Wait until you are a PvP player.... You'll be saying exactly the same to all of the new players...I respectfully disagree with your assessment of PVE combat

Wait until you are a PvP player.... You'll be saying exactly the same to all of the new players...I respectfully disagree with your assessment of PVE combat
Yes I'm starting to realize that engineering is now required to do pretty much anything pew pew related.
I respectfully disagree with your assessment of PVE combat but I expected someone with billions of credits and full-engineered deathstars to make a comment like yours so it's cool.
Maring, just to the right of where the last CG was, 100ly down from Sol:Ah okay. So where is that 200M/hr place again?![]()
Not true. Engineering can help and it certainly speeds up the time it takes to blow a ship up...but it's not required as such. When I reset my account I stayed in my A rated, un-engineered viper for a few months.Yes I'm starting to realize that engineering is now required to do pretty much anything pew pew related.
I respectfully disagree with your assessment of PVE combat but I expected someone with billions of credits and full-engineered deathstars to make a comment like yours so it's cool.
Virtually no single NPC will pose a threat...however, during last weeks CG and when stacking massacre and assassination missions I dropped into a Threat Lvl 3 POI. There was a lone conda and as soon as I opened fire 4-5 eagles, all with rails, 2 cobras, a FDL, FAS and another conda dropped in. The FDL, FAS and 2nd conda were all assassination targets, the 1st conda, eagles and cobras were the massacre targets. Threat Lvl 3. Ha!virtually no NPC's will pose a real threat any longer.
The fully G5-engineered murderboats are only really needed in PvP.
The problem with removing massacre mission stacking is not that combat is hard.
It's that killing hundreds of NPC's in order to get some decent payment is tedious and time consuming.
Maring, just to the right of where the last CG was, 100ly down from Sol:
Virtually no single NPC will pose a threat...however [...] a lone conda and [...] 4-5 eagles, all with rails, 2 cobras, a FDL, FAS and another conda
I'm in a full maxed out Vulture murderboat, which is tough as old boots
I had to leg it
Sorry, don't mean to change the direction of this thread. But...do specific systems, system states, economic states gives pirate missions? I have no idea where you find these.
Maring, just to the right of where the last CG was, 100ly down from Sol:
Maring / EDSM - Elite Dangerous Star Map
Pretty much every faction had massacre missions.
Not true. Engineering can help and it certainly speeds up the time it takes to blow a ship up...but it's not required as such. When I reset my account I stayed in my A rated, un-engineered viper for a few months.
If you're getting involved in combat in a trade specced ship with a low class shield, no HRPs and an Auto SC and Docking computer then yes, combat will be tough. If however you have a-rated modules and are in a combat specced ship then combat will be much easier and forgiving.
Using your lateral thrusters to give you more advantage is a must as face tanking NPCs is not the way to go.
Virtually no single NPC will pose a threat...however, during last weeks CG and when stacking massacre and assassination missions I dropped into a Threat Lvl 3 POI. There was a lone conda and as soon as I opened fire 4-5 eagles, all with rails, 2 cobras, a FDL, FAS and another conda dropped in. The FDL, FAS and 2nd conda were all assassination targets, the 1st conda, eagles and cobras were the massacre targets. Threat Lvl 3. Ha!
I'm in a full maxed out Vulture murderboat, which is tough as old boots, but after 60 seconds of trying to take the eagles out they had me down to 80% hull and I had to leg it.
Once I'd killed the assassination targets I dropped into another lvl 3, same single conda and again as soon as it was tagged, 4-5 eagles and 2 cobras jumped in...got them this time, but did lose my shields.
I can see this being very tough, if not impossible, if I was in an un-engineered Vulture (yes, a corvette would handle it...but the funs in flying small ships)
I mean, largely this whole thing does seem rather ridiculous âitâs too easy because I try and make it too easyâ but ...
What if the missions required kills of targets ranked as per the mission or, say, 3 ranks lower? That way your Elite multi-million credit paying missions would require 30 Dangerous, Deadly or Elite NPC kills. Which means following the USSs that spawn for the missions or hitting up a HazRES rather than farming Novice/Competent targets in a LowRES.
I suspect for those of us who play the game ânormallyâ (rather than obsessively min/maxing) this would make little difference. Canât remember the last time I hit anything other than a HazRES with my engineered ships as the challenge for taking on Elite Condas or wings of 3 Deadly ships is far more interesting - and rewarding - than mindlessly clubbing Novice Eagles in a single volley.
I donât reckon itâd slow me down particularly? Sure, you get some lower level Master/Expert NPC ships (often in wings with higher ranked ships) but those would still count towards lower ranked missions.
you don't seem to realise that not everybody has engineered ships, hell mine isnt even A-d, im running on b,c,d,e modules. I can take down an solo anaconda, even if master or dangerous but not if it has a supportfleet of other 10. thanks to this i have only 2 options. either ridiculously low payout and easy enemies, that is not just not worth but also boring, OR the impossible missions and blitzing them with ridiculously easy and lowly enemies, then its still boring but at least it pays. there are VERY VERY few fights that actually offer a real fight but still manageable. Theoretically the threat levels were meant to offer this. have easier and harder missions and the player can pick the one aiding his advance the most. except, currently this does not work. if it would work as you say, beginners would be stuck in the dirt for like forever. there should be an increasing difficulty for an increasing reward...
I mean, largely this whole thing does seem rather ridiculous âitâs too easy because I try and make it too easyâ but ...
What if the missions required kills of targets ranked as per the mission or, say, 3 ranks lower? That way your Elite multi-million credit paying missions would require 30 Dangerous, Deadly or Elite NPC kills. Which means following the USSs that spawn for the missions or hitting up a HazRES rather than farming Novice/Competent targets in a LowRES.
If you properly G5 a vette you can solo-tank all the 3-4 AI in a wing assassination.
You donât seem to realise how arrogant that post sounds ...
Not everyone has the same skill level so some people need to engineer ships to give themselves the âedgeâ against Elite âCondas or wings of Deadly ships. You can take them out in a Sidewinder armed with feather dusters? Good for you! Imagine what you could do if you engaged with the endgame content fully and engineered your ships!
And beginners wouldnât be impacted by my proposed changes at all. Missions up to Expert level would still allow Novice targets and even Master missions would only require Competent or above. With access to Dangerous missions youâd need to be hitting Expert targets at least but thatâs hardly a challenge as you yourself have admitted. If youâre taking Elite missions then your combat rank should be pretty high and you either need to be very good or engineer your ships. Seems entirely reasonable to me.
Take massacre mission, scan beacon in target system, go for mission signal, encounter group of enemies from target faction, kill every one of them one at a time while marveling at the fact that none of their "friends" bother with you. Pick next target. Lather, rinse, repeat. Made 15 million without stacking in 30 minutes that way, could have done it in an A rated Python. Oh, and that was a "Threat 4" USS, by the way. Fail to see the problem.
The end.
They're actually very predictable that way. If you jump into the USS and all you see is a token Anaconda or whatnot, they're setting up a trap - as soon as you open fire you get swarmed with a bunch of little dudes. If you jump in and already see 10 targets floating around then like Misha said you can pick them apart one by one, or at most they will be in small wings, but not all 10 at once.
If you're not ready for the Anaconda trap, well, don't set off the trap.