Underwater tunnel, how many options are there?

(GoogleTranslator)
Hello,
I now know of two or three possibilities to create an underwater tunnel.
Important you use the tunnel function on all routes!

First, you dig a pond, to find the easier point, you put a path on the bottom, put a staircase down and set a waypoint outside the pond at the top, the rest is deleted, the pond is closed again and then with water filled.
The path is then laid UNDER the pond, so that the soil is cleared from the path.
You have a nice view of the animals above you.
There is also air for guests.

The second option:
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As above, create a pond, lay a path, but this time don't go UNDER the pond floor, but stay at the same height.
Just leave one point outside the lake, the rest will go away.
Then lay a path with the terrain stamp as the underwater tunnel should run.
Only pile up as much earth as the path leaves!
Make everything tight.
Fill with water and try to relocate the path from the small anchor point outside as far as possible.
Then remove part of the path. Use the shift key (German keyboard) to move the way freely and get so close to the ground / water surface until the way is accepted.
The height also always vary a bit.
Normally you can really get very, very close to the ground.
This part of finding the particular point can be a bit tricky, but once the path has found the optimal point, it becomes quite simple.
Due to the broken earth, there is an air space over the path.
Despite the tunnel being switched on, the path remains directly on the ground.
The guests have a view of the animals next to and above them.

3:
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The third option is almost identical to the second.
But you save yourself the trouble of using the stamping tool.
This path is then only in a small depression, directly on the ground, the guests can also watch the animals next to them There is no air space there, but the guests use the path as usual and do not complain.

But I have not yet tested how the paths behave when it goes up / downhill.
So far it has only been on an even plane.

Do you have any other ideas for underwater tunnels?
 
I have a working tunnel using clear barriers, Sadly you as far as I have tested can not glitch windows into the roof. I will make a short video of how I did it for my seals. This works mostly, you get the odd glitch with animals and I was going quick you can be a lot cleaner and tweak all the dirt and adding rocks and stuff.

Source: https://youtu.be/v7x3M6Ed8P8

Youtube being slow today
 
This is also a very good option.

Can the path be re-laid so that the path tool with tunnels traverses the ground above?
Whereby probably complaining directly at the barrier that it is blocking.

It could also be that the barrier and the ceiling have to be a little lower so that holes can arise.
Since the path is less extensive underwater than over water.
 
This is also a very good option.

Can the path be re-laid so that the path tool with tunnels traverses the ground above?
Whereby probably complaining directly at the barrier that it is blocking.

It could also be that the barrier and the ceiling have to be a little lower so that holes can arise.
Since the path is less extensive underwater than over water.
I am not sure what you mean but you can do some funky stuff with it. This was a pig but i got it working. The paths will sometimes mess with water placement and this big tank took me a long time. In theory you could have many levels of path all the way to surface. If we only had a way to have some glass panels work the same way terrain works we could build any tunnel we wanted.

Source: https://youtu.be/qYvNJ7D9-60
 
Hello, of course I can explain that figuratively.
But Google translated it all.


Build a lake as usual and then create a path at the bottom of the lake. Only a short distance, without tunnels, then laid with tunnels outside the lake.

Tear off the path, except for a little bit outside the lake.
Then do everything again.
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I then use the square stamp tool for the terrain. The width always corresponds to the width of the path. I can't say the exact amount now, but it has to be relatively low.
Underwater, the path does not displace as much from the terrain.

With this tool, I set a route for the path so that my guests actually have air around them and not just water.
Finally, when all the terrain work is done, water is poured into the lake

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So the side view as it should look like now.

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Now use the tunnel function to lay the path straight ahead until it is no longer possible.
Then tear off the path again.
But the cave must be preserved.

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Relocate the path as close to the edge as possible. Just below the bottom of the lake you can find a point where the game doesn't complain.
Sometimes you have to try different heights.
From then on there are no problems to move further into the lake.

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You can then pave the whole ground with a path if you want, if you leave it again, it can even be laid in different places.
But it is important that there was already a way! However, you can also overlap something with unused areas.

So you can even create small differences in height.

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I also tested that at least in a very large lake you can lay two separate paths of different heights.

I was able to connect these with a staircase.
Common objects such as benches and the like can be set up in these ways, and machines for eating and drinking are also possible.

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ATTENTION!

However, no buildings go.
These are probably too high.

For this you have to take the most used underwater tunnel.
But the two possibilities can certainly be combined well.

If you are not satisfied with the appearance of the paths, you can of course set them again, then it often looks better.

With the stamp tool you should make sure that it runs in the direction of the path, then the ugly edges, as can be seen in some pictures, are less.

And it is always best to test on a short piece whether you have reached the right height for the underwater removal. Not the ugly leftovers.


I rediscovered this possibility of tunnel art for myself, I'm sure many already know it.

Don't be surprised at the appearance, I only tested what is possible at first.
That's why it doesn't look pretty on me.

But today I had the problem that my path sank a little deeper than the other times before, although it was quite flat.

Whether that was because of my sloppy laying, or because I had two different levels in one lake, I can't say for sure.

Visitors can now also observe the animals on underwater paths. I don't know whether that was possible before.

If you have any questions, I'll be happy to answer them.

I recommend: First test it out on a level ground and only build it nicely when you know how it all works.

My tests have not yet been completed and I am looking forward to a lot of ideas and suggestions.

Love from
Gabi

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ATTENTION!

However, no buildings go.
These are probably too high.

For this you have to take the most used underwater tunnel.
But the two possibilities can certainly be combined well.

If you are not satisfied with the appearance of the paths, you can of course set them again, then it often looks better.

With the stamp tool you should make sure that it runs in the direction of the path, then the ugly edges, as can be seen in some pictures, are less.

And it is always best to test on a short piece whether you have reached the right height for the underwater removal. Not the ugly leftovers.


I rediscovered this possibility of tunnel art for myself, I'm sure many already know it.

Don't be surprised at the appearance, I only tested what is possible at first.
That's why it doesn't look pretty on me.

But today I had the problem that my path sank a little deeper than the other times before, although it was quite flat.

Whether that was because of my sloppy laying, or because I had two different levels in one lake, I can't say for sure.

Visitors can now also observe the animals on underwater paths. I don't know whether that was possible before.

If you have any questions, I'll be happy to answer them.

I recommend: First test it out on a level ground and only build it nicely when you know how it all works.

My tests have not yet been completed and I am looking forward to a lot of ideas and suggestions.

Love from
Gabi

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Is the water displacement for the air pocket linked to the paths? can you remove the ground without losing the air pocket? I am wondering you if could combine my method with this
 
Hello, yes I think you can combine that, but I haven't tried it myself yet.

But that's where I meant that maybe the ceiling can be set a little lower with you and then the ceiling can disappear by relocating the paths.
Would be at least something to test.

The water will not flow into the air pocket because this water does not behave like it does in real life, in WildlifePark or ZooTycoon.
The water stays as it is. Like an ice cube at sub-zero temperatures.

Therefore it is also possible to build paths in a certain border area.

But if you build somewhere (with "my" method) where there was no terrain before, but actually water, then the guests also run IN the water, but this doesn't bother them in any way.

We should be able to offer snorkels and goggles.

You may only connect the water and do NOT remove it. So plan everything well beforehand.
 
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Hello, yes I think you can combine that, but I haven't tried it myself yet.

But that's where I meant that maybe the ceiling can be set a little lower with you and then the ceiling can disappear by relocating the paths.
Would be at least something to test.

The water will not flow into the air pocket because this water does not behave like it does in real life, in WildlifePark or ZooTycoon.
The water stays as it is. Like an ice cube at sub-zero temperatures.

Therefore it is also possible to build paths in a certain border area.

But if you build somewhere (with "my" method) where there was no terrain before, but actually water, then the guests also run IN the water, but this doesn't bother them in any way.

We should be able to offer snorkels and goggles.

You may only connect the water and do NOT remove it. So plan everything well beforehand.
I had a play with it but was a mess. I will do some more testing later
 
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