Its been upped actually, but hey hoo...If the credits per hour don't flow at the same rate as before, isn't that pushing the playerbase into a slower grind?
Its been upped actually, but hey hoo...If the credits per hour don't flow at the same rate as before, isn't that pushing the playerbase into a slower grind?
- i'm playing over 5 years now. my main account has not the assets to finance a FC. with a crazy amount of hours ingame.I came back to the game in september, with an eye on a corvette. Did the rank grind, then switched to painite mining. At 1.9Bn, I bought the vette. Having about a billion or so left over is ok, but post painite nerf the income is about 1/3 of what it was. Fleet carriers were introduced to give the billionaires in the game something to do, but has the ladder now been raised up on them a bit? I would like to see the FC base cost move to about 2-3 billion, or do we expect a new goldrush somewhere else, with condas in a conflict zone blowing up for a million or two after a combat buff?
I'm not really all that interested in a FC, but one day I might. If the credits per hour don't flow at the same rate as before, isn't that pushing the playerbase into a slower grind? I mean, I know it's FD's thing, but is that the intention or are you expecting a balanced solution?
Very much this, they were originally meant to be for player-groups to collectively purchase, but the FD capitulated to the carebears crying about them "I'm a solo player why can't I get a carrier".Fleet Carriers are an "endgame" asset, not something you buy on a whim after using an exploit for a few days.
So between previously sanctioned absurd credit streams and individual ownership carriers ended up being far to ubiquitous and far too high profile, they effectively broke the game.First, Frontier should turn FCs from stations into POIs. So many smaller and bigger problems stem from this decision. Just my 2c.
I came back to the game in september, with an eye on a corvette. Did the rank grind, then switched to painite mining. At 1.9Bn, I bought the vette. Having about a billion or so left over is ok, but post painite nerf the income is about 1/3 of what it was. Fleet carriers were introduced to give the billionaires in the game something to do, but has the ladder now been raised up on them a bit? I would like to see the FC base cost move to about 2-3 billion, or do we expect a new goldrush somewhere else, with condas in a conflict zone blowing up for a million or two after a combat buff?
I'm not really all that interested in a FC, but one day I might. If the credits per hour don't flow at the same rate as before, isn't that pushing the playerbase into a slower grind? I mean, I know it's FD's thing, but is that the intention or are you expecting a balanced solution?
Very much this, they were originally meant to be for player-groups to collectively purchase, but the FD capitulated to the carebears crying about them "I'm a solo player why can't I get a carrier".
This decision resulted in a helluva mess in the system map as now every tom rick and harry can go get one...
- i'm playing over 5 years now. my main account has not the assets to finance a FC. with a crazy amount of hours ingame.
People were able to afford FC after a week (or something like that) of grinding. Billion became almost pocket change.I came back to the game in september, with an eye on a corvette. Did the rank grind, then switched to painite mining. At 1.9Bn, I bought the vette. Having about a billion or so left over is ok, but post painite nerf the income is about 1/3 of what it was. Fleet carriers were introduced to give the billionaires in the game something to do, but has the ladder now been raised up on them a bit? I would like to see the FC base cost move to about 2-3 billion, or do we expect a new goldrush somewhere else, with condas in a conflict zone blowing up for a million or two after a combat buff?
I'm not really all that interested in a FC, but one day I might. If the credits per hour don't flow at the same rate as before, isn't that pushing the playerbase into a slower grind? I mean, I know it's FD's thing, but is that the intention or are you expecting a balanced solution?
People were able to afford FC after a week (or something like that) of grinding. Billion became almost pocket change.
I think FCs are and should remain end-game asset - requring you to spend considerable amount of time playing the game before being able to afford them.
People were able to afford FC after a week (or something like that) of grinding. Billion became almost pocket change.
I think FCs are and should remain end-game asset - requring you to spend considerable amount of time playing the game before being able to afford them.
Just curious, but any hour estimates? At least with my experience of non-canned exploration, 9bn must be several hundred hours, perhaps close to 1000.I spent about 11 billion on 2 Carriers, but I only mined about 2 billion of that. The rest was a combination of exploration, passenger missions, and trade.
You mine a bunch of painite, and instead of hauling it 150LY for a price of 900k you could sell it to a local FC for 650k. You lose income but you gain time and there's less chance of interdiction, so overall you make a profit / hour that's acceptable, and the FC also makes an acceptable profit. Everyone wins, and it feels like you're interacting with others more.
i really don'tOk, you seem to also need Robigo Mines-Sothis passenger runs in a Python.
That isn't even a remotely accurate description of what is happening. FC owners are now going to have to tighten their belts and as such it's the NON-FC players that are going to feel the pinch. As another poster said, FC owners were able to provide services and goods, even if it was a small loss because they knew they could finance it with Painite mining, now they are going to have to pull back that generosity and regular players are going to suffer as a result.Fleet Carriers are an "endgame" asset, not something you buy on a whim after using an exploit for a few days.
What? Painite sells at 200k-300k currently (as reported by Inara)
Forget about 600-900k
Just curious, but any hour estimates? At least with my experience of non-canned exploration, 9bn must be several hundred hours, perhaps close to 1000.
i really don't
there is a bunch of other things to do in game, where you don't need any CR at all. and my main account has no usecase for a FC, so i wouldn#t know what to do with that CR.
That's probably because the owners haven't adjusted their prices just yet, in fact, I sense a lot of FC owners are about to get taken to the cleaners this week. I removed all buy orders for everything Sunday evening on my carrier in preparation for the drop.What? Painite sells at 200k-300k currently (as reported by Inara)
Forget about 600-900k
Why are people still talking about mining, when you can make 100+ mil in AN HOUR pretty much just afk, running passenger missions between Robigo Mines and Sothis (in a passenger fitted 3A shield Python)...
Yeah my message were not aimed for people like you, just for those who can´t wait to play the game to progress.
Or need credits for their new free Epic Games accounts...
Did a test last night, and the current balance pass brings it down to 45-50 mCr/Hr, last week it was 100-124 mCr/Hr. The painite nerf has brought prices down BY 2/3rds (60%) not TO 2/3rds (30%). So basically you just need to double all your times and half your numbers in your post.- i'm playing over 5 years now. my main account has not the assets to finance a FC. with a crazy amount of hours ingame.
- mining provided a shortcut for my bubble commander to go from 200 mio to 6,7 mrd credits to get a FC over a few months. it's nice that this is possible.
- the problem being, that with that income rate (not only by mining), you can't be poor in the game, and credits have no value. i tested that with a fresh account after FC update. i didn't go mining, i took no missions, i made salvage and surveyed rings and unlocked engineers. before you have the materials to max-engineer your ships, you own a sidey, cobra, t6 and DBS. progressiongame over.
- my estimate is current balancing makes brings laser mining down to 100-125 mio cr/h. once the pulsewave scanner is fixed, core mining will be a bit above that.
- that means, a FC is now 50 hours of mining. that also means, you can still outfit a mining python and refinance it in one run.
- while 50 hours for a FC might look excessive for some, surely a single run shouldn't refinance a mining ship.
- so, yes, a FC should be much less costly in my opinion. a most expensive outfitted cutter is supposed to be 1 mrd. credits. an FC should be 1,5 or 2 Mrd. make the FC not so much more expensive than a ship.
- along with that i'd like to reduce income to something like 10 mio cr. per hour max. that would get a FC to something like 200 hours play for credits, while making ships again worth something.
- i also know most people would hate that . i'm also not quitting if that won#t be the case. i can enjoy the game for what it is - currently a game where credits have no value, and more so after you have your FC.