Ran into an Imp. Cutter with good shields. like...REALLY good shields. Like not even BUDGING shields.

On the Krait MKII you could mount a pair of Remote release Flecchette launchers and target the Cutter's PP if you really want to ruin his day. He might even not notice what's happening untill he loses power. Having said that I found I needed at least a dozen good hits with those things before I could get the PP down, assuming it has the OC mod.
 
Yep, Cutter shields are stupidly strong if they've been maxed. Easily in excess of 12-14k MJ when you factor in resistances.

Reverb is the only way to take a shield tank Cutter down.
 
Unless you fight the ATR, then all bets are off. They disable your shields in notime, prismatic or otherwise. lol
 
This Cutter has 9770MJ absolute and close to 15000 after resists.
With 4 pips in shields, that means more than 25000 absolute and more than 37000MJ after resists.

Good luck stripping those shields off or, God Forbid, ram that Cutter 😂
Thats from before Guardian shield boosters/reinforcement package were released right...
With GSB/RP its a lot more higher now on a shield tank as you swap some armour for some GSB/RF love..
 
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With GSB its alot more higher now on a shield tank you swap the amour For some GSB love..

Indeed, but with crap hull you are exposed to phasing boats or torpedo boats...
At least a strong hull will allow for a hasty escape if being torpedoed or having your hull being slowly chewed under the shields
The AFMU and the triple MRP are to counter the flechettes too
 
Sound like 10k+ megajoule shield tank Cutter. Weak spots: running on the verge of module cooking + shield generator with stock integrity (reinforced mod does not improve shield integrity, thermal does!). If I were you I'd sacrifice one of the large hardpoints for carrying large torpedo tube with rev. cascade. A weapon increasing target' heat might deal some damage to his modules as well, unorthodox approach, but worth a shot. If this fails - high wake before it is too late.
 
Yep, Cutter shields are stupidly strong if they've been maxed. Easily in excess of 12-14k MJ when you factor in resistances.

Reverb is the only way to take a shield tank Cutter down.

Reverb wont work well against anyone who knows how handle thier cutters.... long as cutter pilot knows how to evade and its being aware of toprs during engage, evading 250 m/s torps its really simple, and it can be done without need to stop shotting at those who fired them. All thanks to cutter speed. Additionally, torps can be shot down with missiles too.

If you really want to take down a shield tank cutter, you need wing of 4 meta FDL's and if cutter pilot is cautious, chance to actually have a kill is extremly low, since cutters can wake out anytime they want.
 
Ah, i forgot to add - the Advanced docking computer is mandatory on a combat Cutter - not to use it for docking - but to act like a booby trap :D
 
You were using kinetics against a Cutter.

Multicannons aren't that effective against shields. The one medium incendiary won't have made much difference.

Wow! We're back to 2015 and engineers were removed? From what i gathered, i would expect that the Cutter in question had heavily engineered shields. Which also means, if the owner was not completely incompetent, it had resists mostly leveled out and all of them close to the cap.

This in turn means that kinetic, thermic or explosive makes no difference any more. Only if you can switch to absolute damage (ramming or using plasma acceleration) it still matters.
 
Wow! We're back to 2015 and engineers were removed? From what i gathered, i would expect that the Cutter in question had heavily engineered shields. Which also means, if the owner was not completely incompetent, it had resists mostly leveled out and all of them close to the cap.

This in turn means that kinetic, thermic or explosive makes no difference any more. Only if you can switch to absolute damage (ramming or using plasma acceleration) it still matters.

You are absolutely right, but people still are still stuck at thermal for shields and kinetic for hulls 🤷‍♂️
 
You are absolutely right, but people still are still stuck at thermal for shields and kinetic for hulls 🤷‍♂️

Against NPCs this actually is mostly true still. While NPCs use engineered setups, my impression is that they don't go to the level we players use it. (Imagine how a CZ would look like with all ships being engineered to be as tough as some player ships... ) But yes, it seems like the news of players engineering their ships seems to still not have gotten around.

As a sidenote: Considering how long it takes in a dedicated community like ours till such information is actually is fully absorbed explains a lot of things happening in the real world... :D
 
One more thing.
<vid>



Notice that there is not even single cutter targeted in that video (I wonder why :unsure:), not mention all of "victims" of reverb effect, they where quite greenhorns when comes to PVP, especially that FDL.

Against such opponents, it does not look much of impressive in my eyes to take thier generators... on other hand, there is not much of vids around, when u can see reverb actually being sucessfully used against PvP'ers who atleast are around for few years.. cuz it dont happen a lot.
 
Notice that there is not even single cutter targeted in that video (I wonder why :unsure:), not mention all of "victims" of reverb effect, they where quite greenhorns when comes to PVP, especially that FDL.

Against such opponents, it does not look much of impressive in my eyes to take thier generators... on other hand, there is not much of vids around, when u can see reverb actually being sucessfully used against PvP'ers who atleast are around for few years.. cuz it dont happen a lot.

Have you watched the full video? There is Cutter in 7:25. Successfully struck by mines.
Perhaps not, but who cares. If you can't chew through his shields, then unconventioal ways remain open. Anyways dropping shields by mines or torps give good giggles and delivers message to the tanker that his ships not invincible and has weak spots too.
 
Wow! We're back to 2015 and engineers were removed? From what i gathered, i would expect that the Cutter in question had heavily engineered shields. Which also means, if the owner was not completely incompetent, it had resists mostly leveled out and all of them close to the cap.

This in turn means that kinetic, thermic or explosive makes no difference any more. Only if you can switch to absolute damage (ramming or using plasma acceleration) it still matters.
You are absolutely right, but people still are still stuck at thermal for shields and kinetic for hulls 🤷‍♂️
The current shield meta still has a slightly higher kinetic resistance due to how much more damaging multicannons and frags are compared to lasers.
A complete balance is unnecessary.
 
Unless you fight the ATR, then all bets are off. They disable your shields in notime, prismatic or otherwise. lol
Still think this is silly. I mean, not how fast they can kill, but the fact that they get magic reverberating cascade lasers when that effect is normally only available on torps and mines with no lore explanation. Like, not even the literal navy gets this. ATR should be strong, but they shouldn't have a frigging station gun slapped on a c3 hardpoint. Would be much cooler if they just dropped like 50 top tier FDLs and Corvettes on you, and should be overwhelming to pretty much anything. That said, why are capital ships so weak?
 
Still think this is silly. I mean, not how fast they can kill, but the fact that they get magic reverberating cascade lasers when that effect is normally only available on torps and mines with no lore explanation. Like, not even the literal navy gets this. ATR should be strong, but they shouldn't have a frigging station gun slapped on a c3 hardpoint. Would be much cooler if they just dropped like 50 top tier FDLs and Corvettes on you, and should be overwhelming to pretty much anything. That said, why are capital ships so weak?

I think the capital ships were never re-adjusted to account for engineering, so their dps is completely outscaled compared to the mj/resistance power creep.
 
This Cutter has 9770MJ absolute and close to 15000 after resists.
With 4 pips in shields, that means more than 25000 absolute and more than 37000MJ after resists.

Good luck stripping those shields off or, God Forbid, ram that Cutter 😂
Consider a single point defense to take out misiles and torpedos on that ship. It does lower your shield HP, but a point defense is one of the modules I overlooked, and it really helps a lot, especially against some of those torpedos that can lower any Cutters shield in the blink of an eye. It's also a great help during PvP if you decide to bail out.
 
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