Game Discussions Star Citizen Discussion Thread v12

SC is using a mixture but not in the way ED, NMS and Minecraft allow the game all by itself to generate complete systems or biomes without any manual artist input.
Sure, they aren't the same, but SC still has no need to create, store and load large amounts of art assets. Same as ED.

Ooof... looks like the citizens aren't having this sort of guff either. Its not getting the upvotes it would have in previous years.
What heresy is this? Shouldn't The Holy Roberts purge those heretics?!
 
Being in glide and seeing other ships on the planet.

Easier to see ships in glide coming in, but in the pre-DSS Probe days, used to do a lot of Gliding over planets, repeatedly, trying to spot Fumaroles and such and you could pass over ships there when someone found one.

Yes the Fumaroles might pop in after due to LODS but the other Cmdrs ship was visible from Glide and vice versa
 
It's the fundamental advantage of procedural generation that ED, NMS and Minecraft take advantage of. No need to create, store and load large amounts of art assets. It has disadvantages as well, of course.

True - it's well tested and proven tech that worked even on 8 bit CPUs and 16-32k of RAM.
 
I think we can all agree 2021 is the year when PC gaming will be saved.

If not then I think we can all agree 2022

My gut feel is that 2021 will be make or break for SC. Other space sims will be previewing their more updated content by then and Odyssey will be out.

No game by 2021, no 2022. It's the age of COVID, the usual tricks won't work anymore.
 
My gut feel is that 2021 will be make or break for SC. Other space sims will be previewing their more updated content by then and Odyssey will be out.

No game by 2021, no 2022. It's the age of COVID, the usual tricks won't work anymore.

You're falling into the same trap people have fallen into year after year.

The only thing that will determine if CIG will continue or not is backer funding, and it seems it doesn't matter how good or bad CIG do, funding continues unabated.

Unless of course, the tracker is a load of bull.
 
You're falling into the same trap people have fallen into year after year.

The only thing that will determine if CIG will continue or not is backer funding, and it seems it doesn't matter how good or bad CIG do, funding continues unabated.

Unless of course, the tracker is a load of bull.

I could be wrong of course but this year is different because the pandemic broke a lot of businesses, caused a tidal wave or unemployment, tanked the stock market etc..

We'd be very lucky if a war isn't triggered in some part of the world because governments and societies are all under extreme pressure.

The real trap is to think it'll be business as usual. It's a changed world and we won't be coming back to the old normal. Even CIG won't be immune because it's whales certainly aren't.
 
It's early days.
Q: So if I understand correctly, Icache will open the door to separate the player and the character(s). Meaning, we'll be able to make more then one character. Meaning one of the requirements for death of a spaceman (If you die, one of your character inherits your stuff), will be done.

Chad McKinney: We are laying some of the ground work that will help make it possible, but I am not saying that once we get icache and global persistence in that we will have a split between players and characters. There is more work there to do both on the backend and in the game before that will be ready. For example, there are some service level interfaces that will need to be updated to account for the separation, and a lot of game code is going to have to change.
LINK
 
SaltEMike tells his missus she doesn't understand game development.

She says she understands business development.


LOL, keep listening.

When she was working at a supermarket, everyone she spoke to about what Mike did (streaming SC) those who knew about it said "oh, the game that is never coming out"

Mike retocons history and applies a memory hole. Saying that originally they backed a game that would take as long as was required. That was not what CR said initially.

Man, this argument between Mike and his missues is funny as hell.

Honourary skeptic status for Mrs. Mike.
 
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Over in brianworm land they are arguing over CR's statement that SC has exploration as a profession...

Again, no offense, but you don't get it. Procedural planets alone IS by its very nature a massive exploration element. The sheer size and complexity of space stations, and each new part of them added (like this patch which has the cargo decks) IS exploration. Large ships, which, by the way, are *** LARGE, are exploration, and they're damn fun. You ever watched one of those ship walkthrough videos on youtube, where the person walks around the entire ship checking out every nook and cranny? That's exploration.

There you have it! Exploring your spaceship is exploration! CIG have done it again! Never been done before!

Salt: https://robertsspaceindustries.com/...rum/3/thread/the-pledge-doesn-t-apply-to-sq42

There is one thing that i actually like that SC is planning (which backers are arguing over) is what is being called Agent Smithing. Whereby (one day, maybe) you will be able to join another person's ship remotely by taking over one of their NPCs.

This i feel would be a great way to go with multicrew in Elite Dangerous and remove that idiotic telepresence lore.
 
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