Game Discussions Cyberpunk 2077 - official gameplay

I only run at 1080p with a 5700XT (i7-5930k/32GB) and I have had no stutters at all nor any parituclar bugs to be honest, although I am not that far through. The spot checks I have done on framerate have shown it to be 70+ I will try and get some vid later. As for visual quality ... I think it looks good! Not a particularly scientific assessment but there you go.
I'm still in the 2k resolutions at 1440p...since I don't have 4K monitors...little point in 4k when I'm only 2 feet from twin 30" HDR monitors...I suppose I'll get around to upgrading them at some point, but if they're not broke... as the saying goes. I'm more than content with visual quality across the board with all my games so far...and Cyberpunk isn't the best looking game out there by a long chalk. RDR2 will take some beating for one...and it looks and runs just as pretty on an Xbox one X as it does on PC, not to mention AC Valhalla or Odyssey.

One of my favourite games of the moment is Watchdogs:Legion...which approaches and serves the mechanics and gameplay of a netrunner/hacker a lot better than is present in Cyberpunk...minus the lore of course. Perhaps that the game is set in London makes it a favourite, no idea...but it kinda slipped by quite unnoticed in the furore of Ubisoft plugging Valhalla...all in all, Legion is a very good game with interesting and highly entertaining gameplay.
 
Last edited:
I'm running on 4K on a 1080Ti. It looks really good to me. I haven't tested the framerates in all circumstances, but it seems pretty smooth to me. I'm less about the numbers in this and more about the overall experience.

Saying that though, I'll echo Mole's comment that I had no idea it was running that bad on Xbox One. Presumably PS4 is/was just as bad.
 
Currently cranking up hacking levels. It is quite effective, but wallhacked sniper still rules supreme. Have a monowire which is supposed to be effective but I haven't used it much. I seem to figure out that I don't need to level tech so high to just upgrade select weapons.
 
I've been trying to pinpoint exactly why driving in Cyberpunk is a bit a pain in the arx compared with GTA 5 (it's closest competitor probably). So yesterday I booted up GTA5 and played it for a while (driving mostly). These were my (highly subjective, except for point 7) conclusions.

1 - Vehicle interiors in Cyberpunk are more polished and detailed than in GAT5. However, all the GTA5 vehicle interiors work flawlessly while some cars interiors in CP are broken (some have far too low viewpoints to the point you can't even see the road, others have so much brightness coming from the window you sometimes become temporarily blind).

2 - Vehicle sounds are far better in CP2077, but the volume is a bit too low on cars.

3 - Vehicles slide a lot more in CP2077. In GTA5 they're a lot more "glued" to the ground and require much more abuse to start sliding.

4 - Poland weather doesn't make it a very motorcycle friendly country, as clearly nobody at CDPR even rode a motorcycle. In CP2077, motorcycles handle exactly like cars, that's why they feel so weird. Motorcycles don't start sliding all over if you turn a bit too much LOL. They seem to have the exact same physics model they used for cars (ran out of time perhaps?). They're much better, in terms of handling, in GTA5. But they're much cooler in CP2077.

5 - The game world in GTA5 was clearly made with driving in mind. Roads are ultra-wide, turns are smoother and large. Neighborhoods look like a bunch of highways with buildings on either side. In CP2077, Night City looks a lot more like a proper urban setting, with tight turns, alleys, slums, a couple highways, etc. It's not made for high speed driving. But it's much more atmospheric, and even cruising at mid or low speed feels awesome.

6 - The sense of speed is a bit off in CP2077. Coming down the avenue at 182 miles per hour (300 km/h) didn't feel like I was going more than 100 (160 km/h).

7 - Controls are far, far twitchier in CP2077. This is the reason why driving in CP2007 is a bit of a pain. Even using a gamepad, a tiny bit of input translates into far too much turning. This is even more pronounced in motorcycles, where I can only use a couple milimeters movement before the bikes start sliding. Currently, tweaking sensitivity in settings does not affect driving. I set gamepad horizontal sensitivity to minimum, and while this affected the right thumbstick (turning my head view now takes forever), it didn't affect the left thumbstick (steering) at all. This is, IMO, the big issue. If this is fixed, most the other annoyances (other than the few broken interiors) will either disappear, or smooth out.

Conclusion: if they eventually fix the steering sensitivity issue, and fix the cars with broken interiors, cruising through Night City on a rainy night will be IMO the premium driving experience in any "non driving sim" game. Feel miles cooler and atmospheric than in GTA5. Even with the half- motorcycle physics model.
 
Last edited:
7 - Controls are far, far twitchier in CP2077. This is the reason why driving in CP2007 is a bit of a pain. Even using a gamepad, a tiny bit of input translates into too much turning. This is even more pronounced in motorcycles, where I can only use a couple milimeters movement before the bikes start sliding. Currently, tweaking sensitivity in settings does not affect driving. I set gamepad horizontal sensitivity to minimum, and while this affected the right thumbstick (turning my head view now takes forever), it didn't affect the left thumbstick (steering) at all. This is, IMO, the big issue. If this is fixed, most the other issues (other than the few broken interiors) will disappear, or smooth out.

Conclusion: if they eventually fix the steering sensitivity issue, and fix the cars with broken interiors, cruising through Night City on a rainy night will be IMO the premium driving experience in any "non driving sim" game. Feel miles cooler and atmospheric than in GTA5. Even with the half- motorcycle physics model.

I agree with this - I've all but given up on driving in CP2077. I'm using a mouse & keyboard though, maybe it would be easier with a controller, but I've not tried. Feels like the accelerated mouse pointer for Windows translates directly into the game, rather than overriding it. The tiniest mouse movement causes the camera to turn 45+ degrees, and it's very offputting (just want to be directly behind the car at all times). RDR2 had a similar problem, but they fixed it.

I was disappointed when I got a bike and it wasn't any better.

Right now, I'm relying on fast travel points near to where I want to be, and then walking / sprinting the rest of the way.
 
Ok, in this case - maybe I'm an old fart (ok, I am an old fart) - I have to post a contradicting opinion. I like riding my bikes in CP2077. Got three of them now, and - it might just be me, though, and I have no RL experience in motorbikes, only pedal bikes - I get the impression that each of them handles (or at least feels) differently.
Jackie's hog rides like a sofa - you only notice your speed when looking at the speedo, the Japanese rice cooker I got from mama-san is just right if you want to go fast - but feels like it wants to throw me off at each of those bumps on the road, Scorpion's BMW (they may call it whatever they like, it is a BMW GS) feels slow on the straights and twitchy in the city, but doesn't even bat an eye when curb hopping.
Right now, I prefer my bike to fast travel.
 
I've been trying to pinpoint exactly why driving in Cyberpunk is a bit a pain in the arx compared with GTA 5 (it's closest competitor probably). So yesterday I booted up GTA5 and played it for a while (driving mostly). These were my (highly subjective, except for point 7) conclusions.

1 - Vehicle interiors in Cyberpunk are more polished and detailed than in GAT5. However, all the GTA5 vehicle interiors work flawlessly while some cars interiors in CP are broken (some have far too low viewpoints to the point you can't even see the road, others have so much brightness coming from the window you sometimes become temporarily blind).

2 - Vehicle sounds are far better in CP2077, but the volume is a bit too low on cars.

3 - Vehicles slide a lot more in CP2077. In GTA5 they're a lot more "glued" to the ground and require much more abuse to start sliding.

4 - Poland weather doesn't make it a very motorcycle friendly country, as clearly nobody at CDPR even rode a motorcycle. In CB2077, motorcycles handle exactly like cars, that's why they feel so weird. Motorcycles don't start sliding all over if you turn a bit too much LOL. They seem to have the exact same physics model they used for cars (ran out of time perhaps?). They're much better, in terms of handling, in GTA5. But they're much cooler in CP2077.

5 - The game world in GTA5 was clearly made with driving in mind. Roads are ultra-wide, turns are smoother and large. Neighborhoods look like a bunch of highways with buildings on either side. In CP2077, Night City looks a lot more like a proper urban setting, with tight turns, alleys, slums, a couple highways, etc. It's not made for high speed driving. But it's much more atmospheric, and even cruising a mid or low speed feels awesome.

6 - The sense of speed is a bit off in CP2077. Coming down the avenue at 182 miles per hour didn't feel like I was going more than 100.

7 - Controls are far, far twitchier in CP2077. This is the reason why driving in CP2007 is a bit of a pain. Even using a gamepad, a tiny bit of input translates into too much turning. This is even more pronounced in motorcycles, where I can only use a couple milimeters movement before the bikes start sliding. Currently, tweaking sensitivity in settings does not affect driving. I set gamepad horizontal sensitivity to minimum, and while this affected the right thumbstick (turning my head view now takes forever), it didn't affect the left thumbstick (steering) at all. This is, IMO, the big issue. If this is fixed, most the other issues (other than the few broken interiors) will disappear, or smooth out.

Conclusion: if they eventually fix the steering sensitivity issue, and fix the cars with broken interiors, cruising through Night City on a rainy night will be IMO the premium driving experience in any "non driving sim" game. Feel miles cooler and atmospheric than in GTA5. Even with the half- motorcycle physics model.
I'd agree with practically all of that assessment. As a biker who knows exactly how and why a bike does what it does, the mechanics and physics are way off due to digital inputs, especially for braking and steering...there's a slight analogue feel to steering where as braking, it's on or off making the back wheel step out even on the slightest input. Riding first person on bikes makes it a lot worse..the viewpoint is OK-ish but the controller inputs are all over the place.

The best bike riding representation I've had in a lot of games is Mafia: Definitive edition recently brought out...they got the feel about right except for the braking. Bikes have independent rear and front brakes unlike a car...and a very different experience using either of them individually in real life.
 
Last edited:
Maybe it's just me, but I have yet to see a distance to an objective that felt far enough to justify taking a vehicle. Everything so far has been what I'd call "walking distance" in real life. From the sound of things, I'm not missing much. 🤷
 
I agree with this - I've all but given up on driving in CP2077. I'm using a mouse & keyboard though, maybe it would be easier with a controller, but I've not tried.

It is, but only marginally, as you can barely move the thumb without starting to skid all over. The only noticeable improvement at the moment, is that you can control the acceleration gradually, in opposed to the all or nothing from keyboard control.

It's a pity because driving cars and riding motorcycles in CB2077 is miles of cool, the interiors are fantastic, but ATM the handling is a pain in the arx which spoils the experience. All we need to fix this is to smooth out the steering sensitivity (by a lot).
 
Guys that might be thinking of giving CP2077 a bit of a rest while waiting for a few patches. You could do a lot worse trying out Immortals Fenyx Rising...posted a little thread about it below.
 
I've been trying to pinpoint exactly why driving in Cyberpunk is a bit a pain in the arx compared with GTA 5 (it's closest competitor probably).
That's the mistake: It's nothing like GTA 5. Driving in CP2077 is just an accessory for moving from one location to another, and discovering new locations. Horse riding in TW3 served the exact same purpose and was just as unrealistic. Notice how the night life is a lot more detailed than the driving experience: Cyberpunk is all about that night life, these city vibes, getting cocktails and prostitutes before going to sabotage a corpo or shoot some gangers for fun. It's all about hacking or soloing your way through gigs. Like i said in another post, most gigs are thought as a puzzle you can solve in many ways, stealth, hacks, brute force, even talk in some cases.. There are tens of hours of reading in all the shards you find laying around. This is way deeper than GTA in that aspect. It's more about the story contents (side stories are plenty and rich) than trying to be a driving sim. Once you have unlocked the fast travel locations, you can forego driving entirely, though i do like riding across the city and immerse myself into that world..

(edit) these bikes do look cool on screenshots though, and it's really nice to see Arch bikes (*) in the game. And this one (Kusanagi CT3X) is "definitely not a nod to Akira with a name that's a nod to Ghost in the Shell":
AB5B381D1D4F5E1C0AA450C8113627C419FD20A2


(*) for whoever is not aware of this: Keanu Reeves shares the ownership of Arch company and invests a lot of his time either giving his input to bike design, or riding them...
 
Last edited:
I dunno, guys. I find bikes are best in CP2077. I think Jackie's bike is best actually. I've tried various stuff and cars are either too slow, too slidey slippery, oversteer, or lame accelerators.
But in general I don't care much about the driving. Is just means to an end and to listen to radio.

I have crafted iconic SMG, the 2nd or so SMG I tried. In maybe 90 h played, lol. It's actually good, the Fenrir thing, I believe. Claims to have more penetration. I read somewhere you need an implant or upgrade to make the ricochet thing work. 90h and still no idea how the bullet ricochet works. It was some signature feature in the trailers - I have no idea if it even works.
What does work is shooting through cover. But don't ask how or why and how much penetration there is. I couldn't tell. Powerful revolvers can't penetrate. Snipers can. But not the smart ones, I believe.
Also not sure what the corrosive dmg does. Armour reduce maybe, but what status effect?

I think the shop items for sale are kinda fixed. There is little variation in recipes for purchase unless I level up between visits. Every fricken shop offers only Grad BP. It's so terribly slow to reload. It even looks like a slowed animation. I hate the gun. Powerful shots, tho. But the ' reload.
 
I dunno, guys. I find bikes are best in CP2077. I think Jackie's bike is best actually.

indeed, bikes are the fastest and most enjoyable means of transportation in the game. handling is a bit tricky but once you get the hang of it and know the map a bit it can even be quite fun. i love blazing around night city and performing crazy stunts. i prefer the yaiba kusanagi since it has better acceleration and is slightly faster, but in reality any stolen bike on the street is fine to move around.

cars/vans/trucks/taxies whatever, i just hop in once for curiosity and fun, they're cool but slow and unwieldy.
 
indeed, bikes are the fastest and most enjoyable means of transportation in the game. handling is a bit tricky but once you get the hang of it and know the map a bit it can even be quite fun. i love blazing around night city and performing crazy stunts. i prefer the yaiba kusanagi since it has better acceleration and is slightly faster, but in reality any stolen bike on the street is fine to move around.

cars/vans/trucks/taxies whatever, i just hop in once for curiosity and fun, they're cool but slow and unwieldy.
Yaiba what? Where do you get such bikes?
 
Yaiba what? Where do you get such bikes?

😂
you can buy it from wakako:

anyway, jackie's is almost as good, and free
but this is just like kaneda's bike in akira. must have :)
 
I'd agree with practically all of that assessment. As a biker who knows exactly how and why a bike does what it does, the mechanics and physics are way off due to digital inputs, especially for braking and steering...there's a slight analogue feel to steering where as braking, it's on or off making the back wheel step out even on the slightest input-
What controller are you using? I use an XBox (elite) controller, and the brakes are analog (left trigger). The harder I pull, the harder it brakes. Pulling all the way through is a surefire way of ending up facing the other direction - if you're lucky.
 
Back
Top Bottom