Game Discussions Star Citizen Discussion Thread v12

That’s why we are 12 threads in here, right?

And here you are, joining in, talking about two games that still don't exist, despite all the promises and planned release years.

Someone remind me, how late is the most recent SQ42 video? You know, the one that just needed a little bit more editing and polish. The teaser reel of the game that Genuine Cobblers 'most recently' promised (in September and again in December 2018) would be out in December 2018.
 
Last edited:
I imagine the first 11 threads were full of 'Just you wait til SC comes out

Hell no I keep reading through the old threads from time to time, giggling about the hilarities that come from hindsight wisdom and the first 4 threads have been hotbeds for trench wars, people really touchy, banhammers andinfractions swinging left and right and the thread often getting a "time-out" to allow people to cool off. Some of the most notorious mega-fans have thrived and vanished in that time. There was a transition time where mods were pulling all of us back in line and after a while things calmed down so by thread 6 or 7 or so we all knew how to get along and SC really hasnt changed all that much since than. Its always been long months in between small changes and non-progress news so I m glad this thread was going with theorycrafting, fanatical defending and hating ^^

Just be glad Fritz puts it all in one post rather than splitting it up or youd be on double that now :)

Easier to skip/ignore that way I m sure. I m really too considerate of you all ^^


I am just an eight year confirmed skeptic,

Huh, I need to update my profiles ^^


Don't worry everyone, I'm working on the roadmap for the next Star Citizen Discussion Thread right now. Starting from Thread v13 our feedback pipeline will be much clearer, showing everyone punching above their weight.

Its going to be called V3.13...try to keep up man ^^
 
You can't/don't have to show all your internal stuff when you are a company, even if you run on public fund or crowd funding. You have to place a limit on what can be public and what can't be public.
If you want CIG to hide nothing, you should be able to review the code, know the name of all persons on teams, know what services CIG buy to Amazon exactly, spec of the servers, how much is everybody paid, etc. Where is the limit ?

You do have that obligation, at least ethically, when you lambast the "evil publishers," go on to claim that "one dollar given to us is equal to four to five dollars given to a publisher," and finish by raking in the cash by selling JPEGs, while (at the same time) keeping people as much in the dark as possible, pushing back deadlines as easily as a glutton gobbles down a dozen donuts. How many times has SQ42 been delayed? AFTER they claimed, in 2016, if I am not mistaken, that it was basically done, that one dude had even played through the missions? That's simply LYING to your backers, people from some of whom you've taken a huge wad of wonga. That is disgusting, and there is absolutely NO excuse for that. Had he manned up and told people that they had to start again from scratch, because nothing was working as intended, I could respect that. But lying through their teeth, pretending that everything is fine while being tighter about information than a waterfowl's anus? Nuh-uh.

"Most open development ever," anybody?
 
Last edited:
In fact when I talk about competitor, I mainly talk about Elite Dangerous post Odyssey in some future.
And it's not about borrowing CIG's tech/engine but more CIG looking at what FDEV do and vice versa. And in this case, with CIG having a public roadmap and FDEV not, it's mainly FDEV looking at what CIG do.

CI's fault. FDEV have published a game, which they are building on. CI has not. CI has raked in hundreds of millions on promises, most of which they have not delivered. It's squarely THEIR problem.

Not to be mean, but I sincerely doubt FDEV would try to copy anything CI does, given CI's track record. 'course, if they want to add lethal elevators and trapdoor ramps, then they know where to look... Sorry, I could not that resist that jibe -- CI had it coming.
 

Viajero

Volunteer Moderator
It’s even funnier once you realize most of the posts are only from a hand full of guys

Hold on, there is even funnier than that! Believe it or not there are also posters that pretty much exclusively post in this thread with a goal to somehow reply to or mitigate the SC critiques ;)

Seriously though, other dedicated posters here seem indeed to be enjoying their time in SC (at least at times 😋 ) and post accordingly. As for the critiques, I think SC is an unprecedented case, both in monetary size and actual blunders impact, and imo the long discussions (and even the mockery) are more than warranted, both here and elsewhere.

As someone else mentioned, in the end SC will stand or fall on its own merits, there is very little forums discussions about it can do to edge things either way. This ride seems is going to be a long one still so hold on tight!
 
Last edited:

Viajero

Volunteer Moderator
In fact when I talk about competitor, I mainly talk about Elite Dangerous post Odyssey in some future.
And it's not about borrowing CIG's tech/engine but more CIG looking at what FDEV do and vice versa. And in this case, with CIG having a public roadmap and FDEV not, it's mainly FDEV looking at what CIG do.
True, but I would also argue that, for example, FDEV simply announcing Odyssey almost 9-10 months ahead of its release, followed by regular articles, dev diaries and detailed posts about it is more information available ahead of time and, more importantly, much more accurate (both in timing and content) that whatever it is that CIG has been able to post in their roadmaps to date. Same deal happened with the Beyond season or the Horizons roadmaps... So it has in fact mainly been CIG looking at what FDEV does all along, not the other way around.
 
Last edited:

Craith

Volunteer Moderator
A gentle reminder to discuss the topic, not the people! Keep it respectful, even (and especially) if you disagree with each other!

In fact when I talk about competitor, I mainly talk about Elite Dangerous post Odyssey in some future.
And it's not about borrowing CIG's tech/engine but more CIG looking at what FDEV do and vice versa. And in this case, with CIG having a public roadmap and FDEV not, it's mainly FDEV looking at what CIG do.
To be fair, I only remember it the other way around in the past, with CIG taking Elite's features and trying to one-up them (often failing). Most visible example was when Elite brought Holo-Me - CIG tried to very quickly implement a character builder (that was roughly at the level of Everquest 1 - choose between 9 faces - with more polygons), to not appear to fall behind. They have since replaced it with a new one, that at least deserves the name (It does create more average results than the one from Elite, which is not necessarily a bad thing, some people's avatars are ... a bit extreme, to put it mildly?). But why implement this low quality stop-gap solution, after you had none for a few years, when you need to know that this won't be acceptable and will have to be reworked? Wasted time, wasted ressources.

Other features suddenly appear on the roadmap are announced by CIG when there is some vocal critique on an already implemented feature in Elite appears, of course in a way that avoids the critique - e.g. exploration, mining, ... Implementing it is another thing of course (but mining is in now, if you have the $. I have no idea how much of the suggested fidelity was implemented, like heat maps, sensor readings..)
 
Last edited:
CI's fault. FDEV have published a game, which they are building on. CI has not. CI has raked in hundreds of millions on promises, most of which they have not delivered. It's squarely THEIR problem.

Not to be mean, but I sincerely doubt FDEV would try to copy anything CI does, given CI's track record. 'course, if they want to add lethal elevators and trapdoor ramps, then they know where to look... Sorry, I could not that resist that jibe -- CI had it coming.
You have to remember that the average backer who's running with the “copying from CI¬G” narrative has been so thoroughly indoctrinated as to believe that their standard practice of everything from simple tracing to plagiarism to outright copyright violations and IP theft is not just the norm, but actually the pinnacle of design sense. The notion that there might be genuine creativity — that you might come up with your own ideas and have your own artistic, aesthetic, and design vision — is thoroughly alien to them.

Consequently, since CI¬G is the bestest company — CRobber says it is — and only ever steal ideas, this means that worse companies also only ever steal, except worse. Since CI¬G has already stolen everything from everywhere, any idea that vaguely comes from the same reference pool is stolen from CI¬G and if this supposed chain of events should happen to violate causality and require euthanasia coaster-style loops in spacetime to make sense, then so be it. Time is bunk anyway — CRobbber says it is.

Like, literally. You can find posts where yet another new ship blatantly copied from another space game is being rolled out, where backers are confused about who copied whom, never mind that the other space game has had that ship for years or even decades. But who can say who did what first and in what direction time flows when you know development started in 2012 2011 2014 2013 2016 2010 2014 2017 — CRobber says it did.
 
I always imagine this happening when the residents of this thread see someone post something that suggests they like or enjoy SC.

fyMW.gif
Nah, one can enjoy SC all the way he wants. Commencing the invasion requires someone to justify that shipshow basing solely on "I have fun".
 
To be fair, I only remember it the other way around in the past, with CIG taking Elite's features and trying to one-up them (often failing). Most visible example was when Elite brought Holo-Me

How about planetary surfaces? Wasn't SC going for the cinematic landing to surface PoI until Horizons happened? iirc that's when they suddenly switched to full planets/land anywhere (and possibly when they completely broke their original scope and any hope of speedy delivery).

Ultimately, emulation of (the right) features is a good thing. There's a reason why ED pretty much copy/pasted the X-Wing power distribution: it's a neat minigame in itself, forces temporary compromises, and feels like you're managing a ship. Same for SC and character customisation, it's a pretty old and very good feature. Sure, the first panic implementation might have been an unneeded knee-jerk reaction (I can't imagine anyone thinking they can only afford to play a single space-trading-multiplayer-open-world game deciding to go for ED over SC because of character customisation), but at the end of the day it's a good thing. And unlike planetary landings, it doesn't affect the scope.
 
Back
Top Bottom