always wanted to know (cough cough), and now the visionary game producer futurist has answered the question for us.

When deciding what a futuristic starport may look like both SC and now ED have taken inspiration from the local contemporary shopping mall. To be immersed in the future look no further than Milton Keynes of today!
 
All those uniquely patronising PR/damage control videos and a veritable written wall of deranged hubris from Chris Roberts just signal what is simply another Q4 marketing and funding campaign. This time of year is traditionally the post Citizencon induced whale spending spree...with none of that live staged nonsense, we get teaser videos instead featuring talking heads and wavy hands with exactly the same goal...telling the long suffering backers they are absolutely wonderful people and loudly heralding in this current years 'Gib Cash' incentive to keep the lights on at Ci¬G for another year ...the faithful will bite like dutiful fish, the detractors will call "foul!" to the referee...

Star Citizen never changes :)
 
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Without the annual presentations from CitizenCon (and Gamescom in earlier years) with custom-authored demos showing future upcoming content, I don't see the quite-substantial discontent amongst the community swaying anytime soon. Both Sq42 and Pyro are a long way off, and all backers known this.
 
Without the annual presentations from CitizenCon (and Gamescom in earlier years) with custom-authored demos showing future upcoming content, I don't see the quite-substantial discontent amongst the community swaying anytime soon. Both Sq42 and Pyro are a long way off, and all backers known this.
Most of us have known this for some considerable time...others will still continually open up their wallets and feed the dumpster fire... Star Citizen has long since become the internet version of TV evangelism. There's no accounting for blind faith...or to whatever particular faith that blindness might be wilfully pointed toward ;)
 
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Without the annual presentations from CitizenCon (and Gamescom in earlier years) with custom-authored demos showing future upcoming content, I don't see the quite-substantial discontent amongst the community swaying anytime soon. Both Sq42 and Pyro are a long way off, and all backers known this.
Indeed - these videos were lots of talk, not much in the way of useful results (or at least not evidence of such). Having pretty-looking locations has never been Star Citizen's problem...
It feels fairly interesting (and surprising) to me that on /r/StarCitizen today, Pixelate's entertaining 3.11 "advert" (linked earlier) has consistently been more highly ranked than any of CIG's official birthday comms.
 
Most of us have known this for some considerable time...others will still continually open up their wallets and feed the dumpster fire... Star Citizen has long since become the internet version of TV evangilism. There's no accounting for blind faith...to whatever particular faith that blindness might be pointed at ;)
Oh definitely. And as much as some people think that said wallets will close up enough that it forces CIG's hand, I don't think that'll happen - Development As A Service will continue for many years.
 
This, courtesy of u/Avloren:
There was this guy who had a legitimate business idea: selling digital space ships for a game he was making. It's a time consuming process to create these ships, but it could have worked. He just needed some money in advance to get the process started.

He got far more interest than he expected. He was overwhelmed with people throwing money at him. He spent so much time advertising and taking more money and running the business, he never got around to fulfilling all those space ships he had promised to create. He got to a point where he literally couldn't do it - he had promised too much, it was impractical. And yet people kept throwing money at him and asking for more, so he kept promising more.

He must have gotten to a point where he felt like he had no other choice. The only way to keep the whole scheme going, to hopefully deliver what the earlier investors had been promised, was to promise more to encourage further investment. He didn't set out intending to scam anyone, he just lost control of the whole mess.

Wait, sorry. It was stamps, not space ships. The guy's name was Ponzi.
 
Chris dreaming again.



I mean.... why? Why would you even want to keep track of this? What will happen when players latch onto an idea like this and start dropping thousands of coffee cups in a forest? Its going to kill performance and the database.



Yeah Chris, thousands of people in the same instance. EvE has to use time dialiation when that happens, and that's a point and click strategy game, not a twitch shooter. Not to mention the details on the models. I can only presume he means thousands on the same group of servers. If thousands ever met up in the same location, watch performance tank.
He just doesn't understand game development.
 
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