Game Discussions Star Citizen Discussion Thread v12

I really don't understand why you keep compare CP77 and SC bugs.
I am playing CP77 and I played SC and by no mean the number and the severity of bugs on the two games are comparable.
in fact for now I haven't incontered any noticeable bug in CP77 and the game plays just fine, the same can not be said for SC.
The point is finding bugs in alpha is normal if you even find some game-breaking ones in gold version from well know company.
 
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And do you really think Cyberpunk 2077 would have those kinds of bugs for long now? It isn't particularly uncommon for a big game to be quite buggy at release nowadays. Reason why I usually wait for patch or two to be released before purchasing the game. SC had and has these kind of bugs for the years.
 
The point is finding bugs in alpha is normal if you even find some game-breaking ones in gold version from well know company.


Depends on the bug.

  • Bugs stemming from your networking tech being woefully incomplete after 8 years?
  • Bugs stemming from a core technology required for deployment, despite multiple attempts at a fix? (Physics grids etc)
  • Bugs that speak to possible design missteps? (Collision issues being a constant and prolific issue, in numerous formats etc)

Stuff like this speaks to bigger issues, which may be harder to resolve for launch, and have a broader impact on either the scale or the stability of the final product. Casting such bugs as normal steps along the path to a successful game launch is slightly perverse ;)
 
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One thing CIG really has done which have never been done before is alpha version which such scope. And that is not basically a good thing. Normal software company's alpha versions are more or less barebones and try to make basic functionality work, somewhere between alpha and beta stage stuff gradually added untill one has beta which usually has full feature set, and concentrates to serious bug smashing. After that round it is release, and nowadays usually some bug patches after that.
CIG just adds and adds stuff and let bugs fester, and yes difficulty in smashing those ones either tells that they do not care, or there are fundamental problems that are near insurmountable, or both at same time. Either of these explanations are bad one's.
 
The point is finding bugs in alpha is normal if you even find some game-breaking ones in gold version from well know company.

Here's the difference.

CP2077 is a released product and can be criticised.

SC is not a released product and when criticized its defenders scream ITS ALPHA! implying it can't be criticized.

Here's another difference, CDPR will fix these bugs quickly, because their review scores and income depend heavily on them. CIG's income bizarrely is not in any way tied to the quality of the product they release, since all criticism is waved away with ITS ALPHA! So when there is an apparent lack of progress or a rash of terrible bugs, backers seemingly spend even more!
 

Craith

Volunteer Moderator
sorry, but what you find in SC are not bugs but game breaking glitches due to the fact that the engine is fundamentally broken.
The engine is not fundamentally broken. It is just an old and buggy engine for first person shooters on small(ish) maps. What is fundamentally broken is trying to use this engine to build a whole (ok, only partial so far) star system with it, and expect it to work.
Well, you can get a screw into wood with a hammer. It means you save the work of getting the screwdriver from the workshop, but it might be more work in the end and result might be slightly off.
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Say what now?!!!!

I'm going to need something more specific than that.
In a bout of genius creativity and neverdonebefore:edness, CI¬G decided to not use the %USERPROFILE% directory structure to store temporary, user-specific data but instead put it along with the main install in the protected Program Files structure. There is a “User” directory there (as opposed to in the actual user directory) that can be deleted as a common chicken-waggle-voodoo way to resolve all kinds of issues. The patcher (which would otherwise have a legitimate reason and elevated rights to mess with Program Files) doesn't do that automatically.

Coincidentally, CI¬G also offers a detailed run-through on how to disable and cripple a number of Windows' OS integrity protections as part of their FAQ on how to resolve various install issues.
 
In a bout of genius creativity and neverdonebefore:edness, CI¬G decided to not use the %USERPROFILE% directory structure to store temporary, user-specific data but instead put it along with the main install in the protected Program Files structure. There is a “User” directory there (as opposed to in the actual user directory) that can be deleted as a common chicken-waggle-voodoo way to resolve all kinds of issues. The patcher (which would otherwise have a legitimate reason and elevated rights to mess with Program Files) doesn't do that automatically.

Coincidentally, CI¬G also offers a detailed run-through on how to disable and cripple a number of Windows' OS integrity protections as part of their FAQ on how to resolve various install issues.

Oh, that. I was thinking he was referring to CP2077 which i was saying i was having problems with. Looking back, it looks like i was talking about SC when saying i was getting the full SC experience. I should have said the full SC experience with CP2077.
 
Oh, that. I was thinking he was referring to CP2077 which i was saying i was having problems with. Looking back, it looks like i was talking about SC when saying i was getting the full SC experience. I should have said the full SC experience with CP2077.
I'm pretty sure he's just referring to it as “part of the SC experience” since there would never be any reason to do so with CP2077 or indeed any other game. No-one is so mind-bogglingly stupid and dangerously incompetent as to make the removal of the actual User directory a requirement to make their game work — the only thing that would conceivably be more horrifying than that would be to think it's a good idea to disable UAC or mess with protected area file and directory permissions like we're all running Win98 again.

Well… almost no-one.
 
I'm pretty sure he's just referring to it as “part of the SC experience” since there would never be any reason to do so with CP2077 or indeed any other game. No-one is so mind-bogglingly stupid and dangerously incompetent as to make the removal of the actual User directory a requirement to make their game work — the only thing that would conceivably be more horrifying than that would be to think it's a good idea to disable UAC or mess with protected area file and directory permissions like we're all running Win98 again.

Well… almost no-one.
Reminds me my of dad's computer in noughties. He had one of those early USB-modems, and computer had WinXP. Well it needed running with admin account without restrictions to work. I was pretty angry after talk to customer service to ISP: "Your so called "product" needs turning off major Windows security feature permanently to have internet access, and that just happens to be situation where you really need those security features..."
 
I really don't understand why you keep compare CP77 and SC bugs.
I am playing CP77 and I played SC and by no mean the number and the severity of bugs on the two games are comparable.
in fact for now I haven't incontered any noticeable bug in CP77 and the game plays just fine, the same can not be said for SC.
I’m in the same boat. Had a brief 20 minute hiccup related to GOG’s update, but that was it. And I’ve got an eight year old computer. From what I’ve seen in the SC streams, I should’ve had at least two fatal crashes by now, and strobe light level frame rates.

Just another case of whataboutism...
 
The point is finding bugs in alpha is normal if you even find some game-breaking ones in gold version from well know company.

We had the "Alphas have bugs" discussion numerous times. What we see in Star Citizen is not the norm and shouldnt be. Bugs are expected but also be squished quickly. Game-breaking bugs should ever be an exception. If they are not your foundation is just bad. As such the amount and severity of bugs is a good indicator for how well planned the project was in advance or how its chances are overall. Based on the results of those discussions SC stinks...simple as that. Its an alpha yes...its a bad alpha compared to regular alphas. Pointing to its complexity and size doesnt help the fact at all. SCs size and complexity should...if anything....have LESS bugs than the norm because you know....othwerwise it ll be impossible to achieve, Somehow Star Citizen has stalled in alpha and CIG is not admitting thatf they have no idea how to proceed or to fix stuff. That explains the aimless development as well as the timeframes in between patches.

Simply throwing more money at it and hoping CIG will make it work is NOT how these things go.

We had renowned coders comment on this and they first pointed out that we are not simply looking at bugs but that each bug and how it appears is telling a story or provides a hint as to the underlying structure and interaction. Some of the bugs were demonstrating netcode problems loooong before "netcode" was an it-word in the SC community. The various teleport or kill glitches with elevators and ramps underlines the potential of the 64k positioning integration and so on. Some of the arguments were very telling and also logical in nature so I m always surprised that someone who claims to be in the coding business for X years cannot see that himself.

There is no point in arguing. They don't care if it takes another 20 years and billions of dollars. As long as CIG labels it alpha, that absolves CIG of any responsibility for bugs.

Sadly true.
 
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