Is that possible now with the double FSD?80+ ly dbx.
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I haven't even looked at my DBX since I got the FSD from the CG.
Is that possible now with the double FSD?80+ ly dbx.
/thread
Mine is at 79.xx with an a rated sensor and a few other peices of weight I could do without. I wholeheartedly believe it isIs that possible now with the double FSD?
I haven't even looked at my DBX since I got the FSD from the CG.
Small ships need to be faster and more maneuverable then mediums, period
Is that possible now with the double FSD?
I haven't even looked at my DBX since I got the FSD from the CG.
Panther ClipperThe real question should be, what new small ship would you get if you pre-order Odyssey?
Partly this.
Everytime I'm tempted to use a small ship I quickly notice mediums are faster and more maneuverable then the smalls (with the exception of the iCourier).
Small ships need to be faster and more maneuverable then mediums, period.
The real question should be, what new small ship would you get if you pre-order Odyssey?
That wouldn't be a cobra then. You're talking about either a Lakon ship or a Zorgon PetersonCobra Mk.V. on the one hand it's slower than a T9, but on the same hand it's also less agile. It does have a 64t fuel tank, but only a c2 FSD.
Sometimes it explodes for no apparent reason.
Let us all take a moment to point and laugh at the Mamba.I barely get the eagle faster then a Phantom, and slower then a Mamba in a non-lightweight outfit,
which is annoying and not balanced, considering the Eagle has 1/5th of the health pool and firepower of those.
It isn't a dedicated exploration ship. It's a multipurpose ship. Quite good at every role. It actually has higher dps than the Corvette.Should have added "most expensive dedicated exploration ship" altought of course, you can explore with whatever ship you want.
Would the desirability of small ships be largely fixed if small ships tended to jump farther than larger ships?
The only ships that make any sense in regards to their mass are the small pad ships, the T-6 and Keelback.Indeed, the Anaconda simply defies the laws of physics, something i wish FD would fix
Back in FFE/FE2, military jump drives, which offered double jump range, but required military fuel which could not be scored scooped, were only accessible to smaller ships (as they only went up to class 3)... so smaller ships could have the larger jump range in most cases.
Personally I'd love to see military drives / other variants and non-scoopable fuels to be introduced via the fuel store, to give some more variance on in/ near bubble fittings.
Jump range isn't what i'd focus on. Its not bad having different ships of different sizes with different jump capabilities. Although the Anaconda could do with a weight increase.
I'd more focus on ship manouverability. The Corvette's manouverability needs a solid whack with the nerf hammer (awaits cries of protest from Corvette owners).
I think there is a good case for supercruise speeds to be variable as well based on size, with smaller ships being generally faster in SC.
Nah - stipulate that it will be done next time you dock. Nobody gets trapped that way, and you get a steady trickle of salty-slash-gloating posts forever after from people who resolve to just never dock their jumpaconda again."This will be done remotely so that even if you are out near Beagle Point we will magically upgrade your hull plating and trap you in system you don't have the jump range to get away from"
"This will be done remotely so that even if you are out near Beagle Point we will magically upgrade your hull plating and trap you in system you don't have the jump range to get away from"
Never found any of that plutonium. Miltary fuel was easily available.One could argue that’s sort of already in game via the synthesized fuel you can use on your FSD. It’s a non-scoopable fuel that greatly enhances your jump range. You even have the regular FSD to fall back on should you run out of the non-scoopable fuel.