I know what you mean. We will need to see, it may be limited or suit-specific.Im not a fan of this in FPS, it removes the element of stealth as everyone is on the radar.
It is generally used in the more arcade style FPS games. Not something I expected from Elite.
View attachment 199426
Show your wing/squad is fine, showing enemy and neutrals not fine.
It ruins the game play imo.
I foresee FD's biggest development effort ever for ED being spent on shoe horning FPS gameplay into it, the depth and variety of which will never compete with the multitude of FPS titles already available.
I see most CMDRs not being particularly interested in FPS ED, as they bought it as a space flight and exploration game, and once the novelty has warn off with it, and the countless balancing and shallow mechanics and exploits drag on, most CMDRs will rarely use it. CQC or Multicrew part deux if you will.
Many CMDRs will consider if only all that huge development time - the biggest ever for ED - had instead been invested in the core gameplay and core content depth of space flight and exploration...
/my take
Im not a fan of this in FPS, it removes the element of stealth as everyone is on the radar.
It is generally used in the more arcade style FPS games. Not something I expected from Elite.
View attachment 199426
Show your wing/squad is fine, showing enemy and neutrals not fine.
It ruins the game play imo.
You find something lying on the floor.If there is radar in FPS, then also gonna be a way to be not visible at it, of course with some drawbacks.
Some kind of uav jammer, or suit type upgrade or even entire suit that is not visible at radar(unless shooting) but weak shields, less dmg resistance etc.. tons of options.
Almost every decent FPS game have such mechanics, and I doubt that in odyssey fdevs might not include something similar.
You find something lying on the floor.
Pick up [magic cloak]
There's what looks like an icon for unread messages in the bottom left so presumably you can still pop up a comms window from there.I noticed on the UI there was no chatbox - how do we communicate lol?
I would have been more surprised if these fancy suits didn't have sensors to pick up on things like heat/energy signatures. I fully expect that there will be stealth options, though.Im not a fan of this in FPS, it removes the element of stealth as everyone is on the radar.
It is generally used in the more arcade style FPS games. Not something I expected from Elite
they've already said suits will have shields and power management just like ships.
Killing is just a means of communicatioooooooooon....Shooting each other silly
Im not a fan of this in FPS, it removes the element of stealth as everyone is on the radar.
It is generally used in the more arcade style FPS games. Not something I expected from Elite.
View attachment 199426
Show your wing/squad is fine, showing enemy and neutrals not fine.
It ruins the game play imo.
You underestimate the power of clipping through walls.I have noticed how one can't walk around in their ships.
'Ray tracing' would solve that![]()
If you look at stuff from 2.0.x you can see how the texture quality was worse, but a lot of small details were actual geometry, which I thought looked much better, overall (though it also ran rather slow at the time).
Yep that is optimization for ya'll. Removing actual detail and hoping nobody notice![]()
Yeah, I think it was Buur's video pointed that out, looks interesting, stunning the opponent.I like the reactive animations to being shot. There was a part where a guy appeared to be walking backwards, firing a rifle one-handed (a pirate?) while reacting to being shot on various parts of his torso. All worked very naturally from an animation perspective. I wasn't expecting this level of detail and finesse in first person shooter mechanics from a company like FD honestly.
Im not a fan of this in FPS, it removes the element of stealth as everyone is on the radar.
It is generally used in the more arcade style FPS games. Not something I expected from Elite.
View attachment 199426
Show your wing/squad is fine, showing enemy and neutrals not fine.
It ruins the game play imo.
Im not a fan of this in FPS, it removes the element of stealth as everyone is on the radar.
It is generally used in the more arcade style FPS games. Not something I expected from Elite.
View attachment 199426
Show your wing/squad is fine, showing enemy and neutrals not fine.
It ruins the game play imo.