And now, what “everyone's” been waiting for... my thoughts on PowerPlay: Open Only.
First, the TLDR version:
I think PPOO will create a host of negative side effects without providing the benefits it will allegedly bring. As a result, this will further reduce the already anemic powerplay community further. But given that this "macro-political gameplay simulation" is already mostly-dead, at this stage I'm in favor of trying it anyway... if only to see the results.
And now, the long version:
First, some personal background. I'm an open power player currently on sabbatical, though still currently pledged to ALD. I say that because I was active in Powerplay from day one, primarily because I liked the added dimension Powerplay gave to my day-to-day activities, and not because I particularly cared who "won" or "lost." I was involved in the BGS side of the things after the first few months, because I don't enjoy ABA cargo hauling
or combat-farming. I'm on sabbatical from Powerplay because Frontier finally made exploration fun for me, and I see no reason at this time to rush my return to the Bubble.
One of the few things that would get me to Buckyball it back to the Bubble would be improvements to Powerplay,
especially integrating Powerplay into the mission system. I remained silent on the other topics, because they weren't anything I had something to say on. Being an inveterate role-player, I frequently take sub-optimal actions* because they're in character, so anything that improves Powerplay is for the better in my book.
This does not. Elite: Dangerous has entirely the wrong network architecture to get the effects you want. It’s peer-to-peer, with instancing handled by Frontier. Frontier, rightly, focuses on ensuring that players have a fun experience. This means that players are instanced with friends first, a host who has a stable connection to the player second, and maximizing player occupancy not at all. To have the effects you want, this game
needs to be client-server.
Currently, it dosn’t take much to find yourself in an instance of one, even in a busy system. If you have a firewall with reasonable security settings, you have to
explicitly give ED permission to violate them to see anyone. If someone’s watching Netflix in your home, you’ll find yourself alone in your own instance. If you’re playing outside your local prime time, you’ll probably find yourself in your own instance. Generally, you have to take steps to actually instance with friends, rather than the other way around.
Which makes Open Only a poor solution to the fifth column problem. They’re already acting in bad faith, so I have no doubt they’ll take steps to ensure that they won’t be instanced with anyone they don’t want to.
The other argument for Open Only is that it will attract more players to PowerPlay. And I have no doubt that there’s a cohort of players who very much enjoy asymmetrical PvP combat... as long as they’re not on the receiving end of the equation. And they will flock to Powerplay like crows on roadkill. But they’ll soon get bored, because all the players who currently in Solo and PG, because they don’t enjoy PvP combat
at all, will either quit or take measures to ensure they won’t be instanced with anyone they don’t want to.
The net result will be fewer players playing Powerplay, those who seek PvP getting frustrated by all the cheating going on, but at least thePowers will be smaller.
But at this stage, I see very little harm in trying it anyway, given how anemic participation allegedly is these days. Who knows, maybe EDPP will be one of those rare exceptions that bucks the typical trend regarding asymmetrical PvP over the last 35+ years.
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* If you want to see a classic example of my sub-optimal decisions in action: I'm currently pledged to ALD, who is a combat-oriented Power that offers a weapon, and I'm a non-combat player. AD would be a much-better choice for my play-style. That being said, I'm playing a traditional Imperial character. As such, she supports ALD because she represents the traditional side of Imperial society. AD, no matter how appealing she is from a gameplay perspective, is a radical who seeks to undermines one of the pillars of Imperial society.