Game Discussions Cyberpunk 2077 - official gameplay

That's the mistake: It's nothing like GTA 5. Driving in CP2077 is just an accessory for moving from one location to another, and discovering new locations. Horse riding in TW3 served the exact same purpose and was just as unrealistic. Notice how the night life is a lot more detailed than the driving experience: Cyberpunk is all about that night life, these city vibes, getting cocktails and prostitutes before going to sabotage a corpo or shoot some gangers for fun. It's all about hacking or soloing your way through gigs. Like i said in another post, most gigs are thought as a puzzle you can solve in many ways, stealth, hacks, brute force, even talk in some cases.. There are tens of hours of reading in all the shards you find laying around. This is way deeper than GTA in that aspect. It's more about the story contents (side stories are plenty and rich) than trying to be a driving sim. Once you have unlocked the fast travel locations, you can forego driving entirely, though i do like riding across the city and immerse myself into that world..

(edit) these bikes do look cool on screenshots though, and it's really nice to see Arch bikes (*) in the game. And this one (Kusanagi CT3X) is "definitely not a nod to Akira with a name that's a nod to Ghost in the Shell":
AB5B381D1D4F5E1C0AA450C8113627C419FD20A2


(*) for whoever is not aware of this: Keanu Reeves shares the ownership of Arch company and invests a lot of his time either giving his input to bike design, or riding them...

I agree with everything you said, but my comparison was not between the 2 games as a whole (both of which I enjoyed), but regarding the driving bits only. IMO the driving/riding in CP2077, even though it only serves a marginal purpose in terms of overall gameplay, can actually be loads of fun on its own, actually even more so than in GTA (IMO), if only adjusting horizontal sensitivity in the settings would apply to the steering too. It's the excessive sensitivity, (which seems more like a bug than actually intended) that ends up spoiling what could actually be a fantastic experience.
 
Last edited:
What controller are you using? I use an XBox (elite) controller, and the brakes are analog (left trigger). The harder I pull, the harder it brakes. Pulling all the way through is a surefire way of ending up facing the other direction - if you're lucky.
Same here, Xbox Elite controller, even if I just dab the brakes...the rear wheel locks up, even at low speeds.
 
That's the mistake: It's nothing like GTA 5. Driving in CP2077 is just an accessory for moving from one location to another, and discovering new locations. Horse riding in TW3 served the exact same purpose and was just as unrealistic. Notice how the night life is a lot more detailed than the driving experience: Cyberpunk is all about that night life, these city vibes, getting cocktails and prostitutes before going to sabotage a corpo or shoot some gangers for fun. It's all about hacking or soloing your way through gigs. Like i said in another post, most gigs are thought as a puzzle you can solve in many ways, stealth, hacks, brute force, even talk in some cases.. There are tens of hours of reading in all the shards you find laying around. This is way deeper than GTA in that aspect. It's more about the story contents (side stories are plenty and rich) than trying to be a driving sim. Once you have unlocked the fast travel locations, you can forego driving entirely, though i do like riding across the city and immerse myself into that world..

(edit) these bikes do look cool on screenshots though, and it's really nice to see Arch bikes (*) in the game. And this one (Kusanagi CT3X) is "definitely not a nod to Akira with a name that's a nod to Ghost in the Shell":
AB5B381D1D4F5E1C0AA450C8113627C419FD20A2


(*) for whoever is not aware of this: Keanu Reeves shares the ownership of Arch company and invests a lot of his time either giving his input to bike design, or riding them...
With the rake on the forks and the length of that Rice burner, you'd have a real job turning it around a small moon...never mind street corners...and it seems that the forum software has crashed...from my end anyway . :D
 
I agree with everything you said, but my comparison was not between the 2 games as a whole (both of which I enjoyed), but regarding the driving bits only. IMO the driving/riding in CP2077, even though it only serves a marginal purpose in terms of overall gameplay, can actually be loads of fun on its own, actually even more so than in GTA (IMO), if only adjusting horizontal sensitivity in the settings would apply to the steering too. It's the excessive sensitivity, (which seems more like a bug than actually intended) that ends up spoiling what could actually be a fantastic experience.
Maybe. I find the 3rdP camera eresetting all the time way more annoying.
 
gameplay of a netrunner/hacker a lot better than is present in Cyberpunk

To be fair it was mediocre in the tabletop, so I think nothing improved there, and I still don't like their version of the net. I do use quickhacks though.

4 - Poland weather doesn't make it a very motorcycle friendly country, as clearly nobody at CDPR even rode a motorcycle.
(...)
I can't really tell, driving in 3P is pure heresy to me :D

IDK from where you get your info on our weather but we have lots of bikers here :) I think it was as @Surefoot said, driving is means to an end in this game. That said, I really do enjoy driving around the city and just taking it in. But, I do drive in third person, the "simulation" isn't there, so why bother with the interior... And I got so used to VR driving sims that coming back to mouse and keyboard and without at least trackir just seems to me... Which is a pity because I do like the car interiors very much. I also really enjoy driving as a passenger and just marvelling at the city.

I never rode a powerful bike IRL, I only rode a small one you don't have to have a special driving licence for, and never liked it, too. But the bikes in CP are the best way of travel. Mostly because traffic jams, as in real life. I really don't like using fast travel in this game, I'm about 15h in and still in the prologue though (Johny is not yet with me :p) so you can get the idea on how much exploring I do :D

The sense of speed is a bit off in CP2077. Coming down the avenue at 182 miles per hour (300 km/h) didn't feel like I was going more than 100 (160 km/h).

That's totally on point. I can hear the gears shifting but I can't see or feel the speed at all. It looks like the speed is fixed, and the only thing telling you you're going fast is the speedo in the lower left corner.

90h and still no idea how the bullet ricochet works. It was some signature feature in the trailers - I have no idea if it even works.
I didn't also so I looked it up. The game does a very poor job explaining it, because you get these nice Kiroshi implants and nobody tells you that you need to plug a chipmod in them for the ricochet path to be visible. Helpful vid:
Source: https://www.youtube.com/watch?v=Aj4S-t3TQNk

Link to vid if you don't accept marketing cookies
 
To be fair it was mediocre in the tabletop, so I think nothing improved there, and I still don't like their version of the net. I do use quickhacks though.
...
The problem with netrunning in the tabletop was that resolution was in it's own space, so the solos sat twiddling thumbs while the netrunner was doing their little "map" and combat resolution. CP2077 unifies it into one system with the scanning "bullet-time" it is a neat solution that works well because it is a SP game. Of course the MP won't allow for the time dilation effect so I guess there will be fixed sets of abilities with quickslots for "casting".
 
Also never saw a trajectory generator module, but I've also rarely checked the "trade" tab at ripperdocs.
You need a hand implant too (the one you get for free at the beginning from Vik) for that to work at all. Do not swap it for a Smartlink this has a completely different purpose (Wakako will give you a free Smartlink tattoo/implant once you get in 2nd act: do not install it, in your case). Then yeah with a cybereye mod you get to see the ricochet trajectories and whatnot.
 
I made good use with smartlink sniper, but wallhacked is just as good. I was thinking about getting me proper hand back. I did have the weapons, kiroshi eye and the coprocessor hand at start but no trjectories showed. What I didn't probably have is an eye mod.
 
I do wish TrackIR / Tobii support (at least TrackIR/Freetrack, as Tobii can emulate it) was more "standard" for headlook in games. Not just vehicles, even walking. I always miss being able to turn my head / gaze to look around, not just in sims, but most 1P perspective games.
The new support for the Tobii eyetracker is pretty good in SC...I was surprised how good it is, even compared to even the likes of IL2...it's very accurate and less twitchy considering all the settings are built into the SC options...not a gamehub setting in sight. More on the theme of action games, I love the Tobii implementation in Watchdogs Legion, AC Valhalla and Odyssey as well as more FPS style games like GR Breakpoint and Wildlands.

Apart from when I discovered Alt+F9 to activate shadowplay turns my ship systems off :rolleyes:

 
Last edited:
Got my early xmas with the Ryzen 9 arriving yesterday with its mobo and 32GB RAM. My i5-2500k is now finally going to enjoy a life of retirement. I managed to crank up the graphics (Medium with a few extra toggles, my 1050Ti is the roadblock now), yet CP sits around 20% CPU usage reported compared to the 100% overheating red zone before. :D

I have done a lot more stuff since the last time, both main story and side stories, and am loving the writing. That kidnapping case with River was :oops:, the Peralez story... As for the main story, well...

Living/playing the CP2020 tutorial scenario as Johnny in the cyberspace section was pretty cool. And the ole Johnny they made feels far more real than the posterboy the character was in the old books. Delighted to have the official option to go rampage on the Voodoo Boys afterwards too. Took off Brigitte's head clean with a point blank sniper rifle shot, she didn't see it coming... As for that "please lend me your body, I'll just have a chat with Rogue, I promise" scene... :ROFLMAO:

I have found what it feels like to me by the way. In many ways, I get the feel I had when playing Sleeping Dogs, where the game itself had its limits: generic people in the streets, not that many interactions with the map, serviceable but nothing to write home about combat and driving, but a great story and a map that was the star of the show. CP feels exactly like that. I get the same vibes driving across NC as I did in Hong Kong. Yes, the map could be smaller/denser, but there's something to the scale as far as I'm concerned (and that feeling of scale breaks down in the badlands btw, where everything really feels too close). NCPD alerts give the same occasional violence-based activities as HKPD missions did, side gigs are the face/triad missions depending on their level of lawfulness...

So, yeah. This is my new Sleeping Dogs, with healthy influences from Deus Ex and Witcher 3.

Oh, and if for some mad reason you haven't played Sleeping Dogs, you absolutely should.
 
Delighted to have the official option to go rampage on the Voodoo Boys afterwards too. Took off Brigitte's head clean with a point blank sniper rifle shot, she didn't see it coming...

Oh that is fantastic to know... I ain't that far into the story, I'm taking my sweet time, but I definitively have scores to settle with the VDB's, after they played me for a fool in that mall mission, we parted ways in a very unfriendly manner and I knew that no matter what happens later, I'll come back and it won't be pretty. :D Great to know that there is official support in the game for my score settling with the VDB. :)

It just shows how good the writing is IMO when I get real world feelings about fictional characters, although not as much as my feelings towards King Radovid in the Witcher series, whom I truly hated his guts for years throughout W2 and W3, it was a truly liberating, satisfying, absolutely catharthic moment when I finally was able to kill him in W3 (well, lead him to his doom), and he wasn't even part of the main story antagonists. LOL
 
I get the same vibes driving across NC as I did in Hong Kong.
Ha ! I'm not alone finally, NC central and its chinatown really feel like HK, i think the pedestrian overpasses contribute a lot to that.. I went many times to HK and it felt to me as the most "cyberpunk-ish" city, especially at night.

Yes, the map could be smaller/denser, but there's something to the scale as far as I'm concerned (and that feeling of scale breaks down in the badlands btw, where everything really feels too close). NCPD alerts give the same occasional violence-based activities as HKPD missions did, side gigs are the face/triad missions depending on their level of lawfulness...
Side gigs get quite varied finally (doing them all before even starting act 2 proper..), with a heart breaking story with a drink vending machine, a very religious guy that wants a final braindance (that one can end in a heart wrenching way !), some "easy peasy A to B parcel deliveries" that turn out to be complete shoot fests (unsurprisingly i might add, given how shady these gigs are to start with), and even some very interesting long chains (like the one with the Peralez'es)..

So, yeah. This is my new Sleeping Dogs, with healthy influences from Deus Ex and Witcher 3.
Got the exact same impression too. I might add that in many places it felt more like the first Deus Ex to me than its own sequels (like Human Revolution, which is not a bad game of itself) - due to the complete freedom on how to solve most gigs (you can get creative !).

Also that reload animation from Johnny Silverhand between two headshots, with that music theme, is so addictive. You really feel like you are playing a legendary character.

It just shows how good the writing is IMO when I get real world feelings about fictional characters, although not as much as my feelings towards King Radovid in the Witcher series, whom I truly hated his guts for years throughout W2 and W3, it was a truly liberating, satisfying, absolutely catharthic moment when I finally was able to kill him in W3 (well, lead him to his doom), and he wasn't even part of the main story antagonists. LOL
Indeed, Radovid in TW2 and TW3, even as a secondary character was quite memorable as being a hateful piece of poo. Also had quite the satisfaction when i managed to assassinate him.
 
Last edited:
Oh that is fantastic to know... I ain't that far into the story, I'm taking my sweet time, but I definitively have scores to settle with the VDB's, after they played me for a fool in that mall mission, we parted ways in a very unfriendly manner and I knew that no matter what happens later, I'll come back and it won't be pretty. :D Great to know that there is official support in the game for my score settling with the VDB. :)

It just shows how good the writing is IMO when I get real world feelings about fictional characters, although not as much as my feelings towards King Radovid in the Witcher series, whom I truly hated his guts for years throughout W2 and W3, it was a truly liberating, satisfying, absolutely catharthic moment when I finally was able to kill him in W3 (well, lead him to his doom), and he wasn't even part of the main story antagonists. LOL
Yes, I was surprised I could go revenge on the VDB and promptly used shotgun on Madame. I'd say it's not as deep a story as witcher but it grazes more fictional topics. Identitiy, technology and body, immortality, AI, corporate power, breakdown of civil order.
 
Identitiy, technology and body, immortality, AI, corporate power, breakdown of civil order.
Well this is the very definition of "cyberpunk" haha. I suppose CDPR had to do that exercise properly, bearing that title in bold letters, so their first main story really had to adhere to the strict basis of the genre. I suppose the DLC's will have a bit more freedom to expand on these themes...
 
Back
Top Bottom