General Anti-Xeno Type-10

Would be good. The four AX weapon limit makes it a bit difficult to do much with, as the T-10 flies like a brick (and should always be a friendly Vogon yellow for that same reason).

I have used mine for AX fighting, first using 4 x class 3 AX MCs. That was great for murdering Scouts, but not much use against bigger Thargoids. The rest of the ship was not really engineered or even kitted out with much care, so my gunboat wasn't as enduring as I would have liked.

Then I went and replaced 2 of the AX MCs with ordinary Class 3 MCs, engineered to the hilt. The class 2 hardpoints now contain 2 Guardian Plasma Chargers and a flak launcher. The class 1 points are turreted Burst Lasers, long-range and with various experimentals to see what works on the Thargoids and what doesn't. I picked Chargers over Gauss as the T-10 isn't fast but it can be tough. So I fly it like a brawler.

I have stuffed as many Guardian Hull Reinforcements as I could fit in it now. However, as others will say, heavily engineered standard HRPs are probably just as good or better.

The ship doesn't run that cold. But in fights with caustic damage, staying cool is not necessarily a good thing. Yes, she also carriers Decontamination Limpets, but they are really for wallowing in the rosy afterglow after a good fight. But we shall see, I haven't had the chance to test the new build yet.

:D S
 
Type-10 was built for anti-xeno operations. It lacks in comparison with Epic Trio.
So why not to remove anti-xeno weapon limitation for it, to make sense to ship's existence?
Yeh I bought one for Thargoid hunting but it seriously gimped with the weapons. Currently I have it fitted for mining /snore.
 
This is not a mining or T9 thread.
Going of topic on your own thread.
Ok, i'll reveal the whole logic of this thread to you.
T-10 is pretty useless ship. Making it real Anti-Xeno make some sense to it.
Mining is another thing which bad in T-10, in comparison. See: For this(mining) T-9 is more-more efficient. => For this(mining) T-10 is less-less efficient. See? Another reason to unlock AX number on T-10.
I can't stand your complains, after all.
 
Ok, i'll reveal the whole logic of this thread to you.
T-10 is pretty useless ship. Making it real Anti-Xeno make some sense to it.
Mining is another thing which bad in T-10, in comparison. See: For this(mining) T-9 is more-more efficient.
Ok, i'll reveal the whole logic of this thread to you.
T-10 is pretty useless ship. Making it real Anti-Xeno make some sense to it.
Mining is another thing which bad in T-10, in comparison. See: For this(mining) T-9 is more-more efficient. => For this(mining) T-10 is less-less efficient. See? Another reason to unlock AX number on T-10.
I can't stand your complains, after all.
I understand this threed, perhaps you should too.
 
It's definitely been asked for before, but I would go further and remove the AX weapon limit for ALL ships, and give the T10 some extra AX defenses for free, like a naturally corrosive resistant hull.
 
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