Game Discussions Cyberpunk 2077 - official gameplay

Just in case someone might miss it (like I did for hours), there are tons of side-activities that only show on the map as icons, but don't show on the journal. Stuff like crimes in progress, reported crimes, sidejobs, etc, stuff that will earn you "street cred" (and loads of loot).

Meanwhile, got my first motorcycle from the scene of one of the assaults in progress, now time to figure out if/how can I stash it for later...
 
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:(

I expect there will be at least one patch before Christmas. I've not played much (yet), but everything I've noticed has been quite minor. A character might pop in and out between scenes... that kind of thing. Nothing game breaking yet, just a bit jerky and amusing.

Of course, there are already compilation videos on Youtube for the more hilarious glitches.

At least it works on my son's comp.

Returned home from a meeting to be greeted with my daughter shouting "(son's name) has a big pee pee!"

I responded with the only response i could think of.

"Cut or uncut?"
 
The character I made didn't have any genitals. I minmaxed it's appearance for combat. Female body because it looked like a smaller hitbox. No hair, no pericings, and most certainly no genitals, as these are all potential handholds. Plus, subdued, urban camouflage coloration.
 
Small update: I bit the bullet and plugged in the X-Box controller so I could at least have a play!
Nice thing is that I could use the mouse for shooty bits, as I couldn't hit a barn door with controllers, and wander about otherwise.
It's OK as a game, I just hope that the controls mapping gets sorted out sooner rather than later.
 
So got a few more hours in today. Impressions changed a little bit.

+No crashes at all.
+Only a few glitches
+For some odd reason the game now runs a near solid 60 FPS with settings between medium and high, at 4k with DLSS at 'auto'.
+NC looks really, really good. By now I can say it is the best looking open world game I've seen.
-Bullet sponge is really daft at times. At one point I unloaded a full clip of an assault rifle point blank into an NPC. Dude just shrugged it off. Switched to my pistol and the next shot insta-killed him. I get not every shot is fatal, but to have the difference between 'lol look at me livin' it up!' and 'oh dear I am dead' should ideally be more than 1 hit point. :p

So far I would pitch it to friends as:"Did you wish Deus Ex looked even better and had way, way more side-quests? CP is your game!"
 
Played for 4 hours. Aside from some minor visual glitches that you can find in any open world game I didnt see any of the stuff reported by gaming media.

Solid game. The map screen is nasty though and driving is a pain in the ass.
 
After a whole day playing, I mostly think the same as in Ian Skippy's post above... No crashes, only a couple visual glitches and an audio glitch, a phone hanging in the air as if the NPC failed to render, another NPC playing an invisible guitar, and a piece of distorted audio during a mission. Nothing that impacted gameplay. As far as bugs and glitches go, pre-launch reports were extremely exaggerated.

Night City is fantastic, feels huge, alive and dense. I could almost smell the grilled food and smoke as I strolled through the rainy streets across food stalls. The feel while roaming the streets is a mix of original Blade Runner with 80's punk culture. Driving is arcadey but fun, similar to GTA 5 but with way more turns.

There are tons of side activities, which will increase even more as we get "street cred". You can (and should) leave the main and side quests for a while and go play The Punisher for a bit, killing off criminals with bounties on their heads, and stopping crimes in progress.

The more scripted questlines look and sound great (great voice acting like in previous CDPR games). I do feel some lack of story focus though, in the Witcher games there was always an end goal, a major purpose going on in the background, even when strolling through side quests. In CP2077, after a whole day I still don't have a clue about what the major arc is, or if there even is one.

The combat is very meh, it's the game's major flaw. You will be shooting bullet sponges, it won't matter if you hit them on the heel or right in the forehead. AI doesn't seem very smart either. It looks like CDPR invested more in the stealth + hacking part over the brute force approach. You do have several ways to approach most missions/quests though. There are some interesting details, for instance when I killed an NPC and his body fell to the ground, another NPC who was running past it tripped over the falling corpse and fell. Found that quite neat!

As of now, it feels a bit like if Deus Ex and GTA 5 had a baby, in a world made by CDPR.
 
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Maybe this is because of the street kid start I choose. But that WOW factor that Witcher 3 had at the start was missing here for me. Started in a grimey pub chatting to a barman.

As I'm on the subject I dont think night city is all that visually impressive as compared to battle scarred Velen or wind blasted Skellige or the feel of a lived in city like novigrad. I'm not saying NC is bad or anything but I feel that the fantasy setting is more CDPs thing and they blasted that out of the water in W3 so far the competition is years behind.
 
I'm finding the combat reminds me too much of everything I hated about the Division..both in bullet sponge enemies but also the ridiculous weapon leveling and loot sytem. Besides that, I'm randomly just bimbling my way around the entire map investigating stuff whilst ignoring the storyline and secondary quests for the moment....not that I'm not enjoying the story or anything...I just like the freedom to be able to chose when I continue it.

Apart from unsuccessfully trying to steal Jackie's bike early on...I eventually repatriated a gang members' Arch after prying the keys from his dead fingers.Suitably armed with proper two wheeled transport, I wandered off to have a look at the countryside...

gCE6nk6.png


Met the lovely Panam during a quest mission...there's just something about a girl wrestling with a carburetor that makes my heart flutter...

VpRd4Ha.png


gd1QhIs.png


BUzTiID.png
 
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Yeah the combat is a bit rubbish due to bullet sponges, but could be fun. I've just done a flashback bit where you play as Johnny Vegas Silverhand, He has a super powerful pistol that one shots everyone and blows limbs off. that bit was great fun, why isn't all the combat like that?
 
I really expected it to run worse.
Provided, I've got an RTX 2080Ti, but the performance reviews were scaring me. But in 1440p it runs absolutely buttery smooth on Ultra with RT on (DLSS in "quality" mode). So I think without ray tracing (which to be honest I really don't see much point in - provided I'm blind to these things, but except some reflections in puddles, I really don't see a difference) any mid range card will be able to run it on Medium or High at least.

As for the bugs, yeah, it's fine. In my 8 hours I've found one T-posed NPC and I've seen a couple of minor glitches like a clipping piece of clothing and other minor things, but nothing really important or game-breaking or really otherwise unexpected, considering the size of the game. Nothing on Bethesda level. I think it'll be fine. :)
The reviewers clearly had the unpatched version, because my experience really doesn't look anything like the stuff they were complaining about.

Is DLSS an option in-game or a graphics driver setting? I had to look up what that acyromn meant and aside from the technical jargon... (it just makes it look nicer by supersampling intelligently).

As you can tell, I've avoided 99.5% of the hype surrounding this game to avoid spoilers. It's getting increasingly hard to do this now given the hype levels. The only footage I've forced myself to view is the "official" release video which, to be honest, wasn't amazing. Previously I think I viewed some very early coverage when they started talking about this game (I think that was a year or two back when they released a first view of the gunplay).
 
I'm finding the combat reminds me too much of everything I hated about the Division..both in bullet sponge enemies but also the ridiculous weapon leveling and loot sytem. Besides that, I'm randomly just bimbling my way around the entire map investigating stuff whilst ignoring the storyline and secondary quests for the moment....not that I'm not enjoying the story or anything...I just like the freedom to be able to chose when I continue it.

Apart from unsuccessfully trying to steal Jackie's bike early on...I eventually repatriated a gang members' Arch after prying the keys from his dead fingers.Suitably armed with proper two wheeled transport, I wandered off to have a look at the countryside...

gCE6nk6.png


Met the lovely Panam during a quest mission...there's just something about a girl wrestling with a carburetor that makes my heart flutter...

VpRd4Ha.png


gd1QhIs.png


BUzTiID.png
What difficulty do you play on?
 
One thing worth noting is making sure you are using the correct sort of damage type against your enemies. This helps a fair bit with the bullet sponging and I'd imagine levelling up in general will do a lot too. I'd think a mix of heavy hitting damage boosts plus stealth bonuses to critical and damage are very powerful.

We are all early game at this point anyway so cant rightly say for sure though. For instance do NPCs scale with you or are they level locked.

I can forgive 2077 this sponginess because the associated gameplay is pretty good and meaningful in fairness.
 
One thing worth noting is making sure you are using the correct sort of damage type against your enemies. This helps a fair bit with the bullet sponging and I'd imagine levelling up in general will do a lot too. I'd think a mix of heavy hitting damage boosts plus stealth bonuses to critical and damage are very powerful.

We are all early game at this point anyway so cant rightly say for sure though. For instance do NPCs scale with you or are they level locked.

I can forgive 2077 this sponginess because the associated gameplay is pretty good and meaningful in fairness.
Damage type? AP was always good in tabletop. Everyone armoured up.
 
Meanwhile, got my first motorcycle from the scene of one of the assaults in progress, now time to figure out if/how can I stash it for later...


That's one thing I like. The cars I've nicked stay where I parked them, at least for a long enough time that they are still there when I come back after a side mission. I played for a few hours last night and most of the time I drove around in the same old brown four door car that got more and more beat up due to my rubbish driving :D

Cars disappear annoyingly fast in a lot of other open world games.
 
I'm finding the combat reminds me too much of everything I hated about the Division..both in bullet sponge enemies but also the ridiculous weapon leveling and loot sytem.

Combat has several sins that turn me off completely... Bullet sponges, no locational damage (shooting someone in the ankle or face is the same) and the biggest sin of all: "waves", meaning that more enemies spring out of the air mid-mission... Thinking about it, these things happened too in the Witcher series, but being a third person mouse clicker hides the flaws much better than a first person shooter.

The loot system is pants too, I currently have snickers with more armor value than my metal boots, had shorts with more armor than army pants, and my current highest armor torso item is a kimono 🤪 If I were to choose the highest armor value item for each body part, I would look like a clown.
 
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