My PvE Vette build can take with a laugh 2 wings ( 6 opponents !) at once, with no problems at all - I can fight 2 heavy wings ( Conda or Vette + a medium + a light) with less than 4,5k on shields. I run only 6 shield boosters, a Point Defense ( a must since many NPC come with missiles !) AND, and this is very important, an engineered Wanted scanner with only 2 seconds scan time, coupled with the beam lasers so when you shoot at target you also scan the target - that will easily double your bounty values.
Î run 2 huge efficient beams with vented and that will melt any light NPC in seconds, since you need to kill them fast because they are a lot more agile than you. Also those beams melt easily the occasional FdL or Mambas some NPC may come with...
On secondary, I use a pair of Long Range Imperial Hammers with Plasma Slug ( so I don't need to pay zillions for ammo ! - or to dock only to rearm ! ) and when / if I overheat, the beam will cool down the ship fast.
On T3 slot I use a MC grade 3 Overcharged and auto-reload, ( the hard point location is very bad for this, very bad angle, since only cover the targets below you, and you need the targets up in the middle of the screen ...) , and last, 2 MC in turrets, overcharged, with corrosive - the synthesis for ammo is very cheap, and only use grade 1 materials;
With this weapons build I can stay in ReSH hours without need to dock to rearm.
I use an SLF who will give you the extra punch in DPS, a class 7 Collector Limpet and a full load of 100-120 limpets, so I can gather a significant amount of materials, a pair of Guardian Shield reinforcement, a guardian FSD booster class 5, a class 6 Fuel Scoop and a class 5 engineered SCB ( the huge benefit of clas 5 SCB vs class 6 is the class 5 NEVER overheat you ! ) - the SCB is just "in case of...", in practice you almost never need that... but better to have a last resource in case you need to run away...
The 4 Guardian Shield Boosters coupled with the 6 shield boosters will give you a nice 4,5k on shields, and sure enough, I can't remember when this class 7 Bi-Wave failed...
The fuel scoop and the FSD booster give you a nice 30 yl jump range, more than enough to give a lot of flexibility to this build - you can fight, you can assassinate, you can stay for hours in RESh, with no need to rearm, you can transport 128 tones with no fear of pirates... The fighter bay gives you an almost unlimited supply of fighters, so you will never run out of fighters ( you have two of them );
I found this build the best, in PvE, after I experimented all weapons; the rail have a hard punch, long reach, the beams will melt Eagles , Cobras, Vultures in seconds, and the corrosive MC are great against hulls.
Internal, I have a reactive composite armor, just in case, the power plant is overcharged, and can keep the beams almost non-stop with 4 pips.
In ResH you can get, in 1h, a full load of materials AND 7-10 millions on wanted bonds...
I can't wish more. Just my 2 cents.