I'd like to see the ability to take lower-ranked combat missions (for example), even as a higher-ranked player. I'm trying to help a new player get some experience with these types of missions. Since this player has shied away from these missions, he has no good idea for which one to select on our behalf that will be easy enough yet provide some learning opportunity. I can make this assessment almost instantly because I have the experience that allows me to.
Yes, this can be made to work this way, but I'm spending more of the time hand-holding just to select a mission rather than hand-holding during the mission. Doing this while interacting remotely (we're very far apart) is a pain. He's reading mission descriptions to me... you get the picture.
I feel that there are other valid reasons for being able to do this, even playing alone. Let players play the game they want to play.
All that said, I have gone thru the learning process (and I don't consider myself to be fantastic at combat at all) at my pace. We all know, though, that for many players, this process is a hill that they can't or don't desire to climb. With some assistance, these players would stick to the game. And especially in a play-together scenario, there's then the ability for us to have fun together.
This is just one example; I appreciate that the "system" for issuing mission has merit for a lot of players so I wouldn't presume to alter that. That's not my aim; this is simply a point in the galaxy of viewpoints and mention it because I think it has some merit too.
Yes, this can be made to work this way, but I'm spending more of the time hand-holding just to select a mission rather than hand-holding during the mission. Doing this while interacting remotely (we're very far apart) is a pain. He's reading mission descriptions to me... you get the picture.
I feel that there are other valid reasons for being able to do this, even playing alone. Let players play the game they want to play.
All that said, I have gone thru the learning process (and I don't consider myself to be fantastic at combat at all) at my pace. We all know, though, that for many players, this process is a hill that they can't or don't desire to climb. With some assistance, these players would stick to the game. And especially in a play-together scenario, there's then the ability for us to have fun together.
This is just one example; I appreciate that the "system" for issuing mission has merit for a lot of players so I wouldn't presume to alter that. That's not my aim; this is simply a point in the galaxy of viewpoints and mention it because I think it has some merit too.