Fixing the Thrustmaster T.Flight Hotas 4 for PS4 and PC

Can confirm the contact cleaner solution WORKS.

I'm still going to use the HOTAS 4 for Squadrons, as my VKB sticks on the Titan 2 have wierd response curves in Squadrons due to emulating DS4 thumbsticks. In E:D that's fine (but digital control of throttle and lateral thrusters still makes manual landing and approach a pain, but still way more fun than letting the computer do it). But I need light fast stick in Squadrons. HOTAS 4 output emulation support is coming to the T2 after they get next gen support working, though.

My main question is, does the PS4 treat the rudder toggle on the throttle and rudder pedal axis as additional axis inputs to the x, y, Rz, and z axes they already have, or as digital inputs (aka, it's either 0% or 100%, no in between). Hopefully the former as that'd allow output emulation to give a PS4 player 6 analogue axes for all flight thrust and rotation controls.

I've already found that HOSAS has let me actually win fights that I was getting smashed in, simply because I can keep the target in sight better with strafe and rotation controls active at the same time. And being able to switch fire groups without having to take my thumb off my secondary fire (which is left stick trigger now) or a movement stick is AWESOME!

Now, shields go down and I switch from lasers and plasma on primary and secondary (my shield reducer group) to multi canon and plasma on primary and secondary. All while maintaining flight input (which you can't do with a controller, due to thumbs doing all the work except for L1/R1 & L2/R2). Combat is actually fun again.

And it's hard to do that with the hotas 4, as you either bind lateral thrusters to the hat switch (which is a smart move. Leave pips to a modifier + hat switch), or rudder toggle to lateral and R2/L2 to vertical thrusters which is an awkward hold on the throttle.
 
Can confirm the contact cleaner solution WORKS.

I'm still going to use the HOTAS 4 for Squadrons, as my VKB sticks on the Titan 2 have wierd response curves in Squadrons due to emulating DS4 thumbsticks. In E:D that's fine (but digital control of throttle and lateral thrusters still makes manual landing and approach a pain, but still way more fun than letting the computer do it). But I need light fast stick in Squadrons. HOTAS 4 output emulation support is coming to the T2 after they get next gen support working, though.

My main question is, does the PS4 treat the rudder toggle on the throttle and rudder pedal axis as additional axis inputs to the x, y, Rz, and z axes they already have, or as digital inputs (aka, it's either 0% or 100%, no in between). Hopefully the former as that'd allow output emulation to give a PS4 player 6 analogue axes for all flight thrust and rotation controls.

I've already found that HOSAS has let me actually win fights that I was getting smashed in, simply because I can keep the target in sight better with strafe and rotation controls active at the same time. And being able to switch fire groups without having to take my thumb off my secondary fire (which is left stick trigger now) or a movement stick is AWESOME!

Now, shields go down and I switch from lasers and plasma on primary and secondary (my shield reducer group) to multi canon and plasma on primary and secondary. All while maintaining flight input (which you can't do with a controller, due to thumbs doing all the work except for L1/R1 & L2/R2). Combat is actually fun again.

And it's hard to do that with the hotas 4, as you either bind lateral thrusters to the hat switch (which is a smart move. Leave pips to a modifier + hat switch), or rudder toggle to lateral and R2/L2 to vertical thrusters which is an awkward hold on the throttle.

Not sure I completely follow your comment on the emulator...but if I assume you are talking about using the PS4 Thrustmaster on PC?...ASAIK you don't need emulator for the Thrustmaster in PC and it works fine on any game with the windows drivers installed. As for the rudder pedals question, the PS4 does not treat the pedals as different axis' but it treats them the same as the stick rotating axis (RZ axis). In PC though you can assign the pedals it to any axis with software like Joystick gremlin. The pedals do carry functions for the RZ axis and the X,Y axis too.
 
Not sure I completely follow your comment on the emulator...but if I assume you are talking about using the PS4 Thrustmaster on PC?...ASAIK you don't need emulator for the Thrustmaster in PC and it works fine on any game with the windows drivers installed. As for the rudder pedals question, the PS4 does not treat the pedals as different axis' but it treats them the same as the stick rotating axis (RZ axis). In PC though you can assign the pedals it to any axis with software like Joystick gremlin. The pedals do carry functions for the RZ axis and the X,Y axis too.

No, I'm talking about using PC flight sticks on PS4 with the emulator making their output look like a natively supported DS4 or HOTAS 4.

Like, right now I'm using a Titan 2 to be able to use 2 VKB Gladiators in Elite Dangerous on PS4. My script has taken a week, and I'll be putting the final touches on it when I get back home from our Christmas vacation trip (smoothing out interaction interference).

Right now, I have right stick sending DS4 right thumbstick x & y inputs & left stick x-axis input on the twist axis (pitch and roll on x & y, and yaw on Rz) and left stick has left stick y-axis on its y-axis, with L3 & RE on x-axis, and L2/R2 on twist (lateral & vertical thrusters on x & y, throttle on twist). And I have various buttons over the sticks set up for combos through the GPC2 script.

And when hotas 4 output emulation is supported by the Titan 2 team (confirmed that it's in their priority queue after they finish next gen console support), I'll modify the script to take advantage of that. I'll release a brand new script and input translator for that most likely.
 
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No, I'm talking about using PC flight sticks on PS4 with the emulator making their output look like a natively supported DS4 or HOTAS 4.

Like, right now I'm using a Titan 2 to be able to use 2 VKB Gladiators in Elite Dangerous on PS4. My script has taken a week, and I'll be putting the final touches on it when I get back home from our Christmas vacation trip (smoothing out interaction interference).

Right now, I have right stick sending DS4 flight thumbstick x & y inputs & left stick x-axis input on the twist axis (pitch and roll on x & y, and yaw on Rz) and left stick has left stick y-axis on its y-axis, with L3 & RE on x-axis, and L2/R2 on twist (lateral & vertical thrusters on x & y, throttle on twist). And I have various buttons over the sticks set up for combos through the GPC2 script.

And when hotas 4 output emulation is supported by the Titan 2 team (confirmed that it's in their priority queue after they finish next gen console support), I'll modify the script to take advantage of that. I'll release a brand new script and input translator for that most likely.

Gotcha....impressive, I didn't know you could do that. I do love using my CH combat stick and pro throttle on my PC sims...would be awesome to be able to use that on the PS4 for ED. Guess I'll be doing some research on that the next couple of days.
 
Gotcha....impressive, I didn't know you could do that. I do love using my CH combat stick and pro throttle on my PC sims...would be awesome to be able to use that on the PS4 for ED. Guess I'll be doing some research on that the next couple of days.

Titan 2. Cronus Zen uses the older GPC scripting language and has no plans on supporting HOTAS emulation (got that straight from them, "We have no interest as that's not our target market") while Titan 2 both has stated plans for emulating not just racing wheels and console controllers (already implemented) but HOTAS's as well. Titan 2 uses GPC2 and Gtuner IV is a full IDE.

And that'd be a relatively simple remapping: the pro throttle and combat stick. Place modifiers on the throttle just like with the HOTAS 4, but include rudder control as well as lateral and vertical thrusters. The pro throttle has enough buttons for that (I'm looking at getting one for use in Squadrons).

My first joystick ever was a Flightstick pro that I played the original X-Wing and TIE Fighter games with (that and keyboard). So, I understand the attachment to CH Products. They really are quality.

Anyway, the Console Tuners forum (Console Tuners is the company that makes the Titan and Titan 2) has TONS of support for users wanting scripting help.

Also, here's a good primer on configuring a HOTAS for use with a console version of Elite Dangerous (it's for X-Box, but the XBO has almost the same outputs as a DS4, so programming the script is VERY similar) using a Titan 2: https://phillow-at.medium.com/x52-hotas-on-xbox-for-elite-dangerous-e2f9a9c4b3e3
 
Sincerely appreciate all this info. I will look into it. I also used a Flightstick Pro back in the Xwing vs. Tie fighter games, the CH bug is stuck with me I guess.
 
If you decide to go the Titan 2 route, I can be found on the console tuner forums if you need help, and once I'm back from vacation, my code for dual vkb gladiators will be up on their on-line resources for folks to look at directly.
 
So after cleaning the pots about three weeks ago the erratic movement came back...having bought the replacement pots Over Christmas I decided to solder in the new ones. Happy to say they work perfectly. Fingers crossed I wont have to reopen the Joystick for the next couple of years.
4E29E732-9AC4-4EA8-931E-9D22E032E80E.jpeg
 
So after cleaning the pots about three weeks ago the erratic movement came back...having bought the replacement pots Over Christmas I decided to solder in the new ones. Happy to say they work perfectly. Fingers crossed I wont have to reopen the Joystick for the next couple of years.
View attachment 205113

What pots did you get? And did you use rosin-core lead solder or silver solder?
 
bought these....https://www.mouser.com/ProductDetail/CTS-Electronic-Components/251B12T104A2NB/?qs=6E8igxPflKdliaNMymwp6A==

...used rosin core solder
Awesome! I want to keep mine running as functionally it's perfect for Star Wars Squadrons if only sensor parts reliability wasn't awful.

For Elite, the dual sticks and Titan 2 are a FAR better solution than even when the HOTAS 4 worked. I can control flight much better now with twin gladiators.
 
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