Ships Corvette Build Required

I hate SCBs. The fact that you can be successfully chipping away at another ships shields and then they “magically” recharge - with no way of knowing when, or how many times, that might happen - is phenomenally annoying. So therefore I don’t use them myself on principle.
There is a two stage animation if an enemy banks, so you know exactly what happens and when.
And it's possible to cancel banking with feedback rails.
 
Why do so many of you skip dual class 7 SCBs for some measily guardian shield boosters?
The single biggest advantage of the Vette over the Conda is the three class 7 slots.


That's my PvE Corvette and it has 9400 mj raw shield strength with a biweave due to the banks.

How do you find the long ranged medium beams? Do they keep your ship cool? And do they drain the distributor much?

I went with short ranged so my temp drops really quick when close to an enemyand they aren't constantly firing so i got enough power in my distributor for my Pa's.
 
Beams build was taking too long and PvP wise too much distributor drain.
So l ripped out all the weps had a think and came up with this monster.
(Note collector 5a limpets and 32t cargo alternatively fitted)

The killers are still my x2 huge rapid fire multicannons both with incendiary.
Then a large turreted multicannon with extra ammo + corrosive. This wep just blats away I don't have to worry about it.
Then x2 medium multicannons with extra ammo and oversized.
Finally x2 small beams turreted with efficient or long range thermal vent to get shot of the heat those incendiary weps generate.
Smaller Power plant to save weight. Alot of thermal management across modules.
Result = yeah kills quick. And cos I've only 2 pips in weps that allows 3 in shields for much of a fight plus pip in engines.
Like this ship.
Can hold it's own solo vs a dozen capable npcs.
Even seen off a few roaming pvpers.
 
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Beams build was taking too long and PvP wise too much distributor drain.
So l ripped out all the weps had a think and came up with this monster.
(Note collector 5a limpets and 32t cargo alternatively fitted)

The killers are still my x2 huge rapid fire multicannons both with incendiary.
Then a large turreted multicannon with extra ammo + corrosive. This wep just blats away I don't have to worry about it.
Then x2 medium multicannons with extra ammo and oversized.
Finally x2 small beams turreted with efficient thermal vent to get shot of the heat those incendiary weps generate.
Smaller Power plant to save weight. Alot of thermal management across modules.
Result = yeah kills quick. And cos I've only 2 pips in weps that allows 3 in shields for much of a fight plus pip in engines.
Like this ship.
Can hold it's own solo vs a dozen capable npcs.
Even seen off a few roaming pvpers.
Hows the overcharged pp? I really want to try short ranged huge Pa's and add prismatic shields but i just don't have power to run everything atm. Need atleast a g3 overcharged pp to run all that. Just worried about the low integrity, and hope my 2 med thermal vent beams help with the heat
 
It's maxed. 99% as I posted it. But 50 ton lighter hence 7a.
Going this build I use little distributor draw. The heat from those huge incendiarys is an issue hence the beams.
If I put a controller limpet in for wombling I have to take out a shield booster or it goes way over hehe.
My usage went mainly to those 2 g4 7a shield cell banks...Fab.. but use a ton of power.
 
It's maxed. 99% as I posted it. But 50 ton lighter hence 7a.
Going this build I use little distributor draw. The heat from those huge incendiarys is an issue hence the beams.
If I put a controller limpet in for wombling I have to take out a shield booster or it goes way over hehe.

Ever had your pp shot out? 108 integrity isn't alot
 
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Nope...only takes me 30 seconds to drive anyone or anything away...the heat they get renders them unable to fire back hehe...they break off I boost after em finish em off. Continuous fire from all weps simultaneously ensures it hehe. Just 2 pips in the dizzy 3 in shields 1 in thrusters.
And nope...no alternative fire button...just one sick trigger hehe
 
Yes I've an armoured version but it's 8a. Easily switch from one to another for any given situation.
I understand when there is not enough energy and it is necessary to strengthen the power one, but I don't understand if there is enough energy with the armor, then why to change it for another power one.
At least the speed of the Corvette and its power of the engines do not depend much on the total mass.
 
Here's what I've done my "vette so far. Still a works in progress. Still need to engineer the thrusters, thinking clean, kill warrant scanner, fast scan, over charge the fragment cannon and maybe add shield cell boosters. Any suggestions will help.


 
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I hate SCBs. The fact that you can be successfully chipping away at another ships shields and then they “magically” recharge - with no way of knowing when, or how many times, that might happen - is phenomenally annoying. So therefore I don’t use them myself on principle.

Same here. You can also add chump chaff here as well. If I see a putz using them I leave the match.
X.
 
Isn't any tactic viable worth doing? Anything that wastes enemy's ammo or energy.. each to their own I say. I hate dumbfires cos I can't hit a capital ship much less a vulture but...love pack hounds! Albeit nerfed their still amazing to watch go off.
Everyone does what they want to add to the flavour. If you present metas that all must adhere too or face ridicule seems unfair.
Each to their own. Keep an open mind. Not all play the same or what a boring galaxy it would be.

o7
 
I re-engineered two H-sized multicannons for my Corvette from annoyingly slow firing overcharge to rapid fire. It is sooo much better, not to mention dps on the same level as oc.
 
I am thinking of buying a corvette. I need to know how to fit it out? Combat but what build?

There was a time when I used mine like this, today I don't play much with Corvette because I spent half my game time flying on it.

make every SCB shot worthwhile

"Do not fire both SCBs at the same time and you will have no problems with the high temperature"

G.translator


 

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My PvE Vette build can take with a laugh 2 wings ( 6 opponents !) at once, with no problems at all - I can fight 2 heavy wings ( Conda or Vette + a medium + a light) with less than 4,5k on shields. I run only 6 shield boosters, a Point Defense ( a must since many NPC come with missiles !) AND, and this is very important, an engineered Wanted scanner with only 2 seconds scan time, coupled with the beam lasers so when you shoot at target you also scan the target - that will easily double your bounty values.

Î run 2 huge efficient beams with vented and that will melt any light NPC in seconds, since you need to kill them fast because they are a lot more agile than you. Also those beams melt easily the occasional FdL or Mambas some NPC may come with...

On secondary, I use a pair of Long Range Imperial Hammers with Plasma Slug ( so I don't need to pay zillions for ammo ! - or to dock only to rearm ! ) and when / if I overheat, the beam will cool down the ship fast.

On T3 slot I use a MC grade 3 Overcharged and auto-reload, ( the hard point location is very bad for this, very bad angle, since only cover the targets below you, and you need the targets up in the middle of the screen ...) , and last, 2 MC in turrets, overcharged, with corrosive - the synthesis for ammo is very cheap, and only use grade 1 materials;

With this weapons build I can stay in ReSH hours without need to dock to rearm.
I use an SLF who will give you the extra punch in DPS, a class 7 Collector Limpet and a full load of 100-120 limpets, so I can gather a significant amount of materials, a pair of Guardian Shield reinforcement, a guardian FSD booster class 5, a class 6 Fuel Scoop and a class 5 engineered SCB ( the huge benefit of clas 5 SCB vs class 6 is the class 5 NEVER overheat you ! ) - the SCB is just "in case of...", in practice you almost never need that... but better to have a last resource in case you need to run away...

The 4 Guardian Shield Boosters coupled with the 6 shield boosters will give you a nice 4,5k on shields, and sure enough, I can't remember when this class 7 Bi-Wave failed...
The fuel scoop and the FSD booster give you a nice 30 yl jump range, more than enough to give a lot of flexibility to this build - you can fight, you can assassinate, you can stay for hours in RESh, with no need to rearm, you can transport 128 tones with no fear of pirates... The fighter bay gives you an almost unlimited supply of fighters, so you will never run out of fighters ( you have two of them );

I found this build the best, in PvE, after I experimented all weapons; the rail have a hard punch, long reach, the beams will melt Eagles , Cobras, Vultures in seconds, and the corrosive MC are great against hulls.
Internal, I have a reactive composite armor, just in case, the power plant is overcharged, and can keep the beams almost non-stop with 4 pips.
In ResH you can get, in 1h, a full load of materials AND 7-10 millions on wanted bonds...

I can't wish more. Just my 2 cents.
 
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