So cross-faction massacre + assassination stacking is the surviving meta?

Prefered/typical max kill count & the time it takes you to get through 'em?

Ive tried the USS a few times but it seems I'm either getting smashed by everyone at once (which means Im heading back for a repair at some point), a few of the targets manage to jump away, or the cops jump in to help/steal kills.
Most are tame but one starts with a single anaconda which can be rough if you're not in a strong ship.
 
Prefered/typical max kill count & the time it takes you to get through 'em?

Ive tried the USS a few times but it seems I'm either getting smashed by everyone at once (which means Im heading back for a repair at some point), a few of the targets manage to jump away, or the cops jump in to help/steal kills.
So far, I’ve never had any of the ships attack me unprovoked. They just scan me, mumble angrily, and move on. As for the cops, you’ll have to turn off “report crimes against me”, then they don’t show up, unless you or they clip one of the bystander ships by accident.
 
So far, I’ve never had any of the ships attack me unprovoked. They just scan me, mumble angrily, and move on. As for the cops, you’ll have to turn off “report crimes against me”, then they don’t show up, unless you or they clip one of the bystander ships by accident.
I think it depends which mission(s) you've taken. I went into one USS and 8-10 NPCs started shooting at me before I even had my hard points out. It's fairly rare but it does happen sometimes. I have a feeling it was one of the wing missions.
 
I can imagine one problem people might have with USS is if they hit one target at a time, the other targets kinda just continue in one direction, so by the time you dust one, the others are off in the distance or even off radar.

To counter, i just light up the four smallest ships then deal with them all at once, then pursue the bigger, slower ships which are still on radar.

I normally do a black box mission (legal) as it keeps all targets focused on me.

3,000mj resistance bi-weave shielding and 5,000 resistance hull with 2 x GMRP's plus 10 7A SCB charges (love my Vette).

Even in the rare event I run out of SCB's AND lose shields this bad boy keeps killing until it's hull goes!

Weapon loadout varies, but normally a few beams and heavy on MC's so if I need something dead right now I can fire everything for a sustained period.

And Elite SLF is also great for distracting a dangerous chaff/SCB spammer while I mop up the small fry.

Going into options and turning off audio alert for "incoming hatchbreaker limpet" or voice volume down is recommended as you'll hear it A LOT during te fight!
 
I think it depends which mission(s) you've taken. I went into one USS and 8-10 NPCs started shooting at me before I even had my hard points out. It's fairly rare but it does happen sometimes. I have a feeling it was one of the wing missions.
That'll be a "massacre deserters."
 
Whats the lowest number of Kills for the 50mill max pay cap...
Is 30Kill for 50mill still good or am I still getting low missions again still...
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Hi, can you expand a little bit here with more detail please? I was actually wondering how can I do the massacre missions more efficiently(reduce time to search for targets)
I'll tell you our racket, which currently doesn't work because system is at war.

4 players go to godwin station in Inti system and max out each faction. 7 factions and you can hold a max of 20. All targets are in LHS1358 with 2 has rez to bounce between. The important thing to note is factions from the same faction complete SEQUENTIALLY. The second mission doesn't start counting until the first one is done. Missions from diff factions count AT THE SAME TIME. So by smart stacking ( taking an hour for board refreshes), only taking a max of 3 quests from each faction (and 2 from one) you can get a full board of 20 missions. Times this by 3 wingmates. Head out to hasrez kill for 3-4 hours to fill stacks. Since you stacked only max 3 missions from each faction this will be approx. max (3 x 80 kills) = 240 kills maximum to complete. Everyone goes to the same station (godwin, has so many missions.) and takes turn sharing the completed quests and turning them in 1 by 1. Check faction and money to turn in correct quest, share next. You can only share one at a time. Not going to talk money but I got FC very rapidly.

Too all people who gets angry at this, I was intrigued by the opportunities an FC presented, as well as with the free week I managed to get some of my friends into the game so I wanted to make the start as easy as possible, and as cool. The FC is a perfect tool for this. If people think I'm about quit the game they are wrong. The FC is just another tool in the sandbox IMO.
 
Does anyone know the bgs attibutes that prefer generating non wing missions?

How anyone could stand doing the same thing 35-45 times just for one reward at the end i truly can't imagine. That's seriously boring grinding at zero risk.

Question.. does anyone who is attempting any of the ideas in this thread seriously believe they are going to die, or are even at the risk of dieing, anytime during your billions?
 
As per the thread title, since update 3 was apparently the final balance pass, it seems massacres + assassinations is one of the new big cash cow.

This is thanks to
  • solo massacres receiving an entirely unnecessary buff to payout
  • assassinations receiving a buff up to 4-5m payout
  • bounties being buffed by up to 1m for the biggest ship kills[1]

My back- of- smokes maths tells me you can do the following:
1. Use that tool which i don't have a link to right now, to get a system with just one anarchy within 10Ly
2. Get allied with all the factions.
Take a massacre or two from each faction, depending on kill counts. For six factions, that should be anywhere between 120-240m
3. Grab as many assassinations as possible. If you luck out, it'll be up to 14 assassinations, depending on other environmental factors. Let's allow 20 mins for two board refreshes. This'll be another 80-90m for
4. Go to the target system and flush it out, which should take about an hour with a decent combat ship.
5. Hand in all the missions for about 300m in just over an hours effort.

stretch goal, do it with 3 buddies and use wing massacres for closer to 1b an hour.

Perfectly balanced!

[1] but not necessarily the hardest.
I don’t think we should balance things based on edge cases, which is implied by you citing the use of a tool to find a very specific system.

most players either don’t know or can’t be bothered to do something like that.
 
I don’t think we should balance things based on edge cases, which is implied by you citing the use of a tool to find a very specific system.

most players either don’t know or can’t be bothered to do something like that.

Have a go at the tool, its a really common occurrence.. hundreds of systems seem to come up no matter where you are.

I question the rationale behind nerfing delivery missions.
 
I don’t think we should balance things based on edge cases, which is implied by you citing the use of a tool to find a very specific system.

most players either don’t know or can’t be bothered to do something like that.
Truthfully, I didn't use the tool. I can very easily find systems on my own, and did so before I even realised a tool existed. It's a very simple equiation... find a system with a single anarchy faction within 10 Ly outside of it. It's incredibly simple to find this kind of system.

And frankly, edge cases are exactly the scenario that need balancing. For example, the old Borann triple-LTD hotspot was an "edge case" of procedural generation. That caused virtually every other system to be ignored, and in excess of 20,000 pilots crawl over that system for literal months. That's the impact of unbalanced edge-cases, it causes all other activities to feel worthless by contrast.

But as @CMDR Karrde Sun points out, this is far from an "edge case" as you call it.

EDIT: I'd clarify one point. "Edge cases" are fine if they're random and temporal, preferably for a short timeframe. An example is, if pirates gave their standard rewards, but you had a 1 in 100,000 chance that a pirate with a 100m credit bounty would spawn... numbers aside in favour of effect, that would be "Fine". These are static, constant things, even when you factor in states.
 
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Just been doing a bit of experimentation on this and the results turned out funner than expected.

  • If you use the mission signal sources, you seem to get a little army of npc's that make it into easy mode. If you don't mind flying every 8 or 9 kills to the next one it might make it go quicker than just in a res. You also get 100% mission targets which might make it more efficient even.
  • Have you tried experimenting with using low res? Because all the ships are small here, the time to kill is close to instant and could be a great optimization.
  • Just about to try the high paying illegal missions to an anarchy system to see how that works. The only problem with anarchy systems is you don't get a bounty payment so lose out on that significant part of the reward.
  • If you can find a station that dispenses solo missions your life will be easier.

I've been using a krait so far.. does what happens at the signal sources change if you take a large ship?

Yeah because of the swarm of helper npc's you get ive been enjoying the signal source variant of this idea.
 
On paper this all sounds well and nice but to get that amount of missions stacked, ull be sitting in station for at least half an hr if not more just to get a few.
befor the "balance" i roughly made 100m in 2 hrs. 1 hr for stacking missions, 1hr completing them..
Now its like 200m in 2hrs with still 1hr sitting in station..
(i used rough counts here)
if thats to much or not is up to everyone themselve i guess.. just my 2 cents
 
I've been using a krait so far.. does what happens at the signal sources change if you take a large ship?
Nothing changes..
Its a fixed preset point of interest...
Same as combat zones, wing missions, megaships and installations sessions, the ship classes are fixed, the difficulty is what class of ship you bring... and if your cargo rack is empty or not...
Use a sidewinder if you want the game won't care... I use cobra mk3 when bored an want to keep upto date on fixed rail gun use..
 
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I am playing something very similar right now.. Not because I looked for the fastest way to make money but simply because I enjoy the combat. So how does it look?

1) I didn't look for any specific system, just picked an Imperial aligned close to Achenar because I want to rank up in the Imperial Navy (I refuse to play postman)
2) I further refined my search for a system with a RES site (to get to Allied status without doing mailman) and 4 Imperial factions to have more missions to choose from

Results:

It is possible to stack up to 10 missions at a time.. mostly combination of assasination + massacre. Tried also one spec-ops for 50 Mil and that was a real chore as most ships just jumped away once I started killing them.. so rinse and repeat for a total of 30 kills.

Took about 3-4 hours to get the factions to Allied and now I am roughly making about 50-70 Mil per hour.. Getting the right missions to spawn takes time, getting to the signal sources takes time.. and killing the ships also takes time if they happen to spawn as Deadly/Dangerous.

I am also flying a max DPS G5 FDL with a G3 bounty scanner .. so considering this fact I think the earnings are OK. In my view .. Combat SHOULD be making the most money.. this is after all Elite Dangerous.. not Elite Drillingous
 
Now its like 200m in 2hrs with still 1hr sitting in station..
Dunno what you're doing differently to me. Between two stations in a process giving 3-4 board regens, I can get sufficient stacked mission in ~15 minutes. As far as I can tell post-balancing there's been no changes to how many massacres spawn.

  • If you use the mission signal sources, you seem to get a little army of npc's that make it into easy mode. If you don't mind flying every 8 or 9 kills to the next one it might make it go quicker than just in a res. You also get 100% mission targets which might make it more efficient even.
  • Have you tried experimenting with using low res? Because all the ships are small here, the time to kill is close to instant and could be a great optimization.
I find the mission signal sources provide a superior target density to RES and other locations. The only place which I think might be better is a CNB.
Tried also one spec-ops for 50 Mil and that was a real chore as most ships just jumped away once I started killing them.. so rinse and repeat for a total of 30 kills.
  • Just about to try the high paying illegal missions to an anarchy system to see how that works. The only problem with anarchy systems is you don't get a bounty payment so lose out on that significant part of the reward.
Ugh, those ones are gross... they seem to rely on having a ship with a high alpha strike, as soon as you attack a ship, they dump a bunch of mines and flee instantly. They're just frustrating, not fun.

I am playing something very similar right now.. Not because I looked for the fastest way to make money but simply because I enjoy the combat. So how does it look?

1) I didn't look for any specific system, just picked an Imperial aligned close to Achenar because I want to rank up in the Imperial Navy (I refuse to play postman)
2) I further refined my search for a system with a RES site (to get to Allied status without doing mailman) and 4 Imperial factions to have more missions to choose from

Took about 3-4 hours to get the factions to Allied and now I am roughly making about 50-70 Mil per hour.. Getting the right missions to spawn takes time, getting to the signal sources takes time.. and killing the ships also takes time if they happen to spawn as Deadly/Dangerous.

I am also flying a max DPS G5 FDL with a G3 bounty scanner .. so considering this fact I think the earnings are OK. In my view .. Combat SHOULD be making the most money.. this is after all Elite Dangerous.. not Elite Drillingous
So, that 50-70m in some rando system is a good rate for these missions; tbh though, it's not indicative of the earn rates of stacking, which is why I keep arguing that the mission rewards shouldn't get nerfed; stacking should get nerfed, despite the fact I was an advocate for that stacking method... that was also when these missions paid out closer to 5-10m credits. That 50-70m could be just as easily earned with two unstacked missions to kill 40 ships.

But if people don't want stacking removed, then the rewards need to get nixed in acknowledgement, but I would wholeheartedly agree that hurts people who don't look for these edge cases where you can easily stack; which is why removing stacking entirely for massacres would only hurt this.

My current stack systems are Tripitaka and Sveit, targetting San Yax, and I was easily hitting 100m+ an hour while only neutral/cordial, taking just 15 minutes to get a full stack of massacres/assassinations. When I hit Allied across the board, I'm expecting that to hit 200-300m/h.

I definitely agree combat should be getting good rewards, but the issue is less the rewards, and more that the harder ships that you find in Threat 5&6 Pirate Attack sites will get you substantially less. The only reasonable figure to balance that against this is to pay out around 1b an hour for that activity... unless stacking got nixed, dropping things to around the rates you mention (50-70m), then you could balance Threat 5&6 PA sites to earn around 150-200m/h.

(The fact I'm even talking about 150-200m/h as a "balanced" activity is pretty ludicruous, but so are earn rates in general)

But yeah, in the systems I stack from
 
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