So cross-faction massacre + assassination stacking is the surviving meta?

Any basic combat build is capable of doing it. Even modestly engineered either of those ships would work.

Some (me) prefer a high end fully engineered build with (mission) cargo onboard so all USS targets stay close and I can get max kills per hour.

It's also easily done, albeit slower, in a rez site at the target system. You pick your fights and can take the time to gather mats inbetween.

EdTools will allow you to find a system that matches your personal requirements.
Hi, can you expand a little bit here with more detail please? I was actually wondering how can I do the massacre missions more efficiently(reduce time to search for targets)
 
Hi, can you expand a little bit here with more detail please? I was actually wondering how can I do the massacre missions more efficiently(reduce time to search for targets)

Fastest way, for me at least, is to use EdTools to find a good systen and focus on the mission spawning USS's that appear when you arrive there.

To minimize time spent in SC travelling between them you want a system with no secondary star and few/none gas giants as the gravity wells on them are bad if the USS spawns nearby.

Grabbing assasination missions from the same station going to the same target system (again EdTools can help you find a system where they only spawn to one location) can also count.

Finding the exact system I'll leave to you, same as your preferred balance of assasination/MM's, but all the tips and tools you need are in this (atm) short thread.

Happy hunting Cmdr
 
what ships are flying those targets in assasination missions? max engineered condas/pythons/cutters?
Wing assassination missions have multiple powerful ships. Regular assassination do not have engineered ships, and the type of ships depend on the combat rating of the mission.

I would say they are less difficult than haz res ships in general.
 
Interestingly this is what I was doing in the starter zone on my alt, obviously the payout there is minimal in comparison but the method does work - although I suspect that only commanders with good combat skills will 'clear the system in an hour', but that's true of any money making scheme - only the dedicated, fast, skilled and geared commanders will manage the maximum rate
 
Perfectly balanced!

People still haven't caught on to how FD does things. They create a grind, and then before the next content/grind drops, they relax the previous grind. What we're seeing right now, is FD making it possible for everyone to access the old content (fleet carriers) before the new content shows up (Oddysey)
 
I found one such system.

But the ammount of time invested to:
1. Find the right system.
2. Get max rep with factions
3. Have a A rated ship
4. Max engineer a ship(to clear the missions as fast as possible)

Is way beyond what a miner needs/has to do to make profit. Not to mention they can just slap a T9 with cargo racks and be done with it(no engineering needed)

I think the payouts are good the way they are. Not to mention they scale with rank so that's another grindwall(time invesment) for you to get over to get max profits.

Under NO circumstance should the missions or bonds be nerfed.
 
Today just checked Tharg Scouts in Celaeno,as per the last Galnet notice about the increase in Combat Bonds and Antixeno as well...2x...that's it. Depressing.
 
Been trying this out a little. Unfortunately, even with an A-rated Corvette min/maxed for PvE slaughter, and 1300 hours of experience (most of which was PvE combat), I’m not getting anywhere close to 100 million an hour. More like 15-30 million.

The problem is the variability of targets in each mission USS and the distances between them. I’ve been operating out of my home system, where two factions are handing out matching massacre missions, and thetarget system is a wide-area binary system. The USSs are between 3000 and 40,000 LS apart. Some have 5 targets, others have more and more targets warp in as I clear them. None of them are even remotely a threat, but I’m never sure when to leave for the next USS because I don’t know if more ships are on the way.

Still haven’t figured out the assassination stacking. I’ve just been clearing those the old fashioned way.
 
Been trying this out a little. Unfortunately, even with an A-rated Corvette min/maxed for PvE slaughter, and 1300 hours of experience (most of which was PvE combat), I’m not getting anywhere close to 100 million an hour. More like 15-30 million.

The problem is the variability of targets in each mission USS and the distances between them. I’ve been operating out of my home system, where two factions are handing out matching massacre missions, and thetarget system is a wide-area binary system. The USSs are between 3000 and 40,000 LS apart. Some have 5 targets, others have more and more targets warp in as I clear them. None of them are even remotely a threat, but I’m never sure when to leave for the next USS because I don’t know if more ships are on the way.

Still haven’t figured out the assassination stacking. I’ve just been clearing those the old fashioned way.
I don't bother with the mission USS. Find a target system with a hazres or, even better (but much harder to find), compromised nav beacon.
 
The problem is the variability of targets in each mission USS and the distances between them. I’ve been operating out of my home system, where two factions are handing out matching massacre missions, and thetarget system is a wide-area binary system.
Two factions isn't enough, and target system matters, albiet by exception rather than general rule. Don't forget you can't just pick a random system either; you need just one anarchy within 10ly, so every massacre targets that one system and faction.

More stacked missions = more USS = better chance of them being close.
 
I don't bother with the mission USS. Find a target system with a hazres or, even better (but much harder to find), compromised nav beacon.
I've never understood using Hazres... target density is so low and spawn rates so slow compared to using the USS. I spend a lot of time idling for targets.

I can clear around 7 targets from a USS, and it'll rarely take more than a minute to go to the next, since they're in deep space so you aren't slowed by planets.
 
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Been trying this out a little. Unfortunately, even with an A-rated Corvette min/maxed for PvE slaughter, and 1300 hours of experience (most of which was PvE combat), I’m not getting anywhere close to 100 million an hour. More like 15-30 million.

The problem is the variability of targets in each mission USS and the distances between them. I’ve been operating out of my home system, where two factions are handing out matching massacre missions, and thetarget system is a wide-area binary system. The USSs are between 3000 and 40,000 LS apart. Some have 5 targets, others have more and more targets warp in as I clear them. None of them are even remotely a threat, but I’m never sure when to leave for the next USS because I don’t know if more ships are on the way.

Still haven’t figured out the assassination stacking. I’ve just been clearing those the old fashioned way.

I prefer a HAZ.


And ninja'd by Ydiss.
 
I've never understood using Hazres... target density is so low and spawn rates so slow compared to using the ISS.

Reset the HAZ instance if you arent getting the required number of spawns. Back in its prime (when Ant Hill Mob still controlled Maia), the Maia HAZ was often as busy as a CZ and you had to race to stop pirates killing each other. That changed at some point when I was on a break from ED. Came back to the game after a few months and the HAZ was never that busy again. Not sure if the change was from AHM losing control of Maia, a mission board update that happened while I was away, or a combo of them both.
 
Reset the HAZ instance if you arent getting the required number of spawns.
Yuck. That's basically the time it takes to find the next mission USS.

I would normally have 10 missions stacked to even numbers out, so there's usually that many around, and at least enough to clear the missions will be close.
 
I've never understood using Hazres... target density is so low and spawn rates so slow compared to using the USS. I spend a lot of time idling for targets.

I can clear around 7 targets from a USS, and it'll rarely take more than a minute to go to the next, since they're in deep space so you aren't slowed by planets.
You do it your way, I'll do it mine ;)

I don't like hazres as much as CNBs. If you struggle to get rapid targets at CNBs then that's really bad luck. As with any rng, there will be bad swings but resetting takes about 15s for my machine.

I don't get hung up on the targets though. If its red it's dead, regardless of mission target. Clears space for more to pop rapidly. Rarely need to repop.
 
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You do it your way, I'll do it mine ;)

I don't like hazres as much as CNBs. If you struggle to get rapid targets at CNBs then that's really bad luck.
Oh yeah, CNBs are great :)

I can imagine one problem people might have with USS is if they hit one target at a time, the other targets kinda just continue in one direction, so by the time you dust one, the others are off in the distance or even off radar.

To counter, i just light up the four smallest ships then deal with them all at once, then pursue the bigger, slower ships which are still on radar.

Also moving between USS feels more active for me, while anything to reset instances just reminds me of the game's flaws :/
 
Yuck. That's basically the time it takes to find the next mission USS.

I would normally have 10 missions stacked to even numbers out, so there's usually that many around, and at least enough to clear the missions will be close.

Prefered/typical max kill count & the time it takes you to get through 'em?

Ive tried the USS a few times but it seems I'm either getting smashed by everyone at once (which means Im heading back for a repair at some point), a few of the targets manage to jump away, or the cops jump in to help/steal kills.
 
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