Some Feedback for Frontier

Well, maybe I want to give the game a rest for a whole month. And not return with the trouble of gathering money to pay the fleet carrier upkeep. Or return to see my credits dropping.
And, mining tritium is a grind, and you can only buy it in the bubble.
So yes. I will say it again. Fleet Carriers are money traps. And you don't need them to have fun.
I agree with the second, I don't agree with the first.

You barely have to undock to pay for a week's upkeep and, should I ever buy one (remember, I agree with the second, I'm having lots of fun without one) and decide to take a break, I'd just decom the silly thing and buy a new one when I came back.

I mean, correct me if I'm wrong, but a bare bones FC with everything you're not using or letting your buddies use disabled is like, what, 5 million a week? One hop and I'd be done for that week.
 
I agree with the second, I don't agree with the first.

You barely have to undock to pay for a week's upkeep and, should I ever buy one (remember, I agree with the second, I'm having lots of fun without one) and decide to take a break, I'd just decom the silly thing and buy a new one when I came back.

I mean, correct me if I'm wrong, but a bare bones FC with everything you're not using or letting your buddies use disabled is like, what, 5 million a week? One hop and I'd be done for that week.
True...

..but if you don't play for a month you'd be a whole 20 MILLION CREDITS DOWN!

The argument over upkeep was basically killed when Frontier dropped the cost stupidly low because of ...whatever 🤷‍♂️

Mining Tritium isn't the most engaging of activities, apart from the fact that other minerals / metals found in the same icy rings have much better value than previously...

Agreed, buying Tritium in Colonia is tough, I don't think I ever bought any there, but always had plenty for nipping to the bubble etc. :sneaky:
 
Mining Tritium isn't the most engaging of activities, apart from the fact that other minerals / metals found in the same icy rings have much better value than previously...
That's my whole thing. If Tritium is all that you go for, then it might become boring, but why on Earth leave those Opals and LTDs that you find while mining floating around. You've got a Fleet Carrier to store them on, dontcha?

People just keep focusing on That One Thing™ and forget all of the other things that they can do. Then complain that their One Thing™ isn't "worth it."

It's like the whole "it's too hard to get an Anaconda so I can have 'fun'" thing. There are quite a few fun ships between the unjustly maligned Sidewinder and the grossly over-valued Annie (in this CMDR's opinion, she's an unwieldy, boring space cow) that are a heckuva lot of fun to fly. I'm loving the Bejeezus out of my Krait II, and the 'Condas I encounter... Aren't. :devilish:
 
You are just beating around the bush. My point is very simple: If you disregard Fleet Carriers, money eventually stops being an issue, and you can focus on having fun without worrying about how much money you get.
For me, the only good purpose of a Fleet Carrier is... well, fleet carrying over large distance jumps. And then we get to the Tritium. And then we get to more grind.
No. If I can't get a Fleet Carrier with NPCs to do the maintenance job, mining, services etc... then that's the same thing as buying a Hotel and doing the cleaning service when you should be MANAGING your crew and income.
 
For me, the only good purpose of a Fleet Carrier is... well, fleet carrying over large distance jumps. And then we get to the Tritium. And then we get to more grind.
That's just, in my opinion, because you've found no other use for it. Lots of others, some of them friends, have. To be honest, I haven't found the allure yet myself (which is why I have no plans of buying one, just as I don't have any plans of flying the "Big Three"), but that doesn't mean that "carrying your garage around with you" is the only thing they can be used for.

I saved myself a lot of time in Colonia because some nice FC owner sold escape pods (at a profit, I'm sure, otherwise why would he do it?), saving me a lot of time farming them. He earned some credits, I saved a lot of time. Win-win. There are others selling Meta Alloys or even giving them away to noobs so they can get that first FSD boost. Then there are others who park conveniently close to mining spots, selling resupplies to miners and buying the goods at a slightly reduced market price (but within a few seconds' distance, vastly improving the per hour earning potential of miners), everybody wins.

I mean, the creativity of this community never fails to amaze me and I love it.

Just because you and I can't see much use for them with our personal play style, and I'm with you there, doesn't mean that they're ONLY a money sink. It just means that you and I don't care much for that particular play style, and that's fine. Plenty of other things to do for CMDRs like us. :)
 
You are just beating around the bush. My point is very simple: If you disregard Fleet Carriers, money eventually stops being an issue, and you can focus on having fun without worrying about how much money you get.
For me, the only good purpose of a Fleet Carrier is... well, fleet carrying over large distance jumps. And then we get to the Tritium. And then we get to more grind.
No. If I can't get a Fleet Carrier with NPCs to do the maintenance job, mining, services etc... then that's the same thing as buying a Hotel and doing the cleaning service when you should be MANAGING your crew and income.
Mate, in just the last week I've earned 240M credits just doing BGS work for my faction. My carrier costs 20M a week in upkeep. That's 3 months of upkeep earned and the only thing I actually used my carrier for was as a convenient staging camp outside the CZs I was fighting in.

Carriers don't make money in and by themselves; they make gathering credits easier than doing it the old, hard way.

I guarantee that if you had one and used it properly for a few weeks you'd never want to be without one ever again.

I'll give you my personal example:

When FCs came out I had 40B on my CMDR account. The carrier cost about 6B in total leaving me with 34B. I mined for a while and got my CMDR a/c back up to 40B whilst paying the weekly upkeep. Since then all profits over the 40B get transferred once a week onto my FC a/c. My carrier now has over 9B credits in its a/c - enough that I can walk away from the game for 8 YEARS and the carrier will still be there when I get back.

Since getting my money back on the FC purchase through mining I have almost exclusively been doing BGS work. I even managed to have a month or so off for a holiday to Colonia with almost my entire fleet in tow.

Don't knock it until you've tried it!
 
Hi. Returning player, here. This is an FYI for any developers who may care about the player base. I left the first time in silence, but I wanted to leave my feedback for you this time, before I uninstall the game again—possibly for good (we'll see.) I think it's important that you understand my angle, because it's likely the angle of countless other players who will undoubtedly follow suit at some point soon. The so-called 'temp's who were never worth the effort in trying to hook, the long-term players who've finally seen more than enough. And make no mistake, the problem is your decision-making—it's not that we're simply getting bored of your game.

Credits
Firstly, when I joined the game, it became apparent very quickly that there is a very strong emphasis on making money by completing long, repetitive and mundane tasks. Fine, I'll stick with that, but then you've already lost points in my book there. Only a few ways were ever really worth the effort for that purpose, and the absolute best at the time was core mining. It wasn't unheard of for players to earn 200Mcr/h. It helped me purchase, outfit and maintain my Anaconda (I'm sure you're aware of the insurance cost here), among a few other ships.

In practice, core mining was generally engaging enough to not be as dull as the other options (normal mining, passenger runs, etc.), so I got most of the ships that truly interested me, and I kept playing. Then my friends stopped (friends who chose not to core mine, by the way), and it got pretty lonely, so I stopped too. I figured we'd probably return later on when you'd added more content.

The trouble with this, of course, is that only core mining was worth the time. The other activities—namely fighting and exploration—simply didn't ever pay out enough to warrant doing them for any other reason than curiosity or fun. When it comes to 'fun', they're only marginally so. There always has been a ridiculous emphasis on money making in Elite Dangerous, which, in retrospect, is a shame, when I consider the truly incredible idea and engine that the game is built on.

Fleet Carriers
So a year or two passes and you've added the fleet carriers. There was a lot of flak at the time regarding their cost, and I ignored it when reading about it. I thought it was just standard whining about changes, the sort of retaliation that often happens when something new is introduced to a game that might mix things up a little. I knew you were going to nerf something about my mining, but I didn't realise that it was going to be as bad as it is. So it has recently dawned on me that the complaining wasn't completely unfounded.

The biggest issues that turn me away are two: fleet carriers exist and are being abused in their current embodiment; and sell prices were hit hard by a nerf to the way demand works.

So, as demand drops for a commodity at a station, it will offer less payment, correct? The result is that mining is now no more lucrative than any other activities. The important thing here is that each of these activities have to be played religiously in order for them to pay out anywhere near the 100Mcr/h mark.

To make matters worse, you introduced carriers, which players can purchase and use for mass storage (whether or not you intended them to be used this way is another matter entirely), and that's exactly what they're doing. Mine as much as possible, hoard it in your carrier. When the carrier has a nice amount or is full, you move it near a station with a great buy price, and unload it all. Profit, right?

Because of the nature of demand fluctuations, when a player does this, they destroy the profit venture there for everyone else. They leave with full pockets, but the silly little man in the brand-new Asp Ex', out in the middle of nowhere, mining his Asp off to save up for that carrier, is still going on and on, braving sheer repetition on the premise that by the time he gets to that same station, his work will have paid off. Then he arrives and finds that the buy price is barely even half of what it said on some completely external resource, and the demand has shrunk. He has to look elsewhere. Maybe nearby? Again, other carrier owners were beaten to it, so they've gone to the next best areas. He has to go further afield, ultimately increasing the amount of time he's spent on one trip. Every time I've gone on mining trips since I returned, this has been the result.

Because of this, the little man isn't making 100Mcr/h now. He's spending all that time accumulating cargo, sure, but he's spending even more time just finding the best places to sell it to make the effort worth-while. Yet, I would argue that the effort wasn't worth-while in the first place—a hard hour for a measly 100Mcr? You have to be joking.

I had already thought of how carriers were being used and initially I would try my hand at grabbing one for that reason. In the end, they're now the best way to make money. And then I researched alternative ways to get credits, and then I worked out the simple numbers involved and discovered that I'd be expected to mine for a full 50 hours (assuming my best, religious mining) before I could buy one. And then I cringed.

When it comes down to it, the only people who could really afford the carriers were those who had saved billions up before you changed the way demand works. They've bought their carriers, and now they're back to accumulating money again in the best way available, even if that means that they're doing it at 50-60% effectiveness, past considered. But the way they're doing that is affecting the way other people can do the same thing. You've effectively catered for the rich few. But it isn't the newbies' fault—I mean, should they have started playing Elite earlier? Maybe if they were a bit more proactive about it, they'd be rich, too... Lol, wrong.

Other Activities
Missions aren't exciting, period. They're pretty dull and straight-forward. One or two have a payout not dissimilar to 100Mcr/h when you get down to it, but they're even more repetitive and mind-numbing than mining. The rest just aren't worth the effort beyond what I've stated.

Most importantly, what you've done here is balance everything down, not up. Credit gains on all other activities needed to go up to 200Mcr/h potential—mining didn't need to be brought down to 100Mcr/h at best consistency.

The most fun I've had in this game to date was unlocking my FSD booster—I went to a particularly creepy planetoid, the structure located on what appeared to be a permanently dark side. The atmosphere was great and the activity itself was a perfect mix of minor grind and engagement, so much that I'm almost interested to go and see what getting the rest of it is like. You know what could be interesting with that concept? FPS experience. Hmm... Odyssey is coming soon, right?

The Result
I've spent near enough ten hours working through ways that I might get good credit gain (that's time not spent playing your game), i.e anything more than 100Mcr/h, because I have ships that I won't use for anything more fun in case I get smacked with an insurance claim, and I've given up. As I understand it, the idea here is to balance out all of the ways players can get money—capping it at something like 100Mcr/h—that way, anyone can do almost anything in order to get rich, yes? No. Because of the cap, they won't get rich 'too quick,' buy all their stuff and then get bored and leave. You want us to spend about the amount of time that we might spend in real work on your game, doing the chore-like activities, enduring endless loading screens as we hop through systems countless times like zombies (because still no Hyperdrive Assist...) All for very little to show and little more than chores to experience.

What bothers me is that this was the only option you could think of for preventing player loss, but this option is undoubtedly going to cause even more players to stop, too. How many hours do you think is reasonable to ask of us to devote to playing your game? You realise that you're selling something for a flat price, yes? You sell microtransaction cosmetic items that are completely impractical. Presumably, you want players to hang around and add the odd payment so that the game makes even more money. But your in-game store doesn't offer anything even remotely interesting enough to warrant the cost. Furthermore, you've effectively nerfed credit gains and don't even have a means to get credits with premium currency. I'm not suggesting that would be a good idea in a pay-to-play game, rather, I'm saying that you've nerfed credit gains to beyond a reasonable state.

And that leaves DLCs. Look, Horizons brought something pretty neat to the game. Planetary landings was pretty cool at first, if hilariously unrefined and bland after the first few trips. This needs to be built on. Odyssey, too, sounds like it might be a real blast the first few times, but what you need to remember is that by bringing in some FPS elements, you're bringing the game in FPS territory—that's why it won't keep players around for long. There are games out there that will always be better for that particular thing. So if I were you, I would think very carefully about how it all weaves into your existing game, because we don't simply want 'space legs,' we want it to fit in with the rest of the deal and we want it to be something that hasn't been done hundreds of times before, better, by other developers. If it isn't on-point then I'm pretty sure that it's going to be the final straw for a lot of people.

What we actually want for Elite is more engaging content, and I'm not talking about a samey FPS experience. We want the world you've made on an actual galactic freaking scale to present meaningful activities that don't require hundreds/thousands of hours of our lives to experience first-hand—and it does at least demand hundreds. 50+ (more realistically, 70-80+) hours solely for a fleet carrier, just to exploit their bad implementation in order to pay for end-game things. Making money to buy everything is currently the only true end-game, but now you've crippled that venture, it will leave people wondering why they're bothering to play your trading/mining simulator. There's no wonder, there's no engaging content worth passing on to non-players for their consideration. I can't quite believe I'm saying this about Elite Dangerous of all games, but there's not much of anything noteworthy. I've sunk around 200-250 hours into playing Elite so far. Far too much of that feels incredibly wasteful. Moreover, after that amount of time, this is the conclusion that I've reached. No bueno.

I truly wish you the best of luck, whether I come back or not. I'd like to see this game go strong but at the moment I'm more than burnt out on it and don't have any faith in its current form at all. It's left me feeling bitter, not sweet. I don't usually choose to leave feedback like this, but ED has shown an outstanding concept in my mind that could really blow people away. It's just being mishandled. Badly. In fact, it is blowing people away, albeit not in a good way.

I'll pay close attention to the reviews and feedback of Odyssey when you release that, because I am interested. But make no mistake, that feedback is probably going to dictate whether I (and those in similar mindsets) come back or not.
Is this guy for real?
 
Dude...credits is a tool, not the goal. And while there are things in the game that definitely could be better, you being as dull as you think the missions are is the problem.
 
Time for the Christmas & New Year celebrations, Jay... Not all of us are happy ;)
Still doesn't even come close to a partial Bazmeson though...
You have no idea how bah-humbug I am this year, but the OP's diatribe is just nonsensical narcissistic drivel...
"I wanted to leave my feedback for you this time, before I uninstall the game again ...[snip]... countless other players who will undoubtedly follow " meaning "I think hundreds will leave because of the things I am complaining about here" . On the topic of Credits, he basically says anything under 200million per hour from the apogee of mining's silliness is not "really worth the effort". And that nothing else pays enough nor is it fun, despite there being a balance pass ongoing just which has significantly upped combat payouts, exploration payouts were already amped significantly and may receive another buff, so yeah, ok there's no way to make money in the game nor any fun activities to do. He literally says "The other activities—namely fighting and exploration—simply didn't ever pay out enough to warrant doing them for any other reason than curiosity or fun. When it comes to 'fun', they're only marginally so." - So why was he still here? Bye now.

Oh wait, there's another 1600+ words of woe...

So to start with carriers, still moaning about the mining nerf "I knew you were going to nerf something about my mining, but I didn't realise that it was going to be as bad as it is." - Got a news flash for you sonny - mining not equal carriers. Then he goes off on another direction about sell price being hit hard, "Because of this, the little man isn't making 100Mcr/h now." Again, its a whinge about the game not giving him a silly credits fountain. that's bulk tax nowt to do with carriers itself, as you don't fricking dock with the station in your carrier, you can get bulk tax for any commodity you have in erm, bulk. You cannae take anyone seriously once they say "a hard hour for a measly 100Mcr? You have to be joking." - and you talk about narcissistic entitlement!?!? But he steers bak to carriers by saying that he "worked out the simple numbers involved and discovered that I'd be expected to mine for a full 50 hours (assuming my best, religious mining) before I could buy one" so again, it's all "Wah! Wah! Wah! Gimme moar creditz - I needz billyuns!!!"

He said mission are male bovine excrement because they don't offer much fun and they don't pay a hundred million per hour, let alone the 200m/hr from mining's heyday. The DLC's aren't worth money and shouldn't divide players from those that have the DLC and those that don't, horizons CMDR's could always fly with base-gamers, and now base gamers get horizons for free, and we horizons customers get a free paint job. Which brings us to paintjobs, according to the OP they are incipid and offer no practical reason to buy them -that is actually a good thing, as if they gave ships superpowers it'd be pay to win and that sucks balls. Instead the comsetics are purely, cosmetic, no pay to win like world of warships or world of tanks etc.

Then its a lot of nonsense about "what we want", @CastorSugar - I'm sorry pal, I'm not on the same page as you, not even in the same book as you, you cannot speak for what "we want" - you are a malcontent individual and not an elected representative, ergo your opinions are entirely your own rather than a valid representation of the playerbases wishes and desires. As such your whole advocacy theme laced throughout your diatribe alongside the recurring "need to make more than 100m/hr" snipe is invalid and fallacious.
 
You have no idea how bah-humbug I am this year, but the OP's diatribe is just nonsensical narcissistic drivel...
"I wanted to leave my feedback for you this time, before I uninstall the game again ...[snip]... countless other players who will undoubtedly follow " meaning "I think hundreds will leave because of the things I am complaining about here" . On the topic of Credits, he basically says anything under 200million per hour from the apogee of mining's silliness is not "really worth the effort". And that nothing else pays enough nor is it fun, despite there being a balance pass ongoing just which has significantly upped combat payouts, exploration payouts were already amped significantly and may receive another buff, so yeah, ok there's no way to make money in the game nor any fun activities to do. He literally says "The other activities—namely fighting and exploration—simply didn't ever pay out enough to warrant doing them for any other reason than curiosity or fun. When it comes to 'fun', they're only marginally so." - So why was he still here? Bye now.

Oh wait, there's another 1600+ words of woe...

So to start with carriers, still moaning about the mining nerf "I knew you were going to nerf something about my mining, but I didn't realise that it was going to be as bad as it is." - Got a news flash for you sonny - mining not equal carriers. Then he goes off on another direction about sell price being hit hard, "Because of this, the little man isn't making 100Mcr/h now." Again, its a whinge about the game not giving him a silly credits fountain. that's bulk tax nowt to do with carriers itself, as you don't fricking dock with the station in your carrier, you can get bulk tax for any commodity you have in erm, bulk. You cannae take anyone seriously once they say "a hard hour for a measly 100Mcr? You have to be joking." - and you talk about narcissistic entitlement!?!? But he steers bak to carriers by saying that he "worked out the simple numbers involved and discovered that I'd be expected to mine for a full 50 hours (assuming my best, religious mining) before I could buy one" so again, it's all "Wah! Wah! Wah! Gimme moar creditz - I needz billyuns!!!"

He said mission are male bovine excrement because they don't offer much fun and they don't pay a hundred million per hour, let alone the 200m/hr from mining's heyday. The DLC's aren't worth money and shouldn't divide players from those that have the DLC and those that don't, horizons CMDR's could always fly with base-gamers, and now base gamers get horizons for free, and we horizons customers get a free paint job. Which brings us to paintjobs, according to the OP they are incipid and offer no practical reason to buy them -that is actually a good thing, as if they gave ships superpowers it'd be pay to win and that sucks balls. Instead the comsetics are purely, cosmetic, no pay to win like world of warships or world of tanks etc.

Then its a lot of nonsense about "what we want", @CastorSugar - I'm sorry pal, I'm not on the same page as you, not even in the same book as you, you cannot speak for what "we want" - you are a malcontent individual and not an elected representative, ergo your opinions are entirely your own rather than a valid representation of the playerbases wishes and desires. As such your whole advocacy theme laced throughout your diatribe alongside the recurring "need to make more than 100m/hr" snipe is invalid and fallacious.
👆 👆 👆 What I wanted to say but I'm still on the naughty step so have to bite my tongue.
 
How many, and any particular reason?
You can deny it all you want, FD is generally seen as an incompetent company which doesn't divert any significant resources into this game. It's been years now and we still have placeholder mechanics and old bugs from 2015. It's obvious they pulled most of their staff a long time ago to work on jurassic world and other games, despite their ridiculous claims of over 100 people on the dev team for elite. You can even see it in all the youtube creators, including the generally stoic ones like ObsidianAnt. I just watched a bunch of videos with Drew Wagnar who basically feels that FD just gave up on all narrative content just through sheer negligence and indifference. That's the main lore creator in your video game, hired by FD, openly saying that stuff on his youtube channel.

But the game itself is great. That's why we all stick around for years hoping to see something maybe change but really at this point I think the game we have now is what we got and it's good enough. It just gets frustrating when we see the incompetence of this company ruin so much potential.
 
Really? That is why it attracts investors then?
Hilarious :ROFLMAO:

You have a grudge, whatever, your choice, but when including 'other' than your own perception proof helps!
Didn't I just give you like 3 or 4 examples?

And it attracts investors because it makes money. Make money by diverting resources intelligently into products that can make more money. That's kind of a problem for us, isn't it?
 
Didn't I just give you like 3 or 4 examples?

And it attracts investors because it makes money. Make money by diverting resources intelligently into products that can make more money. That's kind of a problem for us, isn't it?
How could an 'incompetent company' make money?
Examples... yeah... from really informed sources, yt 'personalities', hearsay, opinion...

No proof though 🤷‍♂️
 
You can deny it all you want, FD is generally seen as an incompetent company which doesn't divert any significant resources into this game. It's been years now and we still have placeholder mechanics and old bugs from 2015. It's obvious they pulled most of their staff a long time ago to work on jurassic world and other games, despite their ridiculous claims of over 100 people on the dev team for elite. You can even see it in all the youtube creators, including the generally stoic ones like ObsidianAnt. I just watched a bunch of videos with Drew Wagnar who basically feels that FD just gave up on all narrative content just through sheer negligence and indifference. That's the main lore creator in your video game, hired by FD, openly saying that stuff on his youtube channel.

But the game itself is great. That's why we all stick around for years hoping to see something maybe change but really at this point I think the game we have now is what we got and it's good enough. It just gets frustrating when we see the incompetence of this company ruin so much potential.

Easy tiger....

It's one thing to pick up on specific issues, but its another entirely to make maleficent statements like "incompetent company" as opposed to more targeted criticisms like "poor design decisions" - on which I often call them out #creditsfountains #OdysseyVR etc. The company is obviously not as widely viewed as incompetent as you make out to be, or they wouldn't be picking up big franchise game commissions like Jurassic World, Formula 1 and Warhammer. Nor would they be doing well on the stock market where investors can "vote".

1608655783734.png


With the Odyssey reveal, it should be apparent that there are indeed significant resources being devoted to the game. On the topic of Narative, you are aware that Drew sadly hasn't been on contract to frontier since mid 2017? And as an avid player / Elite Dangerous "meta gamer" (forums/inaa/reddit "player") you will have seen that in the last three years we've had an almost complete change of personnel within the Elite team, with some very welcome additions, hello @Arthur Tolmie, and some departures of key people such as Sandro Sammarco and Michael Brookes. This "changing of the guard" has put the game on a slightly different trajectory, which unfortunately included a two year period of effectively being in "maintenance mode" while the big new update (Odyssey) was classified above top secret.

As much as I like @drew, I don't think it would be possible to "pick up where he left off" as his second novel "Premonition" killed off most of "the darlings", and three years have went by with no input from the remaining characters. I do however believe in him as an author / loremeister, and think he would make a great addition to the team working on the new narrative, but would have to do so with a fresh set of characters. But given the pinache with which he created the protagonists of "Reclamation" and "Premonition", measured by how much the community engaged with their narrative arcs, I have absolutely no doubt he could enchant us with his new characters. Although it is worth pointing out that this would only happen if Frontier And Drew strike a new deal, which, for the record I sincerely hope they do.

I've mentioned the new narrative, have you seen the Arthur Tolmie interview on the burr pit?
Source: https://www.youtube.com/watch?v=vzaQllIFa_Y


It's worth noting that in the interview Arthur says there are two years of narrative mapped out, and that it's been approved by David Braben, so we've got narrative. However, the narrative is one of those things that more is definitely better, as such I'll reiterate my "Frontier - please give drew a job" sentiments.

As for Obsidian Ant, I regrettably think he's "sold out", and became something of a "clickwhore" you say he's stoic, I see him differently, for the last year he's been "creating a brand", ie the transition from Obsitian Ant to OA gaming, the e-begging for patreon, and he's carving a niche out for himself, Down 2 Earth Astronomy has claimed the "millions of credits per hour" guy, OA has picked a campaign to ride on the back of, which is "instant travel". Basically he's campaigning against supercruise, advocating instant travel, however supercruise is a key part of the game, and where 90% of the space flight occurs, to take that out of the game and replace it with intra system jumps will turn it into a cookie clicker, but it gets him a lot of clicks and likes, and he'll say anything that gets clicks and likes. So, no, I don't think he's stoic, impartial, and I don't respect many of his opinions on this game.
 
Didn't I just give you like 3 or 4 examples?

And it attracts investors because it makes money. Make money by diverting resources intelligently into products that can make more money. That's kind of a problem for us, isn't it?

As an actual shareholder, can I just say that you clearly have no clue on this subject. You've provided no facts and no proof, but we are expected to take your word. As a shareholder, I've watched costs increase - particularly salary cost. Why? Because they have been hiring staff, something you'd know if you did more than watch YT videos by people with an agenda.
 
It's amusing to see people comment on what the goal is in a video game like this. The goal for me is to enjoy my time in the game. If I enjoy making credits, then that's part of the goal. If it means I spend hours on fan-fic about Raxxla, that's the goal. If it means I spend months jumping and watching a repetitive script until I fall asleep while Netflix is streaming on another window, just so I can post an image here of the ELW twins I found, that's the goal.

It's the freedom to do so many things and change in an instant that makes the game worth keeping installed on my system. What sucks about it is sometimes you find something fun (for any of the reasons listed above or other) and for some reason FDev feels the need to alter it in a way that makes it not fun any longer. When you have tens of billions of credits and all the ships in the shipyard along with every engineering upgrade you can carry, does it really matter that you found a run with 50m Cr per trip on a one hopper? Maybe it creates that feeling shoppers get when they find a bargain, so you play for that bargain until you get tired of it. When it gets nerfed by the hand of god, it's tempting to just go idle and check in later.
 
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