Yeah, but, no, but ...You're complaining of impositions, but aren't gankers imposing themselves on those who don't want that kind of game?
Yeah, but, no, but ...You're complaining of impositions, but aren't gankers imposing themselves on those who don't want that kind of game?
I'll explain:
- If a bully got blocked by 1 player, it gets 1 ban point;
All of this may be true.... But i am continually told that the spirit of the game is irrelevant all that matters is what is mechanically allowed. If it is fair game to ram players to avoid police response, to block pads at a orbital platform , to swap sides in a CZ in the middle of a warzone, or to do any other of the tricks done by emergent gameplay folk then equally using the block function and menulogging surely falls in the same boat? Not something I do of course but what is good for the Goose etc.Then you're either not aware of how block functions, or it's implications.
If you block someone, you prevent matchmaking from pairing your CMDR with theirs. This will keep you from dropping into an instance they occupy, no matter who else is also in that instance. It will also force the one you blocked into a different instance than yours, no matter who else is in there instance, and matchmaking will continue to pair people with them, which indirectly removes some of them from your instance.
Everyone is someone's 'at' and "ats" aren't going to be the only people in the instances you are excluded from and you won't only exclude 'ats', you'll excluded everyone matchmaking paired with them.
Take I think he's one of the scummiest players possible (no offense intended), and that his presence in my game is clear negative to someone who wants to play a clean game with as little out-of-character/context interference as possible. But maybe is your best friend, and maybe you don't have any problem with my CMDR, who minds his own business, never carries an interdictor, rarely fires unless fired upon, and is generally polite in chat.
So, lets say I've blocked (something I'd never do, of course), but you are in the same instance as my CMDR. In this case, you'll never see , because I don't like him. Not even him being in your wing would be strong enough of a matchmaking weight to override my block, and he would not be able to drop into our instance. If we are likely to be matched with eachother, which would be the case if we were in geographical proximity, or even if you had encountered my CMDR before (just being instanced with someone applies a positive weight to future instancing), my CMDR could quite frequently be matched with yours, and you may be left quite frustrated by not being able to play with those I've blocked, or those who have been paired with them via the arcane fiat of the matchmaking server.
Every block is a potential imposition on everyone else, and an overt imposition on everyone that finds their character matched with yours.
All of this may be true.... But in continually told that the spirit of the game is irrelevant all that matters is what is mechanically allowed. If it is fair game to ram players to avoid police response, to block pads at a orbital platform , to swap sides in a CZ in the middle of a warzone, or to do any other of the tricks done by emergent gameplay folk then equally using the block function and menulogging surely falls in the same boat? Not something I do of course but what is good for the Goose etc.
Yes, there are... Open is for playing the meta. If you're not wanting to play the meta, Open is the wrong mode to choose.Well, yes there is solo mode. And yes, there is private group.
...
I would love to see FD clamp down and make the game work more plausibly with actions having proper consequences.... And at that point maybe the block function won't be needed..... But FD need to put the horse before the cart (if it isn't beaten to death) and fix the cause before blocking the counter.... I no longer believe FD have either the will or the ability to fix it.Sure, blatant abuse of ill conceived mechanisms fall under the same broad problem.
I've always been in favor of mechanisms that discourage or prevent blatantly context defying behavior. However, piling on counter oddities, and worse, putting them in the hands of players who are not held to any standards regarding their use (making them equally ripe for abuse), is not helping things.
Always something new to learn. Thx for this idea!2) If you have an SRV onboard, land 10-15km away from the base, and take the SRV in. I was within radar resolution range of some of the ships, they couldn't spot me. It takes longer for sure, but better than repeatedly hitting your head against a wall of ...
I would love to see FD clamp down and make the game work more plausibly with actions having proper consequences.... And at that point maybe the block function won't be needed..... But FD need to put the horse before the cart (if it isn't beaten to death) and fix the cause before blocking the counter.... I no longer believe FD have either the will or the ability to fix it.
Meta is only important if you want to be competitive (i.e. beat other players). I play in Open almost all the time, hardly any of my ships are pure PvP boats, most are in fact PvE focused because that's how I play the game - still zero kills vs other PvPers under my belt, although I came close a while back winning a 1v1 in a CZ, until the other side hi-waked fair and square - but they can withstand player attacks easily. They're by no means meta builds though (and I don't own a FdL at all for example).Yes, there are... Open is for playing the meta. If you're not wanting to play the meta, Open is the wrong mode to choose.
Not my idea I nicked it from the forum myself It's proper stealth gameplay and I find it pretty fun now and then, especially at Farseers thanks to the local topography.Always something new to learn. Thx for this idea!
Sure, play whatever mode you like for whatever reasons. I play Open sometimes for the fun of it and played in it exclusively for the first year or so, and I'm far from using PVP meta optimized builds these past 4 years.Meta is only important if you want to be competitive (i.e. beat other players). I play in Open almost all the time, hardly any of my ships are pure PvP boats, most are in fact PvE focused because that's how I play the game - still zero kills vs other PvPers under my belt, although I came close a while back winning a 1v1 in a CZ, until the other side hi-waked fair and square - but they can withstand player attacks easily. They're by no means meta builds though (and I don't own a FdL at all for example).
Took my exploration DBX, and by exploration I mean a naked 64ly jumping thing with no weapons and an egg shell for shields
unfortunately, I gotta say here's your problem.community event
It is.... I think of it a bit like mad Max mode.... But it's a shame as it was hoped to be so much more ., Open is essentially an anarchy mode.
...FD were going to implement hell mode... A mode where after your Cmdr hit a certain negative level they were automatically instanced with other like minded players
Being tagged as a notorious pirate by every regular in law faction and killed on sight by them as long as you approach station / outpost and places they control isn't new in this type of game and also the most viable response.
You want to be the "bad guy", no problem, assume going alone and out of civilized sectors.