What progress is there for a player who is triple-ELITE, maxed faction ranks, owns fully engineered ships and a fleet carrier, with several billion in the bank? The game has a natural end - if you play to the point you have accumulated what the game has to offer, then you're arguing that person isn't playing the game because it doesn't fit with YOUR idea of how the game should be played. Maybe someone who never gets past the point of struggling is simply not that good at the game and should switch to something more like Minesweeper or Solitaire.
As
@Rubbernuke was saying above: The game is open-ended.
It is in fact this confusion by a loud minority of the player base that got us into this mess in the first place:
Some just don't seem to get that cr/hr is not a good metric for progress or enjoyment, yet players brought it up loudly from very early on.
Others (or maybe the same) asked for crafting, boss fights and "end game content" as if we are playing some sort of MMORPG, but we are not. We did get wing missions and thargoid fights out of it, with the former looking like group instances and the latter like the pattern-based combat of bosses in other games.
And others (or again, maybe the same people) wanted more "end game content" and "guilds", which again are facets of MMORPG content. We got Fleet Carriers and Squadrons for that. But while the latter seems to work well, the former got watered down to the point there is actually no real new content associated with it, just convenience and a massive load of game-breaking features that blows everything else related to the in-game economy completely out of balance.
I will keep asking to have the fleet carriers removed and reintroduced as actual content that is a challenge in itself. But maybe I should instead ask to have this set of players put on silent in all fora that FD participates in. They should go back to playing Guild Wars or Destiny or whatever it is they seem to consider the only type of game play there is.

S