Game Discussions Star Citizen Discussion Thread v12

Craith

Volunteer Moderator
How about planetary surfaces? Wasn't SC going for the cinematic landing to surface PoI until Horizons happened? iirc that's when they suddenly switched to full planets/land anywhere (and possibly when they completely broke their original scope and any hope of speedy delivery).

Ultimately, emulation of (the right) features is a good thing. There's a reason why ED pretty much copy/pasted the X-Wing power distribution: it's a neat minigame in itself, forces temporary compromises, and feels like you're managing a ship. Same for SC and character customisation, it's a pretty old and very good feature. Sure, the first panic implementation might have been an unneeded knee-jerk reaction (I can't imagine anyone thinking they can only afford to play a single space-trading-multiplayer-open-world game deciding to go for ED over SC because of character customisation), but at the end of the day it's a good thing. And unlike planetary landings, it doesn't affect the scope.
Yeah, there were more things, also the claim that they won't have boring straight line in system travel - last time i played I grew so bored in quantum travel (where I can't even steer) that I ejected from the ship (by mistake when trying stuff out while waiting to arrive). Or how they always kept their version number above the one from Elite (do they still do that?)

They both had a simliar scope, so of course they will have similar features if both realise all of them (anyone remembers the big game hunting quote from DB?). It is just the timing of all these announcements (and those knee-jerk reactions), that makes it feel so disingenuous.
 
…or how they wouldn't rely on crummy and cheap procedural generation, but would handcraft everything, except later they would make use of very clever and ingenious procedural generation because hand crafting wouldn't provide the detail needed, except later they would hand-craft everything because procedural generation of anything more than surface decorations would not be fidelitous enough, except later…

Each flip-flop easily mapped to what others were showing off at the time and to CI¬G's last proven inability to produce something working and/or equally useful.
 
Ho I know them. But 120 000 posts just from the community of one game is an ED's exclusivity. The NMS, X4, Astroneer, etc communities are way less worried about CIG and SC.
I have no worries about SC's effect on my favorite space games, because IMO a good working space game will bring more players to the genre, regardless of which game they're playing. It's impossible for any one game to be a perfect match for everyone, especially when you're talking about an MMO, so the wider selection of games for this genre, the better IMO. After all, besides ED, I also play Space Engineers, Empyrion: Galactic Survival, Surviving Mars, and Kerbal Space Program regularly. I also own No Man's Sky, Star Wars Squadrons, Rogue System, Interkosmos, and Subnautica. And those are just the space games that feature vehicular play. There's plenty of room (though perhaps not time) for Star Citizen in my game library.

Not only that, I'd originally pledged to Star Citizen in the Kickstarter, after pledging to Elite: Dangerous, because I expected Squadron 42 and Star Citizen to scratch a completely different itch than ED did. Primarily, I expected SC to be the game I played while I waited for ED to mature to at least the level of gameplay that Frontier: Elite 2 had. 🤔

My only worries about CIG and SC at this time are:
  1. That they they are incapable of releasing the game I backed on Kickstarter in 2012. They've failed to release said games for six years now, and they appear further from releasing it now than they did back in 2012. A huge part of that is that Chris Roberts back in 2012 told backers that the essential work had already been done, and all that remained was filling the game with content. It turned out that all Chris had was a machinima video made by Crytek.

  2. That this development project is a scam. We know from the UK shell company's public financial statements that the Roberts Clan has collectively "earned," through various means, almost eight million pounds from a company that has seen an income of almost 70 million pounds... or over 10% of the gross. And this is just one of the dozens of shell companies related to this project that the Roberts Clan are collectively the Directors. If they are using Hollywood Accounting to take 10% of the gross every time money changes hands internally, as has been the case of the UK company, then through the magic of exponential growth, the Roberts Clan may be pocketing a minimum of 20% of all money pledged by backers. We may never know if this is the case, because the UK shell company is the only one required, by law, to publish such information publicly.

    Regardless of what's happening, I consider Hollywood Accounting to be deeply unethical, even if it is, sadly, perfectly legal... as millions of creative types in Hollywood can attest. The halls of Kickstarter are littered with creatives who went bankrupt in their attempts to fulfil the promises they made to their backers. Chris Roberts, on the other hand, has managed to buy mansions and luxury sports cars while utterly failing to fulfil his promises to his backers.

  3. That the Roberts Clan won't be held accountable for their actions. If there's one thing I've learned over the years, is that financial malfeasance edit: rarely goes unpunished is rarely punished. As the old saying goes, "Those who have the gold, make the rules," so in the financial sector deeply unethical behavior is perfectly legal... as long as you cover your bases legally. And Chris Roberts and Ortwin Freyermuth have over a decade, each, of successfully doing exactly that.
Thankfully, I successfully got my Kickstarter money back, so that is no longer a worry of mine. I did so after learning that CIG had dozens of shell companies, rather than the three needed to operate in three different countries, in order to take advantage of those country's tax codes. But I'm perfectly willing to buy a released Star Citizen and Squadron 42... though in all likely hood, I'd wait for it them to go on sale before doing so.

This isn't a dig against CIG, though, because it's very rare for me to buy a game when it's originally released. I'm more than willing to delay gratification for a year or two to save money. If I discover that a game isn't a good fit for me, as in the case of No Man's Sky, I'm not out a lot of money. If I really enjoy the game, I'll gladly support the game's further development by buying cosmetics or DLC, as was the case of Surviving Mars and Space Engineers.

edited: fixed a case where I was thinking one thing, and wrote another.
 
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I have no worries about SC's effect on my favorite space games, because IMO a good working space game will bring more players to the genre, regardless of which game they're playing. It's impossible for any one game to be a perfect match for everyone, especially when you're talking about an MMO, so the wider selection of games for this genre, the better IMO.

[…]

That the Roberts Clan won't be held accountable for their actions. If there's one thing I've learned over the years, is that financial malfeasance rarely goes unpunished. As the old saying goes, "Those who have the gold, make the rules," so in the financial sector deeply unethical behavior is perfectly legal... as long as you cover your bases legally. And Chris Roberts and Ortwin Freyermuth have over a decade, each, of successfully doing exactly that.​

Thankfully, I successfully got my Kickstarter money back, so that is no longer a worry of mine. I did so after learning that CIG had dozens of shell companies, rather than the three needed to operate in three different countries, in order to take advantage of those country's tax codes. But I'm perfectly willing to buy a released Star Citizen and Squadron 42... though in all likely hood, I'd wait for it them to go on sale before doing so.
That's the only real worry other games (and gamers) might have over SC: that it so poisons the well through its management failure, lack of delivery, and general shenanigans that you can no longer mention “space sim” without someone asking whether it's another SC-style scam; that any time some new starry-eyed developer with new ideas pitches a game, the first reaction will be a side-long glance as the investor tries to figure out what their scheme is; that even fewer publishers want to touch the stuff because of the negative connotations the genre has accumulated.

SC is already an industry joke, but so far it is limited to simple in-game and in-advertising jabs at CI¬G's practices and failure to deliver. But it stands every chance of not just supplanting the likes of Daikatana or DNF as the post-child for hubris, hype, and wet sulphurous excretions, but also growing into something much larger and more damaging.
 
I only post occasionally in this thread, but I read it because I'm fascinated by the way people throw money at SC for very little in return. I'm similarly fascinated by bitcoin and the Tesla share price :D
Don't get me started on the whole Hyperloop nonsense. Yet more proof that people who should know better will throw good money at a bad idea (which is over a hundred years old, BTW) if the salesman is charismatic enough...
 
one dollar given to us is equal to four to five dollars given to a publisher,"

So theyve had the equivalent of $2bn?

This ride seems is going to be a long one still so hold on tight!
Most dramas dont make it past Season 9, they run out of plot to keep fans and it just gets stale...
In before "sure lifts and stairs work consistently in Odyssey, but it's because FDEV lurked on SC to learn how not to do it. And they're not fideliciously physicallized anyway! "
Im sure they hinted that all shops were on the same floor and seemed to be joking at something?

(anyone remembers the big game hunting quote from DB?).
As a vegetarian, Yes I do! Every update Im waiting for it and dreading it :) I hope its morphed into the Xenobiologist bit instead.

bitcoin and the Tesla share price :D

woah there, BitCoin is an anomaly / experiment that will run for some time yet before either succeeding or failing. As long as people / shops have confidence its as good as any other currency, sometimes better.....but all those servers everywhere cold owned by people with no idea.....it either works or it doesnt, it has the brand but its far too early to tell. It is fascinating though. I remember when people thought it would hit $1,000 one day....year later it was $20,000. If people use it as currency it has a chance, if people use it as investment it will probably fail. Its effectively only backed by spending power not Gold.

Tesla was a solid investment 10 years ago, haven't looked recently, but then the workforce was 80% Scientists (Inventors) and 20% Engineers, a very strange make-up for a traditional engineering company so it got overlooked or written off because it wasnt normal and obviously doomed to collapse.....To me it said that all the 'inventions' and technology was the first focus and within couple of years it would pay off with something. This is when it was massively in debt with losses every year as well.....few years later the batteries started coming out...and the cars....and the rest and the price just went up and up :)

'If you jump on the bandwagon you've already missed the opportunity' - Rockerfeller
 
last time i played I grew so bored in quantum travel (where I can't even steer) that I ejected from the ship (by mistake when trying stuff out while waiting to arrive).

Emergent gameplay y'all ^^


Or how they always kept their version number above the one from Elite (do they still do that?)

They do that to "honor" Frontiers achievements. Its clearly a sign of developer respect I m sure, what are you trying to say?


That's the only real worry other games (and gamers) might have over SC: that it so poisons the well through its management failure, lack of delivery, and general shenanigans that you can no longer mention “space sim” without someone asking whether it's another SC-style scam; that any time some new starry-eyed developer with new ideas pitches a game, the first reaction will be a side-long glance as the investor tries to figure out what their scheme is; that even fewer publishers want to touch the stuff because of the negative connotations the genre has accumulated.

SC is already an industry joke, but so far it is limited to simple in-game and in-advertising jabs at CI¬G's practices and failure to deliver. But it stands every chance of not just supplanting the likes of Daikatana or DNF as the post-child for hubris, hype, and wet sulphurous excretions, but also growing into something much larger and more damaging.

Demand will not diminish I m sure. If at all it will rise with our real world efforts to go back to the moon or reach mars. Video games often reflect wordly affairs so I dont think the genre itself is at risk here. Publishers and investors are going to need other means of deciding what to back and probably have. The biggest scandals in the industry of late (NMS, Anthem and Fallout76) have certainly triggered investors and remain a warning sign for not leaving people unattended, without direction and inspection and waking up to a desaster. You dont want to "curb creativity" but if you cannot trust people to do as they promised you will change tactics accordingly.

CIG hasnt even started with a publisher and has side stepped that requirement alltogether. Whatever Star Citizen becomes or doesnt become wont affect them because publishers of this world didnt have anything to do with it )plus, nobody can afford to wait on Star Citizen, time is money) so I dont see why they would change their approach. Video game players on the other hand have a lot to learn and this is a pool of people that cannot be helped IMO. Due to the fact that every couple of years or so you face a new generation of players who doesnt look back, doesnt check history and is intend to make the same mistakes all over again in order to "get it". And the problematic age group isnt "kids" here but legal adults who command the financial capacity to allow such skimming as we see it in SCs development. If fleecing these people will become a routine affair I hope that governments will adjust their cyber laws and policies to provide more protection.

The still-paying SC community at large shows that some people simply cannot help themselves and require outside intervention. Strangers wont do the trick so it ll come down to regulations and laws to frame the playing field.

All of that wont stop individuals from coming up with and attempting to sidestep all protective measures and trick people but it ll require up-to-date insight, cultural knowledge and persoinal know-how to do it. Star Citizen is an outdated old guy from 1990 who managed to trigger his fans (probably because most people who initially believed into him are similar in age)

In hindsight I dont consider Star Citizen "bad" of what it is at its base (an ambitious space sim game combining a lot of different genres). I consider Star Citizen a scam because of its journey since 2012. The sequence of failures to deliver or achieve what they sold previously. The adjustment of peoples perspective instead of their own goals. The blatant manipulation efforts by the super-fanboys and also professional attempts (Rex and others) and of course all the regulations and even command structure designed to benefit Roberts and friends regardless how this ends. Star Citizen being a "golden parachute" has become very appearant very early on IMO. TOS changes have laid the groundwork and the wording and twisting over the years have reached a treshold for paying backers that seems impossible to break.

  • no matter what, I ll buy everything CIG offers
  • if you leave the project I ll pay double to cover your slack
  • haha you hate Star Citizen thats why I keep paying them
  • CIG doesnt owe us anything
  • nuhu, they only said they would TRY, if they fail completely thats okay

With people as this as your baseline you dont have any reason to stop and there simply is no reason that could possibly occur to make you stop. Its going to need outside intervention to reveal and stop this from happening. Some of the posts are already comedy gold and clear examples of addiction or delusion but we ll see far more extreme examples in the future if this will go on I m sure. Most scams we know about are revealed as such because they run into deadlines that force them to "show or die", oftentimes this process is supported by whistleblowers who feel responsible to warn and protect others. If something is legit it doesnt have a problem to prove its innocense or validity. CIG has never raised to this challenge even tho it persists since DS first blog. And authorities dont care about video game scams it seems or maybe they are slow to wake up to the event I dont know. We are talking about a pool of money that clearly heaves CIG into "serious business".

As far as I can remember CIG has never "shown" what they have. They blew past every single deadline they ever announced and results always were a far cry from expectations or (as with 3.0) something completely different to what was expected. They received ridicule and criticism for it but their sheep still loved them and in time they became more daring, more greedy and with the current dominant mindset among paying backers (do whatever, we ll still love you) there simply is no reason to ever stop this nor change how its happening.
 
woah there, BitCoin is an anomaly / experiment that will run for some time yet before either succeeding or failing. As long as people / shops have confidence its as good as any other currency, sometimes better.....but all those servers everywhere cold owned by people with no idea.....it either works or it doesnt, it has the brand but its far too early to tell. It is fascinating though. I remember when people thought it would hit $1,000 one day....year later it was $20,000. If people use it as currency it has a chance, if people use it as investment it will probably fail. Its effectively only backed by spending power not Gold.

Tesla was a solid investment 10 years ago, haven't looked recently, but then the workforce was 80% Scientists (Inventors) and 20% Engineers, a very strange make-up for a traditional engineering company so it got overlooked or written off because it wasnt normal and obviously doomed to collapse.....To me it said that all the 'inventions' and technology was the first focus and within couple of years it would pay off with something. This is when it was massively in debt with losses every year as well.....few years later the batteries started coming out...and the cars....and the rest and the price just went up and up
Note I wasn't commenting on Tesla the company or the cars, or even Bitcoin itself. It's more the propensity for people to throw money at it long after it makes sense. For example, Tesla have less than 20% market share in Electric cars but their share price values them higher than all other car companies put together. To me that is ridiculous but fascinating

Same with Star Citizen. What compells people to keep piling more money in? it's Illogical

classic book recomendation :)

 
Demand will not diminish I m sure. If at all it will rise with our real world efforts to go back to the moon or reach mars. Video games often reflect wordly affairs so I dont think the genre itself is at risk here

By the time SC comes out video games will consist of actually remote controlling vehicles in space and on Mars :)
 
Same with Star Citizen. What compells people to keep piling more money in? it's Illogical

I always remember the Tulips. DotCom Bubble was the latest example but its the same thing repeated time and time again. BitCoin could fit it, the whole e-currency certainly does but BC may come out the other side.

Then theres Snake Oil which is a whole different thing but again repeated many many times.

Both fascinating as same basic reason but 2 different rationales behind them.
 

Viajero

Volunteer Moderator
Note I wasn't commenting on Tesla the company or the cars, or even Bitcoin itself. It's more the propensity for people to throw money at it long after it makes sense. For example, Tesla have less than 20% market share in Electric cars but their share price values them higher than all other car companies put together. To me that is ridiculous but fascinating

Same with Star Citizen. What compells people to keep piling more money in? it's Illogical

The answer is the same in both cases, the dream of what it can be one day.
 
How about planetary surfaces? Wasn't SC going for the cinematic landing to surface PoI until Horizons happened? iirc that's when they suddenly switched to full planets/land anywhere (and possibly when they completely broke their original scope and any hope of speedy delivery)....

This is the sort of thing that happens when there isn't a coherent design, just a moving feast of mercurial whims; no plans, just a lot of hand waving (in no coherent direction); and no-one in charge focussed on nailing things down and delivery, instead only the next sales oriented frippery.
 
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