Can confirm the contact cleaner solution WORKS.
I'm still going to use the HOTAS 4 for Squadrons, as my VKB sticks on the Titan 2 have wierd response curves in Squadrons due to emulating DS4 thumbsticks. In E
that's fine (but digital control of throttle and lateral thrusters still makes manual landing and approach a pain, but still way more fun than letting the computer do it). But I need light fast stick in Squadrons. HOTAS 4 output emulation support is coming to the T2 after they get next gen support working, though.
My main question is, does the PS4 treat the rudder toggle on the throttle and rudder pedal axis as additional axis inputs to the x, y, Rz, and z axes they already have, or as digital inputs (aka, it's either 0% or 100%, no in between). Hopefully the former as that'd allow output emulation to give a PS4 player 6 analogue axes for all flight thrust and rotation controls.
I've already found that HOSAS has let me actually win fights that I was getting smashed in, simply because I can keep the target in sight better with strafe and rotation controls active at the same time. And being able to switch fire groups without having to take my thumb off my secondary fire (which is left stick trigger now) or a movement stick is AWESOME!
Now, shields go down and I switch from lasers and plasma on primary and secondary (my shield reducer group) to multi canon and plasma on primary and secondary. All while maintaining flight input (which you can't do with a controller, due to thumbs doing all the work except for L1/R1 & L2/R2). Combat is actually fun again.
And it's hard to do that with the hotas 4, as you either bind lateral thrusters to the hat switch (which is a smart move. Leave pips to a modifier + hat switch), or rudder toggle to lateral and R2/L2 to vertical thrusters which is an awkward hold on the throttle.
I'm still going to use the HOTAS 4 for Squadrons, as my VKB sticks on the Titan 2 have wierd response curves in Squadrons due to emulating DS4 thumbsticks. In E
My main question is, does the PS4 treat the rudder toggle on the throttle and rudder pedal axis as additional axis inputs to the x, y, Rz, and z axes they already have, or as digital inputs (aka, it's either 0% or 100%, no in between). Hopefully the former as that'd allow output emulation to give a PS4 player 6 analogue axes for all flight thrust and rotation controls.
I've already found that HOSAS has let me actually win fights that I was getting smashed in, simply because I can keep the target in sight better with strafe and rotation controls active at the same time. And being able to switch fire groups without having to take my thumb off my secondary fire (which is left stick trigger now) or a movement stick is AWESOME!
Now, shields go down and I switch from lasers and plasma on primary and secondary (my shield reducer group) to multi canon and plasma on primary and secondary. All while maintaining flight input (which you can't do with a controller, due to thumbs doing all the work except for L1/R1 & L2/R2). Combat is actually fun again.
And it's hard to do that with the hotas 4, as you either bind lateral thrusters to the hat switch (which is a smart move. Leave pips to a modifier + hat switch), or rudder toggle to lateral and R2/L2 to vertical thrusters which is an awkward hold on the throttle.