What if small ships jumped the farthest?

Partly this.

Everytime I'm tempted to use a small ship I quickly notice mediums are faster and more maneuverable then the smalls (with the exception of the iCourier).
Small ships need to be faster and more maneuverable then mediums, period.

Lol, my Adder pitches at 70°/s and boosts well over 700ms. Thats with a cargo rack, SRV and passenger bay. My combat Viper does 700m/s without boosting. So screw you. :p
 
It's definitely an interesting idea and it would be great if something was done to give small ships a more definitive purpose in the game, but starting in a Sidey and then having your potential jump range lowered as you progress makes it a non starter imo. That first trip out to Maia to get a meta-alloy for Flick Farseer should be a big deal, not a two-jump walk in the park.
 
I barely get the eagle faster then a Phantom, and slower then a Mamba in a non-lightweight outfit,
which is annoying and not balanced, considering the Eagle has 1/5th of the health pool and firepower of those.
Let us all take a moment to point and laugh at the Mamba.

As in accordance with the ancient ways.

Hah
 
Should have added "most expensive dedicated exploration ship" altought of course, you can explore with whatever ship you want.
It isn't a dedicated exploration ship. It's a multipurpose ship. Quite good at every role. It actually has higher dps than the Corvette.

The Cutter is also multipurpose. Very good at combat, decent jump range, and the best at trade.

The Corvette is the most specialized of the three, and isn't significantly better than either at anything.
 
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Indeed, the Anaconda simply defies the laws of physics, something i wish FD would fix
The only ships that make any sense in regards to their mass are the small pad ships, the T-6 and Keelback.

The FDL and mamba somehow have 10 tons less than a DBX, add 10 more tons and you get a Phantom, yet the DBX is less than a third of their sizes. Even comparing them to the 230 ton Vulture doesn't help because it's only slightly larger than a DBX.

It only gets worse the larger the ship's sizes go, the Anaconda is simply on the higher end of this, so it draws attention.
You don't see complaints about how the 350 ton Python's hull is both larger and stronger than the 480 ton FAS or 580 ton FDS and FGS.
All of which are, again, at least thrice as large when compared to the DBX/Vulture with only the federal and alliance trios even approaching believability.

Yet if FD did finally decide to rebalance ship masses, there would be complaints from all the explorers and traders complaining that they can't undersize their thrusters and shields anymore.
 
Back in FFE/FE2, military jump drives, which offered double jump range, but required military fuel which could not be scored scooped, were only accessible to smaller ships (as they only went up to class 3)... so smaller ships could have the larger jump range in most cases.

Personally I'd love to see military drives / other variants and non-scoopable fuels to be introduced via the fuel store, to give some more variance on in/ near bubble fittings.

One could argue that’s sort of already in game via the synthesized fuel you can use on your FSD. It’s a non-scoopable fuel that greatly enhances your jump range. You even have the regular FSD to fall back on should you run out of the non-scoopable fuel.
 
Jump range isn't what i'd focus on. Its not bad having different ships of different sizes with different jump capabilities. Although the Anaconda could do with a weight increase.

I'd more focus on ship manouverability. The Corvette's manouverability needs a solid whack with the nerf hammer (awaits cries of protest from Corvette owners).

I think there is a good case for supercruise speeds to be variable as well based on size, with smaller ships being generally faster in SC.

The Vette is fine the way it is balanced against the other 2 big ships. It’s a warship, it should have greater firepower and maneuverability than the cutter or the anaconda. It doesn’t have the jump range or versatility of the anaconda, and it doesn’t have the speed, range, and cargo capacity of the cutter.
 
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"This will be done remotely so that even if you are out near Beagle Point we will magically upgrade your hull plating and trap you in system you don't have the jump range to get away from"
Nah - stipulate that it will be done next time you dock. Nobody gets trapped that way, and you get a steady trickle of salty-slash-gloating posts forever after from people who resolve to just never dock their jumpaconda again.
 
"This will be done remotely so that even if you are out near Beagle Point we will magically upgrade your hull plating and trap you in system you don't have the jump range to get away from"

Doesn’t have to be done remotely. It can wait until the next repair or integrity repair job.
 
One could argue that’s sort of already in game via the synthesized fuel you can use on your FSD. It’s a non-scoopable fuel that greatly enhances your jump range. You even have the regular FSD to fall back on should you run out of the non-scoopable fuel.
Never found any of that plutonium. Miltary fuel was easily available.
 
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