I think that's true for most of us!Mostly down to the help of the good folk here really, I can't take too much credit![]()
I think that's true for most of us!Mostly down to the help of the good folk here really, I can't take too much credit![]()
Looks good - the remainder is more about learning what works best for you. I mean, the docking computer on a Vulture is a hanging offense.
I have Voice Attack with Ad Astra installed, and she helpfully informs me where my landing pad will be if I enter with the green lights on my right. Not that she needs to, they're always "at the front of the station", of course, GRRRRRR.One problem I have had on quite a few occasions is finding the landing pads on the various types of stations. I'm aware of the dot on the radar which is a help of course and I have a map for the 'rotating mail slot' types but some of the outpost types have been a real pain when the platform has been out of sight.
Wake scanning is very situational and is mostly used for PvP, piracy or getting data for engineering. You shouldnât need to compromise your ship for one of those.Never thought to ask until now - My Vulture is now a pretty soild build with all of the shield/hull reinforcement. Obviously now I have slots all being used. If I wanted a Wake Scanner, Kill Warrant Scanner etc etc, I'll obviously need to shed some of the reinforcing. I only play in Solo mode and have read that the NPC ships aren't too bad to deal with. I'm just wondering if shedding the reinforcing and replacing it with scanners will compromise my ship strength enough for it to to be a problem or am I, in effect, over the top with the amount of shielding I have and so it wouldn't be a problem to lose some?
It was nice last night to have some clown fly straight into me during combat and just bounce off with zero damage to my ship
Thanks for all of your help up to now.![]()
Wake scanning is very situational and is mostly used for PvP, piracy or getting data for engineering. You shouldnât need to compromise your ship for one of those.
The KWS is a solid module as it gains you extra credits and also improves your reputation with multiple factions at once. Itâs not essential though...
One option is to go and do the guardian ruins and unlock the shield boosters. You can have a KWS and use a small guardian shield package to replace the lost shielding...
Another option is to leave your ship fully shielded and do your bounty hunting in the control system of a powerplay faction like Arissa Lavigny Duval as youâll earn 20% more credits for all bounties you claim this way. To be honest if youâre going to spend much time bounty hunting you should do a bit of research into this anyway, you can really make some good credits while enjoying bounty hunting...
If you are visiting the guardian sites it is very useful to have a Point Defence Turret mounted in a utility slot on top of your ship and to park the ship inside the site or as close as possible, the Diamondback Explorer is very good for both of these.
I couldnât disagree more...Beware some of those Guardian blueprints aren't all that useful where your at gamewise now. Guardian FSD Booster most definitely, Guardian Module Reinforcement perhaps, Guardian Shield booster not so much.
Quick question on that - I'm heading for the Witch Head the moment I'm off work; mĂ˝ Krait appropriately hull-tanked for 'Goids. Shields are secondary due to the bugs' phasing but Guardians WERE their mortal enemy - does the Guardian shield booster offer better protection from Thargoid weapons?I couldnât disagree more...
Guardian shield packs are most useful with small/medium ships, especially those with military slots (like the Vulture).
Ships with irritatingly low shielding like the Cobra3 (124mj) can easily be transformed with guardian shield packages (488mj). And alliance ships like the Chieftain can push up to 1000mj shields with bi-weave and outstanding resistances...
My Krait has 2 class 5 guardian shield packs on for combat. Wouldnât fly without them, theyâre just amazing...
I donât believe so, it just gives your shields a flat mj boost.Quick question on that - I'm heading for the Witch Head the moment I'm off work; mĂ˝ Krait appropriately hull-tanked for 'Goids. Shields are secondary due to the bugs' phasing but Guardians WERE their mortal enemy - does the Guardian shield booster offer better protection from Thargoid weapons?