COMPLETED CG Repel the Thargoid attack in the Witch Head Nebula (AX-Combat)

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I was there when the alliance overran the witch head science station. They occupied the only independent system out there.
I ran missions against them - I'm still wanted by that alliance faction by the way - but in the end, what can one commander do?
I left that day and have only returned today.
I will not be turning in any bonds for the Alliance that's for sure.

You should know that Witch Head Science Centre is being transferred to the local Independent faction right at the moment - with Alliance consent. Now get over there and do your part!

Also, Alliance systems are by definition "independent" anyway.
 
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Oh joy! I loved doing S&R runs in my Keelback in the Pleiades but this was after the AX CZs wrapped up I think, so there was naught to do but visit low threat NHSS and assist NPC distress calls.

Now though I’ve got the money for a Crusader, and I’m thinking of a support ship with repair and decontamination limpets and providing SLF cover. If I can can quickly knock a prototype up...
 
Urrrrrrrrrrrrrrrgh.

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This is what a get for jury rigging my AX fighter into a long-range corrosive hauler...
 
You should know that Witch Head Science Centre is being transferred to the local Independent faction right at the moment - with Alliance consent. Now get over there and do your part!

Also, Alliance systems are by definition "independent" anyway.
I have no idea because I've not been back since the blitzkrieg and my "Alliance Daily News" subscription got mysteriously cancelled.

I'll believe it when I see it. Until then I'll reserve judgement.
 
So, as many untrained cmdrs, i saw the CG, flew the long stretch to the nebula and order my regular fighter build to be delivered by postal service. Three hours later i get my fighting ship. Woop woop, let's go get em boys. Fifteen minutes after thati am back at a base, hull at 40% and declining fast because of some acid thing clinging to my hull, not even sure what had happened and if i even did any damage to one of those space seastars...
... aaand going back to the bubble with zero thargoid kills to my name. So much for CG fun.
 
So, as many untrained cmdrs, i saw the CG, flew the long stretch to the nebula and order my regular fighter build to be delivered by postal service. Three hours later i get my fighting ship. Woop woop, let's go get em boys. Fifteen minutes after thati am back at a base, hull at 40% and declining fast because of some acid thing clinging to my hull, not even sure what had happened and if i even did any damage to one of those space seastars...
... aaand going back to the bubble with zero thargoid kills to my name. So much for CG fun.

Well, instead of just giving up so easily, you could also have asked for advice or pointers to YouTube guides to Xeno combat :) The "acid thing" is the caustic effect of Thargoid missiles and destroyed Thargoid vessels. You can remove it with decontamination limpets, overheating your ship to a certain level (I don't know the exact number, 180% maybe?) or docking at a spaceport/carrier.

Thargoid interceptors can only be damaged with dedicated AX weapons or Guardian weapons (Gauss works best) and require special tactics (which makes them more interesting to fight than CZ grinding). If you are new to AX combat, I recommend fighting Scouts first (NHSS Level 4). They are essentially like Human NPC ships and do not require special tactics. Just lock, load and destroy.

There are a number of very good youtube videos ou there, that explain, step by step, how to fight Interceptors.

Good luck, commander :)
 
This is a short CG (5.5 days) so we need around 20% per day to complete - so we're a bit short so far:

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This also translates into just over 0.8% per hour - and we haven't hit that once yet. I guess we're gonna need the weekend stats to see if this can improve:

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Keep on everyone (though I think I'm going to be spending my time making use of the Broker discounts :) )
 
Thargoid interceptors can only be damaged with dedicated AX weapons or Guardian weapons (Gauss works best) and require special tactics (which makes them more interesting to fight than CZ grinding). If you are new to AX combat, I recommend fighting Scouts first (NHSS Level 4). They are essentially like Human NPC ships and do not require special tactics. Just lock, load and destroy.

There are a number of very good youtube videos ou there, that explain, step by step, how to fight Interceptors.

Good luck, commander :)

"Thargoid interceptors can only be damaged with dedicated AX weapons or Guardian weapons" : Aahhhh, i did not know that. I'll try again with the scouts then. I don't think i have time to unlock any guardian weapons during the CG and still participate. Thnk you for your pointers!
 
Oh joy! I loved doing S&R runs in my Keelback in the Pleiades but this was after the AX CZs wrapped up I think, so there was naught to do but visit low threat NHSS and assist NPC distress calls.

Now though I’ve got the money for a Crusader, and I’m thinking of a support ship with repair and decontamination limpets and providing SLF cover. If I can can quickly knock a prototype up...

The thing peculiar about the Crusader is you have to make a choice:

-Shields
-Cargo space
-Fighter bay

Pick any 2 🤔

On the Keelback you can have all 3 which is why I crossed off the Crusader from my list of new ships to purchase.

Got spoiled by the Keelie 😁
 
Likewise. When I logged back in after several weeks of self-imposed exile (I was unable to prevent the Alliance from taking the asteroid base I was stationed at) I was back at a detention centre near Maia (probably due to my excessively high negative reputation with the Alliance). I haven't been back out to the WH since.
...
I also fought the Alliance in the Witch Head for control of HIP 23759 which didn't go so well - which is why my reputation with them is -70% and I've taken a temporary leave of absence from the area... :)
They'll eventually get bored. Then I'll head back...
I knew I'd written this down somewhere.
...
Also, Alliance systems are by definition "independent" anyway.
In that case, why did you need to take HIP 23759 off Xeno Research?

Just admit you got greedy and went on a Pokemon spree. The fact that someone has suddenly had a change of heart (after 6 months) doesn't excuse the blatant annexation in the first place. You guys should quit the Alliance and join the Empire. At least they don't even pretend to be the good guys. :)
 
The thing peculiar about the Crusader is you have to make a choice:

-Shields
-Cargo space
-Fighter bay

Pick any 2 🤔

On the Keelback you can have all 3 which is why I crossed off the Crusader from my list of new ships to purchase.

Got spoiled by the Keelie 😁

I know right! By the end of my tour of duty in the Pleiades the Keelback could comfortably take on two Scouts and come out on top, but the Crusader has the option for the bigger fighter hangar so I could take both the AX Taipan and a conventionally armed SLF, and I quite fancy the idea of skirting the perimeter of an AX CZ offered CMDRs battlefield repairs :)
 
"Thargoid interceptors can only be damaged with dedicated AX weapons or Guardian weapons" : Aahhhh, i did not know that. I'll try again with the scouts then. I don't think i have time to unlock any guardian weapons during the CG and still participate. Thnk you for your pointers!

CMDR Exigeous made a good video about fighting Thargoid Scouts two years ago. The principles still apply despite the age of the video. He also got another one about fighting interceptors.

Source: https://www.youtube.com/watch?v=AD8DZN5EMMQ
 
These AX pages are nicely done with huge amount of useful info. I used guidelines for make my AX krait and lvl5 nfss are perfect for learn how to fight interceptors with possibility do huge amount of mistakes which are mostly survivable unless one panics too much 😁. Definitely fun, will stay in Witch Nebula for some time.
 
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