What if small ships jumped the farthest?

(I am not saying this should be done in this game, but am wondering if it would work better, as a general rule, in a space game like this one)

Would the desirability of small ships be largely fixed if small ships tended to jump farther than larger ships?

A Hauler therefore might have a fully upgraded range of 150 light years. The sidewinder, maybe, 115. Then the jump ranges would be buffed going down the list of ships to the heaviest but less so as they got heavier,, until the heaviest ship, which would be unchanged.

I am not saying this would work in this game but am only curious what people think about smaller ships jumping further.

Also, what if you did start the game in a ship with one of the best jump ranges. A sidewinder with a fully upgraded range of 115 light years?
 
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Back in FFE/FE2, military jump drives, which offered double jump range, but required military fuel which could not be scored scooped, were only accessible to smaller ships (as they only went up to class 3)... so smaller ships could have the larger jump range in most cases.

Personally I'd love to see military drives / other variants and non-scoopable fuels to be introduced via the fuel store, to give some more variance on in/ near bubble fittings.
 
The diamondback explorer is a small ship and, if not for the anaconda abnormal outlier (it has a 400 ton hull weight which is half the weight of other size 6 FSD ships - Corvette at 800t and the T9 at 850t) it would be the jump range king.

I do think small ships need to excel more at a few things so they get a clearer purpose, but I'm not sure jump range should be that thing - that's something for ships labeled as explorers.

If we had explorer-specialized ships with size 6 or size 7 FSDs, they would be clear winners in jump range potentials.
 
Listen. I am not saying that they buff the ships this way. No way.

If you wanted to do something like this, it would be better that some smart company out there created a better FSD. Then you could say the innovation benefits smaller ships more and perhaps the heaviest ships, not so much, or at all. The old FSD would still be available and cheaper than before considering it is an older model.

Where does leave the hauler? You can take a batch of rare goods to Colonia or some food and water to some remote sector of space and pretty fast too. But not much.

Zorg Peterson would probably need to make a new ship. A Hauler 2.0. Perhaps with a bit more cargo space but still light enough to stay over 100 light years? FDev knows if Zorg Peterson has the talent for making a new ship. But an improved module might have many companies thinking about how to design around it.
 
Jump range isn't what i'd focus on. Its not bad having different ships of different sizes with different jump capabilities. Although the Anaconda could do with a weight increase.

I'd more focus on ship manouverability. The Corvette's manouverability needs a solid whack with the nerf hammer (awaits cries of protest from Corvette owners).

I think there is a good case for supercruise speeds to be variable as well based on size, with smaller ships being generally faster in SC.
 
Indeed, the Anaconda simply defies the laws of physics, something i wish FD would fix
Easily done through Galnet.
"Due to many reported hull failures which resulted in several death cases, Faulcon deLacy hereby informs all Anaconda owners that their ships will be fitted with additional plates for maximum safety, free of charge!"

There, you'd have much heavier Conda after Thursday tick.
FDev?
 
Jump range isn't what i'd focus on. Its not bad having different ships of different sizes with different jump capabilities. Although the Anaconda could do with a weight increase.

I'd more focus on ship manouverability. The Corvette's manouverability needs a solid whack with the nerf hammer (awaits cries of protest from Corvette owners).

I think there is a good case for supercruise speeds to be variable as well based on size, with smaller ships being generally faster in SC.
Partly this.

Everytime I'm tempted to use a small ship I quickly notice mediums are faster and more maneuverable then the smalls (with the exception of the iCourier).
Small ships need to be faster and more maneuverable then mediums, period.
 
Partly this.

Everytime I'm tempted to use a small ship I quickly notice mediums are faster and more maneuverable then the smalls (with the exception of the iCourier).
Small ships need to be faster and more maneuverable then mediums, period.

Not all the time, and anything with a size 3 or smaller thrusters can outperform a medium, although at a cost in terms of power draw. Some small ships hit max power the moment you fit enhanced thrusters.

Now if only it was possible to fit enhanced thrusters to the Cobras....
 
Not all the time, and anything with a size 3 or smaller thrusters can outperform a medium, although at a cost in terms of power draw. Some small ships hit max power the moment you fit enhanced thrusters.

Now if only it was possible to fit enhanced thrusters to the Cobras....
Problem with the enhanced thrusters is they are very weight sensitive, a useful loadout generally puts them in the same speed/maneuverabilty bracket as mediums, or even below.
Which means, you can use a medium right away.

In my opinion the mediums should be slightly nerfed, and the small buffed.
 
Let me tell you about our Lord and savior, the Eagle MK II :D
I barely get the eagle faster then a Phantom, and slower then a Mamba in a non-lightweight outfit,
which is annoying and not balanced, considering the Eagle has 1/5th of the health pool and firepower of those.
 
Problem with the enhanced thrusters is they are very weight sensitive, a useful loadout generally puts them in the same speed/maneuverabilty bracket as mediums, or even below.
Which means, you can use a medium right away.

In my opinion the mediums should be slightly nerfed, and the small buffed.

Well, its an interesting side topic with some solid arguments for it. I still find EPTs worth fitting for some builds, even combat builds, because they are still faster than regular drives even under load. Even regular thrusters still give good speed over most medium ships, with some obvious exceptions.
 
Thinking about it, if we ever get ship interiors and boarding enemy ships becomes a thing - small vessels could be in a quite unique position as they're likely the only ship size that would be able to do so without having to disable the enemy drives first.
 
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