That's the mistake: It's nothing like GTA 5. Driving in CP2077 is just an accessory for moving from one location to another, and discovering new locations. Horse riding in TW3 served the exact same purpose and was just as unrealistic. Notice how the night life is a lot more detailed than the driving experience: Cyberpunk is all about that night life, these city vibes, getting cocktails and prostitutes before going to sabotage a corpo or shoot some gangers for fun. It's all about hacking or soloing your way through gigs. Like i said in another post, most gigs are thought as a puzzle you can solve in many ways, stealth, hacks, brute force, even talk in some cases.. There are tens of hours of reading in all the shards you find laying around. This is way deeper than GTA in that aspect. It's more about the story contents (side stories are plenty and rich) than trying to be a driving sim. Once you have unlocked the fast travel locations, you can forego driving entirely, though i do like riding across the city and immerse myself into that world..
(edit) these bikes do look cool on screenshots though, and it's really nice to see Arch bikes (*) in the game. And this one (Kusanagi CT3X) is "definitely not a nod to Akira with a name that's a nod to Ghost in the Shell":
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(*) for whoever is not aware of this: Keanu Reeves shares the ownership of Arch company and invests a lot of his time either giving his input to bike design, or riding them...
I agree with everything you said, but my comparison was not between the 2 games as a whole (both of which I enjoyed), but regarding the driving bits only. IMO the driving/riding in CP2077, even though it only serves a marginal purpose in terms of overall gameplay, can actually be loads of fun on its own, actually even more so than in GTA (IMO), if only adjusting horizontal sensitivity in the settings would apply to the steering too. It's the excessive sensitivity, (which seems more like a bug than actually intended) that ends up spoiling what could actually be a fantastic experience.
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