Newcomer / Intro Fuel Scoop Question .....

FD have supplied so many options that it can become a bit confusing. Once sorted your muscle memory will take over!

Do not bind 'jettison cargo' to anything, it can be done if needed thru the right hand menu

I use a flight stick but I can also control my flight using relative mouse.
I can set a spin slowly going with the mouse and then just fly in twirly whirly's with the stick.
 
Thanks for that. This really p***es me off! The "Leave FSS" keybind is really a ENTER/LEAVE FSS toggle!!!! 😣 SO WHY DON"T THEY SAY SO IN THE CONTROLS!!!!!
Because they started out as different bindings and couldn’t be the same key but were then improved to what we have now, unfortunately the labelling hasn’t caught up.
My bindings were chosen before the change so I use F to enter the FSS and backspace to leave the FSS (or the DSS).
Getting rid of the separate leave FSS binding would have broken everyones bindings.
 
You think you've got it hard Wombat? The FSS was added during the two years I wasn't playing. I came back to no preset FSS bindings and had to fimd a guide to how it should work and map everything for myself. It was worth the trouble though. :)
 
You think you've got it hard Wombat? The FSS was added during the two years I wasn't playing. I came back to no preset FSS bindings and had to fimd a guide to how it should work and map everything for myself. It was worth the trouble though. :)
I've found a couple of U-Tube guides, but they're a bit dated ...... around 2018. One question though: by FSSing the systems Sun (Star), does that lead to naming all the unexplored items, or do you still have to go to each Planet to find out its name? Thanks.
 
FSS should give you the name, type etc of each planet as you scan each body in turn. You can do all this while sitting in supercruise at zero throttle close to your entry point. There are only three reasons I can think of to fly to a planet:
1. Mapping it with the DSS
2. Landing on it
3. Taking a cool screenshot

The guide I referred to when returning to the game 5 months ago is the one stickied at the top of this forum. As far as I can tell all the information there is current.
 
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FSS should give you the name, type etc of each planet as you scan it.

The guide I referred to when returning to the game 5 months ago is the one stickied at the top of this forum. As far as I can tell all the information there is current.
Sorry, but where at the top of this forum?
If I fly close to each planet, I get its name, type, etc. I don't need FSS for that level of detail. What I was hoping I could DSS the star to achieve visual verification of all items, and FSS the star to get their name, type, etc ...................... :unsure:
 
Sorry, but where at the top of this forum?
........


Like the very top thread / pinned / stickied to be at the top

use your eyes.jpg
 
Sorry, but where at the top of this forum?
If I fly close to each planet, I get its name, type, etc. I don't need FSS for that level of detail. What I was hoping I could DSS the star to achieve visual verification of all items, and FSS the star to get their name, type, etc ...................... :unsure:

If you get close, but to get close you have to find them, which you can't without either being lucky or very good at tracking using parallax motion against the background galaxy image.

You can use the FSS from anywhere in the system to locate and scan the system bodies, even if they are over a million LS away and an hours travel, from that you can decide whether or not it's worth surface scanning them. You don't need to scan the entry star, the autoscan will do that for you. You can't use the DSS...Detailed Surface Scanner, on a star because a) it has no surface and b) they melt, the Discovery Scanner provides all the information from all the stars in a system. Also you can't FSS a star, they are already fully detailed from the Discovery Scanner honk.
 

Deleted member 166264

D
White Dwarf stars have “jets” coming from their poles that usually extend beyond the exclusion zone of the star, flying into those jets is likely to cause loss of control and damage possibly destruction of your ship.
The other issue is that the exclusion zone is a long way from the visible surface of the star so it can be very easy to miss seeing that yellow ring and get too close which will crash you out of cruise. This will cause some damage but getting back into cruise after an incident at a star is time consuming and prone to overheating problems until you have learned how to safely deal with the situation.

It's more of the combination of both of these reasons that make WDs dangerous. Flying through the jets of either a WD or a neutron star in a ship with a fuel scoop is how we can boost our jump ranges. The only danger here is that the FSD takes damage that can only be repaired by either docking someplace that can repair it or with an AFMU. Hitting the exclusion zone isn't too big of an issue either, unless your ship has a poor heat tolerance. You just have to get the star behind you, wait for the FSD to come back online, then supercruise out of there, popping a heat sink if needed.

The real danger with white dwarfs (and to a lesser extent neutron stars) is if you hit the exclusion zone while inside one of the jets. This results in your ship taking damage from the jet and the heat of the WD once you engage the FSD (which itself is also taking damage from the jet) to fly away, and with the loss of control it makes lining up the escape route near impossible. Furthermore the jump boost you get off of a WD is only 50%, whereas the boost from a NS is 300%. So usually the reward for supercharging off of a WD isn't really worth the risk.
 
Use the galaxy map filter "star class". Select the first 7 and the last box: KGB-FOAM. Then the route planner will plot the route over scoopable stars. :)
Unfortunately this not the situation in my case. On three repeated occasions I have been left stranded with insufficient fuel to move on. 😢 It's meant fuel rats or suicide. I took suicide each time. I hadn't missed topping up on every possible occasion, and in my opinion, the continuous, unbroken line on Galaxy Map route, tells you how far your current fuel load will take you NOT how far it is to your next fill. I'm trying to do a long jump (105 minor jumps) and can get no further than 7 of them before I run out of fuel. If I view the planned route on the Galaxy Map, it's almost like a straight line and I would be surprised if it's making any adjustments to ensure sufficient fuel scoop systems are included. Disappointing.
 
Unfortunately this not the situation in my case. On three repeated occasions I have been left stranded with insufficient fuel to move on. 😢 It's meant fuel rats or suicide. I took suicide each time. I hadn't missed topping up on every possible occasion, and in my opinion, the continuous, unbroken line on Galaxy Map route, tells you how far your current fuel load will take you NOT how far it is to your next fill. I'm trying to do a long jump (105 minor jumps) and can get no further than 7 of them before I run out of fuel. If I view the planned route on the Galaxy Map, it's almost like a straight line and I would be surprised if it's making any adjustments to ensure sufficient fuel scoop systems are included. Disappointing.
This does not sound right. I would suggest you check to ensure your fuel scoop is activated.
 
Unfortunately this not the situation in my case. On three repeated occasions I have been left stranded with insufficient fuel to move on. 😢 It's meant fuel rats or suicide. I took suicide each time. I hadn't missed topping up on every possible occasion, and in my opinion, the continuous, unbroken line on Galaxy Map route, tells you how far your current fuel load will take you NOT how far it is to your next fill. I'm trying to do a long jump (105 minor jumps) and can get no further than 7 of them before I run out of fuel. If I view the planned route on the Galaxy Map, it's almost like a straight line and I would be surprised if it's making any adjustments to ensure sufficient fuel scoop systems are included. Disappointing.

Did you tick the bottom box "Apply filter to route"? - Cos it sounds like nonsense otherwise - never ever happened to me.

BTW - yes solid line means you have sufficient fuel on board - dotted line means you need fuel by that leg. The dotted legs fill up as you scoop.
 
Did you tick the bottom box "Apply filter to route"? - Cos it sounds like nonsense otherwise - never ever happened to me.
Yes
EliteDangerous64_2020-12-10_20-50-24.png

BTW - yes solid line means you have sufficient fuel on board - dotted line means you need fuel by that leg. The dotted legs fill up as you scoop.
Yes but sufficient fuel for what? the next fuel system? To the system where you run out? To buy a box of chocolates? For what?
 
Yes but sufficient fuel for what? the next fuel system? To the system where you run out? To buy a box of chocolates? For what?

Sufficient fuel for that leg / those legs with solid lines. So you will have solid lines between stars for so far along your route beyond which the line becomes dashed - as you scoop along the way the start of that dashed section moves along your route.

There are only a few places in the near vicinity of the bubble that are so devoid of scoopable stars that you end up in trouble. You should see if you are heading into trouble as your "last scoopable star" icon on the route comes with legs still with solid lines afterwards.

(Edit - stupid typos! )
 
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So everyone doesn't top off at every fuel star you drop on? I top off at every system that allows it on my route. You never know when it's going to dry up.

I've played Elite for years and thousands of hours, hundreds of thousands of light years and never ran out of fuel. Just top off at every opportunity is my advice.
 

Ozric

Volunteer Moderator
Sufficient fuel for that leg / those legs with solid lines. So you will have solid lines between stars for so far along your route beyond which the line becomes dashed - as you scoop along the way the start of that dashed section moves along your route.
This, and the fact there is an icon on the Galaxy Map telling you where the last scoopable star is before you run out of fuel. So many things have been added to the game to help you with fuel management.

So everyone doesn't top off at every fuel star you drop on? I top off at every system that allows it on my route. You never know when it's going to dry up.

I've played Elite for years and thousands of hours, hundreds of thousands of light years and never ran out of fuel. Just top off at every opportunity is my advice.
If I'm out on the edge of the galaxy, or travelling between arms, then I keep the fuel tank at 1/3 full as it gives you the biggest jump range. But any other time I keep it close to full.

The in game route plotter doesn't take into account your current fuel load when plotting routes, and always acts as though you have a full tank, so it's pointless if you're auto plotting,
 
Sufficient fuel for that leg / those legs with solid lines. So you will have solid lines between stars for so far along your route beyond which the line becomes dashed - as you scoop along the way the start of that dashed section moves along your route.
Yes, understand that now. Nothing to do with fueled to the next scoopable star.
There are only a few places in the near vicinity of the bubble that are so devoid of scoopable stars that you end up in trouble. You should see if you are hearing into trouble as your "last scoopable star" icon on the route comes with legs still solid lines afterwards.
Yes, also understand that as well now
 
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