Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.
Thank you as always for your replies and insights. Your feedback continues to be invaluable and will drive the further changes in the new year. In the meantime, let us know what you think about the adjustments above!
o7
I have killed a Cyclops in under 2 minutes (no gibbing).I disagree - a Cyclops can be killed in 3 minutes. (no insta-shard-gibbing)
And i've seen movies with Hydra kills in 15 minutes.
I'd say it seems decent enough - Hydra kills takes 5 times more time, pays 7.5 times more.
Are aware that iirc five people in the entire game did 15 minutes Hydra? Average time is 1 hour.
You are not balancing for those five people who used extremely specialized builds and have no problem doing 10 goid simultaneous fights. You are balancing for the average.
"Can be" doesn't mean "everyone will be able to". Take a look at the data from our survey of solo kill times.
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The most common TTK for variants is as follows:
Cyclops - 15min
Basilisk - 20min
Medusa - 40min
Hydra - 60min
If you take a look at actual speedrun kills, Cyclops can be killed under 90 seconds (not instagib), while Hydra takes at least 15 minutes. These are however absolute world-record times, with only a few players in the world capable of achieving, and they should not be taken as a basis for balance that will affect everyone.
Hydra kills are simply not worth it with how much more risky and expensive they are, and people will ever attempt them for the challenge.
So let me ask you this: How much AX combat have you done?Yes so FDev should greatly reward the incompetence, right?
yes, they should be attempted for the challenge, not as gold diggers
60 millions for a hydra kill seems decent for me.
The next improvement should be the removal of premium ammo and adjusting the Thargoid combat accordingly (lower their hitpoints pool by 30% maybe?)
If you're going to say rank is not balance, why change it in a re-balancing lol?Granted. Although the ranks aren't dependent on each other, so I don't consider it a "balance" issue. I understand that trade especially seems far to quick and easy - that's not to say Combat should be made faster. It's "Elite" after all. Happy to receive feedback on this, as with everything else.
Yes so FDev should greatly reward the incompetence, right?
they should be attempted for the challenge, not as gold diggers
60 millions for a hydra kill seems decent for me.
60 millions for a hydra kill seems decent for me.
The next improvement should be the removal of premium ammo and adjusting the Thargoid combat accordingly (lower their hitpoints pool by 30% maybe?)
When I bought the game for steam and for ps4, I knew for sure that it was possible to earn enough virtual credits in it. At the moment, you are destroying the gameplay for which I paid money. Although you have not stated anywhere that this is the essence of the game, but at the time of purchase it was so, so in my opinion it is a consumer deception. Then enter some difficulty levels that affect the rewards and prices, which the player himself will choose, at will.
You say that each player chooses his own path, then I choose the path to quickly earn credits for ships and then experiment with them and fight with them, maybe explore the galaxy, then how to realize this path in the face of decreasing profitability everywhere I do did, i.e. there was the maximum earnings at the LTD - they removed, was at the VO - they removed, there was a penalty - they removed, in fact, the earnings in the Elite were reduced.
Yes, you should be able to earn fortune doing the lowest skill missions possible/s "You say that each player chooses his own path" - Yes and if that path is the lowest risk possible you accept consequences going with it (lower payout so more time for money grin needed).
The "I paid so everything should be like I want it to be" attitude doesnt work when there are other players you know. You can't have your cake and eat it too. Either invest more time or start doing high risk activities.
The product is a product, if you bought a car with an engine with a capacity of, for example, 450 hp, after planned maintenance they made it to you 250 hp, having said that there are other users, so now it is
as I wrote, in the first post, I understand that this is so, but I think this is a deception of the buyerAnd in case of the game you are buying a license to play it with the caveat that changes might be introduced at any time. Not really a good analogy.
Lori Jameson doesn't provide any blueprints which aren't available elsewhere without the combat rank, though.I agree ranks wouldn't be a balance, however, when trying to unlock combat engineers such as Lori Jameson getting to dangerous is very difficult, meaning it's pretty difficult to get to the point where you can start engineering for combat to begin with.
I'm pretty sure they already did this years ago. It'll be in one of the patch notes somewhere but I can't even remember if it was in 2.x or 3.x2) instead of NPCs of a lower rank providing 0 pts, maybe they could provide from harmless-rank 0.25-0.75 pts so that at no point do you earn absolute 0 for a kill. Even if it's insignificant, it means that any kill at least somewhat moved you forward
No, you payed for a live service product, that has been up to and under change since launch. The general playerbase have been crying out for a more reasonable risk-reward system, but you choose to whine against it when it doesn't turn out in your favor?The product is a product, if you bought a car with an engine with a capacity of, for example, 450 hp, after planned maintenance they made it to you 250 hp, having said that there are other users, so now it is
PVE combat is also zero risk but hey we would expect this attitude and cluelessness from a ganker.
I like how he implies that gankers don't need to be aware of game mechanics, both minimising TTK (to be effective in a gank) and earning credits (to build gankboats and pay for the rebuys when you inevitably screw up or get ganked yourself)First off, I consider myself an AX pilot and gank on the side very ocassionaly. Secondly, how many Hydra's you have soloed? AX is PvE combat too. If it is so easy then maybe you can link your vids or screenshots hereYou can check my vid and see if it is zero risk. Granted normal combat is easier but it gives low money too - like 40-60 mil /h - similar to mining now so I dont see a problem. Also, it is for sure more risky than shooting at a rock. The rock doesnt shoot back.
Source: https://www.youtube.com/watch?v=NePjcbY0t5U
It is good now. Deffo new money meta if you are proficient enough!Great news about the increased payouts for ax combat.... Maybe i can make back some of the credits lost due to recent rebuys lol![]()