Game Discussions Star Citizen Discussion Thread v12

"Asking Bob the builder to build a house."
"Enter the house while Bob is building the roof to see if the project has advanced"
"Where is my kitchen ?"
"Oh, I'm building your house and I haven't finished the roof, the kitchen will come after the roof, water and electricity"

No, no, NO. This IS CI we are talking about. The conversation would go like this:
(Future house owner enters, finding Bob working on the kitchen.)
"Uh, the roof is not done yet."
"Yes, we had to refactor it."
"Uhuh. Well, why do the kitchen first, then? When it rains--"
"PLEASE. It's never been done before. We are doing something no builder has ever dreamed of!"
"Right, but once the kitchen is done, surely you will do the roof?"
"You don't know ANYTHING about building houses, do you? Once the kitchen is done, we'll start on the parquet. Highest quality! 1,000 bucks per square metre! Fidelitility!"
"That's odd, parquet tends to warp rather nastily when it gets wet, shouldn't you REALLY do the roof, first?"
"Nah, it's not going to rain for the next three years, so we are good."
"It is too late to fire you and hire somebody else?"
 
What where your specs again?

as long as he meets these - it shouldn't be a problem.

MINIMUM REQUIREMENTS
Star Citizen requires a 64-bit processor and operating system.
OSWindows 7 SP1 / Windows 8.1 / Windows 10 (Latest Service Pack)
CPUQuad Core CPU - Intel: Sandy Bridge or later, AMD: Bulldozer or later
GPUDirectX 11 Graphics Card with 2 GB Ram
Memory16 GB
Storage63.5 GB

Star Citizen Minimum System Requirements – Cloud Imperium Games Knowledge Base (robertsspaceindustries.com)

Now - when did Sandy Bridge reach market again? 2011?
 
What where your specs again?

Not good enough for Fidelity Citizen! Its mainly the memory, only 8Gb. Should have that sorted in the new year though.

I'll be trying CP2077 after i get some work done this morning. Will be interesting to compare.

EDIT:

Actually, it was a pitiful attempt at deflection considering:

1) You imply that someone who doesn't have a computer capable of running SC isn't allowed to criticize the game
2) People with high end specs also experience a buggy mess
3) The game when kickstarted had much lower requirements. Are those who bought into the kickstarter but haven't been able to upgrade also not allowed to criticize?
 
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The knee-jerk reactions on SC in this thread give a bad name to this community.
Not really no. It's no different from the SC threads in every other community, and it only gives a “bad name” to those communities among the backers because they are aggressively and obsessively hostile to any and all criticism raised against SC, which is happening everywhere outside of their own specific closed communities. Anything that doesn't toe the party line is deemed abhorrent and bad. And that's why, if you haven't noticed, no-one takes the backers seriously. Maybe if you had followed the topic for a bit longer… hmm.

This is also why they keep dive-bombing those threads with their knee-jerk toxicity wherever they appear, belittling the posters for offering critique, trolling with nonsensical accusations against other games, wilfully ignoring the well-established history of CI¬G and SC's development: so they can maintain group cohesion by slinking back to their insular caves and cry about being persecuted by “haters.”And thus, the community that just rejected their inane trolling is put on the “bad name” list.

…but only among themselves. Among everyone else, that open discourse and critique is just regular games discussion. The drive-by trolling is part and parcel of that, as is the reflexive response to slap the trolls around and to further belittle whatever it was they tried and failed to defend just to twist the knife a bit. It doesn't give a bad name to anything or anyone because it's simply the norm. There is a community in all of this that has built a reputation for its toxic reaction to anything related to SC, but it is not the one you're thinking of. Criticism isn't the only thing that build toxicity, you know. In a sense, you're right, except for one tiny word: “this”.
 
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Just staring out the window, coffee in hand, thinking about how the 'expo' in SC compares with CP77 in style, graphical quality and general atmosphere. Kinda seems like the original Wolfenstein 3D versus Unreal 1.
 
Meanwhile basics are forgotten and left to rot. For example how hard is to make working elevator, or making surfaces you cannot drop through?
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Personally I think its more and more likely that SC will be never published, meaning out of alpha and beta stage. It seems to me that developers are concentrating their effort to keep money going in, so more ships and ship concepts, and what ever one can monetize. Meanwhile basics are forgotten and left to rot. For example how hard is to make working elevator, or making surfaces you cannot drop through? Pretty many game studios can do that. Networking stuff that pukes for nearly any reasons.. Also game being extremely heavy even on top tier gaming PC's while offering at best mediocre graphics, is not a good sign. And more stuff they add on shoddy foundations harder it is to get rid of bugs, and easier to add new bugs. Whole project probably dies when they run out of gullible people with deep pockets, or rather cannot add enough gullible people to cover costs.

It's hard to make an elevator when you gotta fit them pipes and room things to them. BTW Oxygen not Included has new DLC in early access. That game is a pretty good HVAC simulator (it's not really the main point though - don't kill me Brothgar).
 
The IBM Token Ring yeah, pre-ethernet even, studied it in college as part of the OS/Networking course a long time ago... I have no idea about the CIG thing though, it's just that the name immediately reminded me of the other one.
Not really pre-ethernet, it was IBM doing it's own thing which happened a lot until the mid-90s. People forget how powerful they were in the computer world. TR did address a number of issues that ethernet had, but the hardware was pretty bulky and rather expensive. Which I know about first hand...

I worked for IBM in 1992/1993, part of that was supporting a 4/16 Mbps token ring network. And OS/2 1.3 & 2.0. And a bunch of S/360 stuff. Token ring was quite clever, 2 pairs and the 16Mbps was quicker then most Ethernet at the time. Ethernet networks tended only to have switches on the backbone so you were stuck with broadcast to the desktop - I supported networks like this until the end of the 90s. Switches were REALLY EXPENSIVE at the time.

Intermittent faults were a nightmare - the machine on the affected run may be fine, but a number of downstream devices would have been kicked off the network because the tokens wouldn't reach them (although similar faults could flood entire segments of ethernet, so may actually have been better in this case!). Funniest fault I saw at my time there was when someone dropped 1/2 ton of tape drive on out main network backbone during an installation. I was lucky enough to be monitoring the network at the time and saw all the boxes fall off in order of connection... Took days to fully sort out!

OK, sorry, I'm old(ish). Back on topic!
 
Bugs in other games is good for SC.
Not good. Just that pointing bugs in a complex multiplayer alpha when you see the same bugs in a released complex solo game from a big company helps to put in perspective...
For now, when someone will say "it's easy making surfaces you cannot drop through, only CIG is unable to do it" I will be able to correct him "it's easy making surfaces you cannot drop through, only CIG and CDPR are unable to do it" just to remind him that, in fact, it's not easy.
I wonder if CP2077 have elevators and if they have bugs too ? (answer : yes)
 
I really don't understand why you keep compare CP77 and SC bugs.
I am playing CP77 and I played SC and by no mean the number and the severity of bugs on the two games are comparable.
in fact for now I haven't incontered any noticeable bug in CP77 and the game plays just fine, the same can not be said for SC.
 
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Not good. Just that pointing bugs in a complex multiplayer alpha when you see the same bugs in a released complex solo game from a big company helps to put in perspective...
Again, not really, no. You keep missing the point about why SC gets ridiculed over its bugs, and no amount of off-topic whataboutisms will actually help you there. Here are some words that will help you with the actual perspective: time, history, engine baseline, frequency, repetition, boasts and claims, consequences, logic…

For now, when someone will say "it's easy making surfaces you cannot drop through, only CIG is unable to do it" I will be able to correct him
Has anyone ever said that or is that just one more for the utterly immense pile of strawman (or otherwise fallacious) arguments that you've been accumulating?
 
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